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| {{infobox challenge | | {{infobox challenge |
| |image=Hot House.png | | |image=Hot House.png |
| |size=250px
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| |sublevels=2 | | |sublevels=2 |
| |red=1
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| |redm=l
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| |yellow=1
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| |yellowm=l
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| |blue=1
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| |bluem=l
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| |bitter=1 | | |bitter=1 |
| |spicy=2 | | |spicy=2 |
| |gridcol=1 | | |time = sublevel 1 - 120 |
| |gridrow=2 | | |
| }} | | sublevel 2 - 80 |
| The '''Hot House''' is the sixth level in ''[[Pikmin 2]]'''s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The initial number of Pikmin – 3 – is small, but more can be gained in the first [[sublevel]], by using the Queen Candypop Buds present there, in preparation for the threats of the second. | | |reds = 1 |
| | |yellows = 1 |
| | |blues = 1}} |
| | The '''Hot House''' is the sixth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] for ''[[Pikmin 2]]''. The initial amount of [[Pikmin family|Pikmin]] is small, but more can be gained in the first [[sublevel]] in preparation for the threats of the second. |
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| ==Sublevel 1== | | ==Sublevel 1== |
| *'''Theme''': Soil | | *'''Time''': 120 seconds |
| *'''Time''': 120 | | *'''Music''': Frontier Cavern |
| *'''Enemies''': | | *'''Enemies''': |
| **1 [[Snow Bulborb]] | | **[[Dwarf Bulbear]] |
| **1 [[Dwarf Red Bulborb]] | | **[[Dwarf Orange Bulborb]] |
| **1 [[Dwarf Orange Bulborb]] | | **[[Dwarf Red Bulborb]] |
| **1 [[Dwarf Bulbear]] | | **[[Snow Bulborb]] |
| *'''Hazards''':
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| **None
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| *'''Treasures''': | | *'''Treasures''': |
| **[[Pale Passion]] (inside the Snow Bulborb)
| | **[[Armored Nut]] |
| **[[Sunseed Berry]] (inside the Dwarf Red Bulborb)
| | **[[Compelling Cookie]] |
| **[[Armored Nut]] (inside the Dwarf Orange Bulborb) | |
| **[[Compelling Cookie]] (inside the Dwarf Bulbear) | |
| **[[The Key]] | | **[[The Key]] |
| *'''Plants''':
| | **[[Pale Passion]] |
| **2 small [[Shoot]]s | | **[[Sunseed Berry]] |
| **1 large [[Shoot]] | | *'''Candypop Buds''' |
| **6 small [[Figwort]]s
| | **[[Candypop Bud#Queen Candypop Bud|Queen Candypop Bud]] x3 |
| *'''Others''': | |
| **3 [[Queen Candypop Bud]]s (1 in a dead end) | |
| **2 [[egg]]s
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| {{sublevel technical
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| |cave = ch_NARI_05start3easy | |
| |enemymax = 8
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| |itemmax = 1
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| |gatemax = 0
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| |capmax = 0
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| |rooms = 2
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| |geyser = No
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| |unitfile = 2_MAT_cent_north_tsuchi.txt
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| |lightfile = normal_light_cha.ini
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| |bg = "vrbox" (none)
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| |clog = No
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| |hiddenfloor = 0
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| |units =
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| {{sublevel units
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| |item_cap_tsuchi|Dead end with item
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| |way3_tsuchi|Three-way crossing
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| |way4_tsuchi|Four-way crossing
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| |wayl_tsuchi|Turning corridor
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| |way2_tsuchi|Corridor
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| |way2x2_tsuchi|Long corridor
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| }}
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| {{sublevel units
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| |room_cent_4_tsuchi|'''Circular room with 4 exits'''
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| |room_north_1_tsuchi|'''Circular room'''
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| }}
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| }}
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| The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.
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| ==Sublevel 2== | | ==Sublevel 2== |
| *'''Theme''': Soil | | *'''Time''': 80 seconds |
| *'''Time''': +80 | | *'''Music''': Hot House |
| *'''Enemies''': | | *'''Enemies''': |
| **1 [[Watery Blowhog]] | | **[[Fiery Blowhog]] |
| **1 [[Fiery Blowhog]] | | **[[Watery Blowhog]] |
| *'''Hazards''': | | *'''Treasure''': |
| **4 [[Hazard#Electricity|electrical wires]]
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| *'''Treasures''':
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| **[[The Key]] (inside the Watery Blowhog)
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| **[[Mirrored Element]] (inside the Fiery Blowhog)
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| **[[Anxious Sprout]] | | **[[Anxious Sprout]] |
| | **[[The Key]] |
| | **[[Mirrored Element]] |
| **[[Triple Sugar Threat]] | | **[[Triple Sugar Threat]] |
| *'''Plants''':
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| **4 small [[Figwort]]s
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| **4 small [[Shoot]]s
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| *'''Others''':
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| **1 [[Queen Candypop Bud]]
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| {{sublevel technical
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| |cave = ch_NARI_05start3easy
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| |enemymax = 7
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| |itemmax = 2
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| |gatemax = 0
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| |capmax = 0
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| |rooms = 2
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| |geyser = Yes
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| |unitfile = 2_MAT_cent_north_tsuchi.txt
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| |lightfile = normal_light_cha.ini
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| |bg = "vrbox" (none)
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| |clog = No
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| |hiddenfloor = 0
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| |units =
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| {{sublevel units
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| |item_cap_tsuchi|Dead end with item
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| |way3_tsuchi|Three-way crossing
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| |way4_tsuchi|Four-way crossing
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| |wayl_tsuchi|Turning corridor
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| |way2_tsuchi|Corridor
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| |way2x2_tsuchi|Long corridor
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| }}
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| {{sublevel units
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| |room_cent_4_tsuchi|'''Circular room with 4 exits'''
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| |room_north_1_tsuchi|'''Circular room with 1 exit'''
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| }}
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| }}
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| ==Names in other languages==
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| {{Foreignname
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| |Jap=地下の温室<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
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| |SpaA=Invernadero
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| |SpaAM=Greenhouse
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| }}
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| {{CM}} | | {{CM}} |
| | [[Category:Pikmin 2]] |
| | [[Category:Pikmin 2 Challenge Mode]] |