Music: Difference between revisions

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Pikmin 2 features distinctive music in both the overworld areas and [[caves]]. Music in caves is often minimalistic and appears to be chosen according to the difficulty and kind of [[hazards]] and [[:category:enemies|beasts]] that await the Pikmin and [[Captain]]s. In rest areas, a recognizable soft melody plays.
Pikmin 2 features distinctive music in both the overworld areas and [[caves]]. Music in caves is often minimalistic and appears to be chosen according to the difficulty and kind of [[hazards]] and [[:category:enemies|beasts]] that await the Pikmin and [[Captain]]s. In rest areas, a recognizable soft melody plays.


Music in Pikmin 2 plays as a number of different variations depending on a few variable factors. It varies when [[Pikmin family|Pikmin]] interfere with beasts or when they carry a [[treasure]], for example; and the tempo decreases as the active Captain loses life.  When either [[Louie]] or the [[President]] is the active Captain, the music is not as regular as with Olimar, and tends to have a more "bouncier" rythmn.  Above ground, the music also changes depending on the time of the day, much like in the first Pikmin game.
Music in Pikmin 2 plays as a number of different variations depending on a few variable factors. It varies when [[Pikmin family|Pikmin]] interfere with beasts or when they carry a [[treasure]], for example; and the tempo decreases as the active Captain loses life.  When either [[Louie]] or the [[President]] is the active Captain, the music is not as regular as with Olimar.  Above ground, the music also changes depending on the time of the day, much like in the first Pikmin game.


For the advertising of Pikmin 2, another song from Strawberry Flower, [[Tane no Uta]], was used.
For the advertising of Pikmin 2, another song from Strawberry Flower, [[Tane no Uta]], was used.
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