Titan Dweevil: Difference between revisions

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1. Move all non-yellows behind the geyser; this reduces their chances of being harmed by the devestating [[Monster Pump]] ([[Yellow Pikmin|Yellow Pikmin's]] flight makes them ideal for fighting the Titan Dweevil).
1. Move all non-yellows behind the geyser; this reduces their chances of being harmed by the devestating [[Monster Pump]] ([[Yellow Pikmin|Yellow Pikmin's]] flight makes them ideal for fighting the Titan Dweevil).


2. Take the yellow pikmin and strip the dweevil of the most annoying weapon, the long-ranged [[Monster Pump]]. You might need to switch to the other captain to call the other pikmin to relief them of water.
2. Take the yellow pikmin and strip the dweevil of the most annoying weapon, the long-ranged [[Monster Pump]]. You might need to switch to the other captain to call the other pikmin to relieve them of water.


3. Keep the yellows for the whole time you're removing the weapons; after removing the pump, command the yellows to remove the [[Flare Cannon]] when neither fire or [[Comedy Bomb|poison]] is being used to attack.
3. Keep the yellows for the entire time that you're removing the weapons; after removing the Monster Pump, command the yellows to remove the [[Flare Cannon]] when neither fire or [[Comedy Bomb|poison]] is being used to attack.


4. Next, have the yellows remove the [[Comedy Bomb]]. However, always attack the bomb when it's not being used, since this, like the [[Flare Cannon]], can knock out the captain, despite his immunity to it.
4. Next, have the yellows remove the [[Comedy Bomb]]. However, always attack the bomb when it's not being used, since this, like the [[Flare Cannon]], can knock out the captain, despite his immunity to it.


5. Finally, go all out on the [[Shock Therapist]]. It is important you remove this last because yellows are immune to it, so you can have them remove other weapons if this initiates early.
5. Finally, go all out on the [[Shock Therapist]]. It is important you remove this last because yellows are immune to it, so you can have them remove other weapons if this initiates early.


==After the Weapons==
==After the Weapons==
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