Pikmin 2

Subterranean Complex

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Subterranean Complex
An overview of sublevel 6 of the Subterranean Complex. This is just one of many ways it can generate.
Location Valley of Repose
Sublevels 9
Treasures 16
Hazards Fire Electricity Poison Explosion

The following article or section contains guides.
The strategies shown are just suggestions.

The Subterranean Complex (地下の秘密基地?, lit.: "Subterranean Secret Base") is a cave in the Valley of Repose and is typically the second cave accessed in the area. Its first sublevel is snow-covered like the Emergence Cave, but the rest of its sublevels take place in rusty and mechanical areas with bottomless pits. Many of the enemies here have projectile and explosive attacks – be very careful when handling Pikmin, as explosions will kill them instantly. The boss of the cave is the Man-at-Legs, a bio-mechanical Arachnorb specimen armed with a laser-guided machine gun-like weapon. The total value of all the treasure here is Poko × 1480 in the North American, Japanese, and Nintendo Switch versions, and Poko × 1310 in the European version, mainly consisting of treasures from the Industrial Set and Hyper-technology Series.

How to reach[edit]

VoR texture.png
cave
Location of the cave.

Like the Frontier Cavern, it is impossible to reach this cave before getting Blue Pikmin. Use Blue Pikmin to remove the clog in the first pond and build a bridge over the second. Once this is done, Pikmin of all types can be brought across. Beside the Watery Blowhog that is beyond the clump of enemies is a gate covered by poison emitters, requiring White Pikmin to destroy. The cave is located beyond this gate, up a slope that is challenging for Pikmin to climb. Defeating the Decorated Cannon Beetles, the various blowhogs and the Cloaking Burrow-nit is recommended, but not strictly necessary.

No water is found in this cave, so your Pikmin squad should not include Blue Pikmin. The hazards of this dungeon are limited, with more focus being placed on bomb rock explosions, so minimal care needs to be placed on the proportions of the other Pikmin types. There is little reason to include less than 100 Pikmin in your party to take advantage of the Queen Candypop Buds until after all treasures have been collected, unless you elected to bring a small squad of Purple Pikmin. This is because the Queen Candypop Buds are located on sublevel 8, and the only danger following is the Man-at-Legs.

Notes

Ship's dialogs

“Interesting... My metal detectors are reacting violently!

I can only conclude that there may be some sort of machine below, but that seems illogical...”

Sublevel 1[edit]

An overview of sublevel 1 of the Subterranean Complex.
Sublevel 1.

The cave starts off with the first sublevel having a snowy cave appearance, much like the other caves in the Valley of Repose. However, this is the only sublevel in this cave to have a snowy theme.

Start by destroying the poison pipes and defeating some Bumbling Snitchbugs if they happen to be an annoyance. The Snow Bulborbs and Hairy Bulborbs can then be dealt with, preferably using Purple Pikmin. There are two treasures in this sublevel: the Nouveau Table, which should be buried, and the Exhausted Superstick.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_2
"Main" object maximum (?) 19
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_MAT_mid1_mid2_uzu1_snow.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None
Cave units (?)
cap_snow
item_cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_snow
room_mid1_6_snow
room_mid2_3_snow
room_uzu1_1_snow
Long corridor Room with 6 exits Y-shaped room Room with spiraling trunk
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Hairy Bulborb Hairy Bulborb 1 None "Hard" enemy spots
2 Hairy Bulborb Hairy Bulborb 1 None "Hard" enemy spots
3 Bumbling Snitchbug Bumbling Snitchbug 1 None "Hard" enemy spots
4 Snow Bulborb Snow Bulborb 1 None "Hard" enemy spots
5 Snow Bulborb Snow Bulborb 3 None "Easy" enemy spots
6 Snow Bulborb Snow Bulborb 3 None "Easy" enemy spots
7 Snow Bulborb Snow Bulborb 2 None "Easy" enemy spots
8 Bumbling Snitchbug Bumbling Snitchbug 1 None "Hard" enemy spots
9 Poison emitter Poison emitter 1 None "Hard" enemy spots
10 Poison emitter Poison emitter 5 None Cave unit seams
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 Exhausted Superstick Exhausted Superstick 1 None Treasure spots
12 Nouveau Table Nouveau Table 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
13 Egg Egg 1 Falls from the sky Dead ends
14 Bumbling Snitchbug Bumbling Snitchbug 1 Falls from the sky Dead ends
15 Egg Egg 1 Falls from the sky Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

From this sublevel onwards, the snow is gone and each sublevel is a metal maze where throwing a Pikmin over the edge will make it fall into the pit.

