The Pikmin games consist of areas, which are locations in which the ship is able to land. In Pikmin 2, each area contains three or four entrances to caves. In each game, there is initially a single area available, and others are unlocked throughout the progression of the game by completing certain objectives. For instance, to access to the Perplexing Pool in Pikmin 2, a specific treasure, the Geographic Projection, must be collected. At the start of each day, a menu is presented to the player, where they can choose which area to explore in. The following is a list of areas in the Pikmin series:
Though not thoroughly confirmed, it's been heavily implied that some areas in Pikmin 2 are in fact from Pikmin, albeit changed. The Awakening Wood has the same layout as The Forest of Hope. It has been implied by Olimar that these are the same location, as read on his journal about the Geographic Projection.
The Forest of Hope's radar pattern on top of a map of the Awakening Wood.
The following article or section is in need of assistance from someone who plays Pikmin 3.
Above ground, terrain varies between Pikmin games. It has no real impact on the gameplay, but it does change the atmosphere and the different types of enemies that may be encountered.
Most areas in Pikmin have natural surfaces such as sand, soil and wood.
- Grass: Found in most areas, except for The Forest Navel (because it is underground).
- Soil: This is what the leader and his Pikmin will be walking on for a majority of the time. Soil is found in every area in the game.
- Sand: Usually, when there is water, there is sand, especially in The Distant Spring. In it, about half the amount of land is submerged in water, and that amount of land is sand. It can also be found in the small pond area in The Impact Site and the large lake in The Forest Navel.
- Wood: Various tree stumps can be found in the game – in The Impact Site, The Forest of Hope and The Distant Spring.
- Cardboard: The cardboard boxes in The Impact Site, The Forest of Hope and The Final Trial can be walked on by using a nearby rock as a platform.
- Rusted metal: In The Final Trial, large slabs of rusted metal are used to cross the body of water separating the landing site from the area where the player battles against the Emperor Bulblax, which actually takes place in a large metal "bowl" like arena.
In Pikmin 2, the player will find a vast array of different types of terrain.
- Snow: In some caverns, one may find the area to be covered in a blanket of snow. This terrain can be found in the Valley of Repose and its respective caverns.
- Grass: A common terrain, mostly found in above ground areas, with the Awakening Wood being a common example. Grass-like terrain can be found in the Perplexing Pool; however, considering the area's aquatic nature, it's possible that it's actually moss.
- Wood: As in the first game, tree stumps can be found, most notably in the Perplexing Pool.
- Sand: The Perplexing Pool has sand surrounding its lakes.
- Concrete: Can be found in a few areas; most of the Valley of Repose is formed from concrete. This is due to it being a crosswalk of sorts.
- Tile: This style consists of simple turquoise-colored tile filled floors and walls, which have sand filled in between each tile. Areas with this style usually have water, which is typically found in small descents of ground. The tiles may be interrupted by sand or a metallic floor.
- Stone formations: Inside the Perplexing Pool, there are odd stones formations that are mysteriously shaped, some of which are walk-able. These odd formations range from simple pathways to maze-like structures.
- Seesaw blocks: In several areas, there are sets of seesaw blocks. They can be used to lift Pikmin and the leaders to higher areas, and several sets of these scales must be navigated to obtain treasure.
- Rusted metal: The landing area of the Wistful Wild is actually an old road sign.
- Glass: Shards of glass and large crystal formations are present and can serve as obstacles or have valuable items encased inside of them. They can be shattered by being continuously hit with Rock Pikmin.
- Sand: Sand flooring exists in the Tropical Wilds. There is also plenty of sand in several areas in Mission Mode and Bingo Battle.
- Wood: There are multiple places where wood is incorporated into the terrain. In the Tropical Wilds, wood is accessible to walk on, but has no special features. In the Distant Tundra, frozen wood is incorporated as well as a walkway to the cave where Charlie is rescued. Some clipboards can also be walked on.
- Snow: In the Distant Tundra, snow can be found blanketing much of the area. It makes a crunching sound when leaders walk on it, similar to that in Pikmin 2.
- Grass: The most common terrain, it covers most floors of areas and has no special qualities.
- Rock: Caves are structured from rock, and types range from simple brown rock, similar to that in Pikmin and Pikmin 2, to odd moss-covered rock, looking like granite.
- Mud: Terrain that exists primarily in the Garden of Hope, mainly in the arena of the Quaggled Mireclops. This terrain may change from water back to mud by the boss' stomps.
- Lily pads: Lily pads drift along the river, allowing leaders and Pikmin to travel across it and find more sub-areas.
- Tile: Simple tiling that has sand filled between the cracks. Similar to that in Pikmin 2, but it is only present in very few places.
- Buckets: A large bucket serves as a bridge to the Quaggled Mireclops' arena. In some Bingo Battle stages, plastic buckets can be found under the Onions.
- Scales: A set of scales can be found in areas in both Story and Mission Mode. These scales have a redesign from Pikmin 2, and can be used to get to fruits and to further sub-areas.
- Rusted metal: Metal similar to that in Pikmin 2, but darker and with less or more rust.
- Pipes: They are unique ways of transport in the Bingo Battle area Rusted Labyrinth. They allow leaders to slide to lower areas, while geysers can transport them back up to the upper areas.
- Conveyor belts: Conveyor belts are unique ways of transport in the Mission Mode area Clockwork Chasm, with switches to change the direction of movement. These switches can be activated using Pikmin.
This article or section is a stub. You can help Pikipedia by.
The initial map in Pikmin 3. It resembles Australia and Antarctica.
- The areas in Pikmin 2 each represent a season: the Valley of Repose is winter, the Awakening Wood is spring, the Perplexing Pool is summer, and the Wistful Wild is autumn.
- The names of the areas in Pikmin 3 all have the same number of characters – 14.
- In Pikmin and Pikmin 2, some meteors appear on the area selection screen's sky, occasionally. A large cluster of them temporarily appears when the last area of each game is unlocked.
- “The interior of this hemisphere contains a chip coded with charts detailing a new region. I explored this forest the last time I was here, but it's clear that it has undergone some dramatic changes. The plants and animals have also evolved significantly. I've given this forest a new name... The Awakening Wood. I must begin to form a hypothesis to explain why the forest changed so rapidly.” – Captain Olimar in Olimar's journal for the Geographic Projection
Click an area on the image
|Pikmin 2 areas|
Click an area on the image
|Pikmin 3 areas|
Click an area on the image