Titan Dweevil: Difference between revisions

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The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in about a 180-degree motion. When this weapon is damaged, it will spray more of the area than normal. This fire is irksome in the fact that it is capable of knocking down the captains even if the player has the [[Scorch Guard]], stopping the player from saving [[Pikmin]]. The [[Red Pikmin]] and Bulbmin are immune to this weapon.
The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in about a 180-degree motion. When this weapon is damaged, it will spray more of the area than normal. This fire is irksome in the fact that it is capable of knocking down the captains even if the player has the [[Scorch Guard]], stopping the player from saving [[Pikmin]]. The [[Red Pikmin]] and Bulbmin are immune to this weapon.


 
===[[Shock Therapist]]===
 
Possibly the toughest weapon to avoid, it's the only weapon that kills on contact with the attack. When this weapon is used, it will spit out eight electrical "nodes" that will activate and form multiple arcs of electricity between them that electrocute all Pikmin that touch them. This attack won't damage the player if they have the [[Dream Material]]. Keep your Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released and may move while activated. This weapon may actually reach a bit beyond the Titan Dweevil's arena on rare occasions, so it is advised to keep your Pikmin near the exit geyser. The [[Yellow Pikmin]] and Bulbmin are immune to this weapon.


===[[Monster Pump]]===
===[[Monster Pump]]===