Hot House

From Pikipedia
Jump to: navigation, search
Pikmin 2 icon.png
Hot House
Hot House.png
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 1 Ultra-spicy sprays 2
Yellow Pikmin 1
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode flower.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
Blue Pikmin 1
White Pikmin 0
Purple Pikmin 0
Bulbmin 0


The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.


The Hot House is the sixth level in Pikmin 2's Challenge Mode. The initial number of Pikmin, three, is small, but more can be gained in the first sublevel by using the Queen Candypop Buds present there, in preparation for the threats of the second.

Sublevel 1[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_NARI_05start3easy
(?) Enemy maximum 8
(?) Item maximum 1
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 2
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 2_MAT_cent_north_tsuchi.txt
(?) Light file normal_light_cha.ini
(?) Background vrbox (none)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent_4_tsuchi
room_north_1_tsuchi
Circular room with 4 exits Circular room


The first thing to do is increase the number of Pikmin available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.

Sublevel 2[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_NARI_05start3easy
(?) Enemy maximum 7
(?) Item maximum 2
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 2
(?) Corridor-to-room ratio 0
(?) Escape geyser Yes
(?) Clogged hole No
(?) Unit file 2_MAT_cent_north_tsuchi.txt
(?) Light file normal_light_cha.ini
(?) Background vrbox (none)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent_4_tsuchi
room_north_1_tsuchi
Circular room with 4 exits Circular room with 1 exit


Names in other languages[edit]

Language Name Meaning
Japanese 地下の温室?
French (NoA) Maison de feu Fire house
Spanish (NoA) Invernadero Greenhouse

See also[edit]