Beastly Caverns: Difference between revisions

Added correct map of area for Battle Enemies
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(Added correct map of area for Battle Enemies)
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|image = Beastly Cavern.png|time = 12:00|points = 3500|reds = 10|blues = 10|purples = 5|whites = 5|treasures = 31|wr = 14750|co-op_wr = 12410}}
|image = Beastly Cavern.png|time = 12:00|points = 3500|reds = 10|blues = 10|purples = 5|whites = 5|treasures = 31|wr = 14750|co-op_wr = 12410}}
{{Infobox Battle
{{Infobox Battle
|image = Beastly Cavern.png|time = 6:00|enemies = 44|rocks = 13|wings = 10|points = 450|wr = 2780|co-op_wr = 2360|blues = 7}}
|image = BeastlyCavernBattleEnemiesMap.jpg|time = 6:00|enemies = 44|rocks = 13|wings = 10|points = 450|wr = 2780|co-op_wr = 2360|blues = 7}}
Beastly Caverns is a new map announced in the 3rd round of [http://pikmin.wikia.com/wiki/Downloadable_Content_(DLC) Downloadable Content] for'' [http://pikmin.wikia.com/wiki/Pikmin_3 Pikmin 3]''. It features a narrow tunnel, divided into 4 sections, that surrounds a grassy area that sunlight reaches. [[Louie]] is found in both Battle Enemies and Collect Treasure, and upon rescuing, he becomes a playable character. In Collect treasure mode, the player must earn 3,500 [[Pokos]] for completion, and there are a total of 450 points that are earned from creatures in Battle Enemies.
Beastly Caverns is a new map announced in the 3rd round of [http://pikmin.wikia.com/wiki/Downloadable_Content_(DLC) Downloadable Content] for'' [http://pikmin.wikia.com/wiki/Pikmin_3 Pikmin 3]''. It features a narrow tunnel, divided into 4 sections, that surrounds a grassy area that sunlight reaches. [[Louie]] is found in both Battle Enemies and Collect Treasure, and upon rescuing, he becomes a playable character. In Collect treasure mode, the player must earn 3,500 [[Pokos]] for completion, and there are a total of 450 points that are earned from creatures in Battle Enemies.
==Collect the Treasure==
==Collect the Treasure==
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* Enemies (x18)
* Enemies (x18)


=== Obstacles ===
=== Obstacles (7) ===
* Dirt Wall (x2)
* Dirt Wall (x2)
* Reinforced Wall (x2)
* Reinforced Wall (x2)
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