Plasm Wraith: Difference between revisions

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|size = 270px
|size = 270px
|pikmin3 = y
|pikmin3 = y
|attacks = Spew Morphoplasm<br>Crush Pikmin<br>Electrocute Pikmin<br>Drown Pikmin<br>Burn Pikmin<br>Eat Pikmin|family = unknown|areas = [[Formidable Oak]]
|attacks = Spew Morphoplasm<br>Crush Pikmin<br>Electrocute Pikmin<br>Drown Pikmin<br>Burn Pikmin<br>Eat Pikmin|family = |areas = [[Formidable Oak]]
|challenge = [[Mission Mode]]}}The '''Plasm Wraith''' is the final boss of ''[[Pikmin 3]],'' and is responsible for capturing [[Captain Olimar]]. It is a virtually-featureless, vaguely-humanoid [[Waterwraith]]-like being made entirely out of a cellular protoplasmic mass''', '''which allows it to split different parts of its body off to create other semi-independant entities. It is fought in the [[Formidable Oak]].
|challenge = [[Mission Mode]]|name = Unknown}}The '''Plasm Wraith''' is the final boss of ''[[Pikmin 3]],'' and is responsible for capturing [[Captain Olimar]]. It is a virtually-featureless, vaguely-humanoid [[Waterwraith]]-like being made entirely out of a cellular protoplasmic mass''', '''which allows it to split different parts of its body off to create other semi-independant entities. It is fought in the [[Formidable Oak]].


As with all final bosses, the path leading up to it, and/or the boss fight itself, requires the knowledge and utilization of every Pikmin type.
As with all final bosses, the path leading up to it, and/or the boss fight itself, requires the knowledge and utilization of every Pikmin type.
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