The main focus on this sublevel is on the various bomb-rocks. You should dismiss the Pikmin, and set off all bomb-rocks you can find. The Careening Dirigibugs will be armed by now, but they will not be as troublesome as the bomb-rocks that were on the ground.

The enemies should now be attacked one by one. The Swooping Snitchbug here has a high tendency to throw Pikmin in the gaps that are between the larger expanses. This still doesn't make it as big of a threat as the Dirigibugs, but it still shouldn't be completely ignored. The treasures here are the Spirit Flogger and the Network Mainbrain.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_MAT_h335_h447_metal.txt
Lighting file (?) metal_light_lv1.ini
Background (?) ice (P2 VRBOX ice.png icy cavern)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode3x3_5_metal
room_hitode4x4_7_metal
Room with blue ledge Room with large blue circle
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Careening Dirigibug Careening Dirigibug 3 None "Hard" enemy spots
2 Swooping Snitchbug Swooping Snitchbug 1 None "Hard" enemy spots
3 Bomb-rock Bomb-rock 2 None "Hard" enemy spots
4 Bomb-rock Bomb-rock 1 None "Easy" enemy spots
5 Bomb-rock Bomb-rock 1 None "Easy" enemy spots
6 Bomb-rock Bomb-rock 2 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Glowstem Glowstem (red) 6 None Plant spots
8 Glowstem Glowstem (green) 6 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
9 Network Mainbrain Network Mainbrain 1 None Treasure spots
10 Spirit Flogger Spirit Flogger 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
11 Egg Egg 2 None Dead ends
12 Bomb-rock Bomb-rock 3[Sublevel 2 note 1] Falls from the sky Dead ends
  1. ^ a b In the GameCube version, there are 9 bomb rocks total. In the Wii version, the sublevel data does not contain the 3 bomb rocks that spawn in dead ends.
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 3[edit]

This sublevel has three Armored Cannon Beetle Larvae, along with multiple fire geysers. When fighting the beetles, make sure they aren't facing the void, or else your Pikmin will be tossed into it. Once the threats are cleared, the Ivory Candypop Bud can be used to make White Pikmin if desired. Note that because of the way sublevels are generated, the Ivory Candypop Bud might not appear. Treasures here are the Superstrong Stabilizer, the Omega Flywheel and the Coiled Launcher.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 40
Number of rooms (?) 6
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_MAT_h224_h443_tekiF_metal.txt
Lighting file (?) metal_light_lv2.ini
Background (?) ice (P2 VRBOX ice.png icy cavern)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode4x4_tekiF_3_metal
room_hitode2x2_4_metal
Circular room with blue ledge Pathway with tubes
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Armored Cannon Larva Armored Cannon Beetle Larva (buried) 1 None "Special" enemy spots
- Superstrong Stabilizer Superstrong Stabilizer Carried inside entry with ID 1
2 Armored Cannon Larva Armored Cannon Beetle Larva (surface) 1 None "Special" enemy spots
3 Ivory Candypop Bud Ivory Candypop Bud 1 None "Special" enemy spots
4 Armored Cannon Larva Armored Cannon Beetle Larva (surface) 1 None "Hard" enemy spots
5 Fire geyser Fire geyser 5 None "Hard" enemy spots
6 Fire geyser Fire geyser 1 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Glowstem Glowstem (red) 8 None Plant spots
8 Glowstem Glowstem (green) 8 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
9 Omega Flywheel Omega Flywheel 1 None Treasure spots
10 Coiled Launcher Coiled Launcher 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
11 Egg Egg 3 Falls from the sky Dead ends
12 Bomb-rock Bomb-rock 1[Sublevel 3 note 1] Falls from the sky Dead ends
  1. ^ a b In the GameCube version, there is a bomb rock. In the Wii version, the sublevel data does not contain that entry.
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 4[edit]

This is a typical rest sublevel. The only objects worth mentioning are eggs, Candypop Buds, and a geyser which can be used to return to the Valley of Repose. There are three Ivory Candypop Buds that can produce White Pikmin.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_2
"Main" object maximum (?) 6
"Treasure" object