Subterranean Complex: Difference between revisions

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''This level's hazard(s): Explosions, Fire, Poison, Electricity''
''This level's hazard(s): Explosions, Fire, Poison, Electricity''


Many enemies spawn close to each other in this level, and consist of [[Careening Dirigibug]]s, [[Dweevil]]s and some [[Anode Beetle]]s. The enemies spawn in different positions each time, and as such, not much advice can be given, but killing the creatures that are a little off from the groups first is usually a safe tactic. The Dweevils can also be chased near an edge, destroying the treasure they're carrying, if they are carrying any, and chances are they will walk off the side. Treasures availible are the [[Repair Juggernaut]], the [[Vacuum Processor]] and the [[Space Wave Receiver]].
Many enemies spawn close to each other in this level, and consist of [[Careening Dirigibug]]s, [[Dweevil]]s and some [[Anode Beetle]]s. The enemies spawn in different positions each time, and as such, not much advice can be given, but killing the creatures that are a little off from the groups first is usually a safe tactic. The Dweevils can also be chased near an edge, destroying the treasure they're carrying, if they are carrying any, and chances are they will walk off the side. You can also dispose of the [[Anode Beetle]]s by carrying a couple of Pikmin with you to flip them over, and using cleverly lured [[Careening Dirigibug|Dirigibugs]] to drop bombs on them and kill them.  Treasures availible are the [[Repair Juggernaut]], the [[Vacuum Processor]] and the [[Space Wave Receiver]].


There is an exit geyser on this sublevel if the player needs to leave the cave, but there is also a rest stop two sublevels down at which can be used to replenish one's Pikmin army.
There is an exit geyser on this sublevel if the player needs to leave the cave, but there is also a rest stop two sublevels down at which can be used to replenish one's Pikmin army.
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