Unused content in Pikmin: Difference between revisions

m
Undo revision 295604 by 179.250.164.92 (talk) again that just means there still in the game files which is already stated using hacks to modify the game wouldn't be noteworthy i don't think. you could use hacks to bring ANYTHING unused into the game unless you want to add that to every single thing which would just clutter up the page probably best to leave it be.
(Made the unused bomb-rock icons have black backgrounds.)
m (Undo revision 295604 by 179.250.164.92 (talk) again that just means there still in the game files which is already stated using hacks to modify the game wouldn't be noteworthy i don't think. you could use hacks to bring ANYTHING unused into the game unless you want to add that to every single thing which would just clutter up the page probably best to leave it be.)
Tag: Undo
 
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=== Deleted objects ===
=== Deleted objects ===
There are a couple of unused objects that no longer exist in the game's code, but their internal names and ID's are still preserved. These objects will usually crash the game when spawned as they no longer exist. Below is a list of the following deleted objects:
There are a couple of unused objects that no longer exist in the game's code, but their internal names and ID's are still preserved. These objects will usually crash the game when spawned as they no longer exist. Below is a list of the following deleted objects:
{| class="wikitable"
 
|-
* <code>gem1</code>
| gem1
* <code>gem5</code>
|-
* <code>gem10</code>
| gem5
* <code>gem20</code>
|-
* <code>gem50</code>
| gem10
* <code>never use this</code>
|-
* <code>ivy</code>
| gem20
* <code>cylinder test</code>
|-
* <code>dual test</code>
| gem50
* <code>rocket</code>
|-
* <code>workobject</code>
| never use this
 
|-
| ivy
|-
| cylinder test
|-
| dual test
|-
| rocket
|-
| workobject
|}
The following information can be inferred from the titles:
The following information can be inferred from the titles:
*<code>never use this</code> was likely an outdated version of an object that was renamed later in development to dissuade developers from accidentally using it.
* <code>never use this</code> was likely an outdated version of an object that was renamed later in development to dissuade developers from accidentally using it.
*<code>rocket</code> likely belonged to an early version of the S.S. Dolphin.
* <code>rocket</code> likely belonged to an early version of the [[S.S. Dolphin]].
*The <code>gem</code> objects seem to correspond to earlier versions of pellets, based on naming. Interestingly, this naming pattern suggests that a 50-Pikmin pellet used to exist earlier in development, but was eventually cut.
* The <code>gem</code> objects seem to correspond to earlier versions of [[pellet]]s, based on naming. Interestingly, this naming pattern suggests that a 50-Pikmin pellet used to exist earlier in development, but was eventually cut.


== Unused Pikmin animations ==
== Unused Pikmin animations ==