Subterranean Complex
| Subterranean Complex | |
|---|---|
| Location | Valley of Repose |
| Sublevels | 9 |
| Treasures | 16 |
| Hazards | |
|
The following article or section contains guides. |
The Subterranean Complex (地下の秘密基地?, lit.: "Subterranean Secret Base") is a cave in the Valley of Repose and is typically the second cave accessed in the area. Its first sublevel is snow-covered like the Emergence Cave, but the rest of its sublevels take place in rusty and mechanical areas with bottomless pits. Many of the enemies here have projectile and explosive attacks – be very careful when handling Pikmin, as explosions will kill them instantly. The boss of the cave is the Man-at-Legs, a bio-mechanical Arachnorb specimen armed with a laser-guided machine gun-like weapon. The total value of all the treasure here is
× 1480 in the North American, Japanese, and Nintendo Switch versions, and
× 1310 in the European version, mainly consisting of treasures from the Industrial Set and Hyper-technology Series.
How to reach[edit]
Like the Frontier Cavern, it is impossible to reach this cave before getting Blue Pikmin. Use Blue Pikmin to remove the clog in the first pond and build a bridge over the second. Once this is done, Pikmin of all types can be brought across. Beside the Watery Blowhog that is beyond the clump of enemies is a gate covered by poison emitters, requiring White Pikmin to destroy. The cave is located beyond this gate, up a slope that is challenging for Pikmin to climb. Defeating the Decorated Cannon Beetles, the various blowhogs and the Cloaking Burrow-nit is recommended, but not strictly necessary.
No water is found in this cave, so your Pikmin squad should not include Blue Pikmin. The hazards of this dungeon are limited, with more focus being placed on bomb rock explosions, so minimal care needs to be placed on the proportions of the other Pikmin types. There is little reason to include less than 100 Pikmin in your party to take advantage of the Queen Candypop Buds until after all treasures have been collected, unless you elected to bring a small squad of Purple Pikmin. This is because the Queen Candypop Buds are located on sublevel 8, and the only danger following is the Man-at-Legs.
Notes
Ship's dialogs
“Interesting... My metal detectors are reacting violently!
I can only conclude that there may be some sort of machine below, but that seems illogical...”Sublevel 1[edit]
- Theme: Snow
- Music: Emergence Cave 2
- Treasures:
Exhausted Superstick (partially buried)
Nouveau Table (fully buried)
- Enemies:
Bumbling Snitchbug × 3
Hairy Bulborb × 2
Mitite (group of 10) × 0 - 2 (from eggs)
Snow Bulborb × 9
- Obstacles:
Poison emitter × 6
- Vegetation:
- None
- Others:
Egg × 2
The cave starts off with the first sublevel having a snowy cave appearance, much like the other caves in the Valley of Repose. However, this is the only sublevel in this cave to have a snowy theme.
Start by destroying the poison pipes and defeating some Bumbling Snitchbugs if they happen to be an annoyance. The Snow Bulborbs and Hairy Bulborbs can then be dealt with, preferably using Purple Pikmin. There are two treasures in this sublevel: the Nouveau Table, which should be buried, and the Exhausted Superstick.
| Technical sublevel information | |||||
|---|---|---|---|---|---|
| Internal cave name | tutorial_2 | ||||
| "Main" object maximum (?) | 19 | ||||
| "Treasure" object maximum (?) | 2 | ||||
| "Gate" object maximum (?) | 0 | ||||
| Dead end unit probability (?) | 0 | ||||
| Number of rooms (?) | 3 | ||||
| Corridor-to-room ratio (?) | 0 | ||||
| Escape geyser (?) | No | ||||
| Clogged hole (?) | No | ||||
| Cave units file (?) | 3_MAT_mid1_mid2_uzu1_snow.txt | ||||
| Lighting file (?) | tutorial_1_light.ini | ||||
| Background (?) | None | ||||
| Cave units (?) | |||||
| Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
| Long corridor | Room with 6 exits | Y-shaped room | Room with spiraling trunk | ||
| Detailed object list | ||||
|---|---|---|---|---|
| The game spawns these "main" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 1 | 1 | None | "Hard" enemy spots | |
| 2 | 1 | None | "Hard" enemy spots | |
| 3 | 1 | None | "Hard" enemy spots | |
| 4 | 1 | None | "Hard" enemy spots | |
| 5 | 3 | None | "Easy" enemy spots | |
| 6 | 3 | None | "Easy" enemy spots | |
| 7 | 2 | None | "Easy" enemy spots | |
| 8 | 1 | None | "Hard" enemy spots | |
| 9 | 1 | None | "Hard" enemy spots | |
| 10 | 5 | None | Cave unit seams | |
| Then it spawns these "treasure" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 11 | 1 | None | Treasure spots | |
| 12 | 1 | None | Treasure spots | |
| Then it spawns these "dead end" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 13 | 1 | Falls from the sky | Dead ends | |
| 14 | 1 | Falls from the sky | Dead ends | |
| 15 | 1 | Falls from the sky | Dead ends | |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2[edit]
- Theme: Metal
- Music: Metal 2
- Treasures:
Network Mainbrain
Spirit Flogger (partially buried)
- Enemies:
Careening Dirigibug × 3
Mitite (group of 10) × 0 - 2 (from eggs)
Swooping Snitchbug × 1
- Obstacles:
Bomb-rock × 6 or 9[Sublevel 2 note 1]
- Vegetation:
- Others:
Egg × 2
From this sublevel onwards, the snow is gone and each sublevel is a metal maze where throwing a Pikmin over the edge will make it fall into the pit.
The main focus on this sublevel is on the various bomb-rocks. You should dismiss the Pikmin, and set off all bomb-rocks you can find. The Careening Dirigibugs will be armed by now, but they will not be as troublesome as the bomb-rocks that were on the ground.
The enemies should now be attacked one by one. The Swooping Snitchbug here has a high tendency to throw Pikmin in the gaps that are between the larger expanses. This still doesn't make it as big of a threat as the Dirigibugs, but it still shouldn't be completely ignored. The treasures here are the Spirit Flogger and the Network Mainbrain.
| Technical sublevel information | |||||
|---|---|---|---|---|---|
| Internal cave name | tutorial_2 | ||||
| "Main" object maximum (?) | 10 | ||||
| "Treasure" object maximum (?) | 2 | ||||
| "Gate" object maximum (?) | 0 | ||||
| Dead end unit probability (?) | 0 | ||||
| Number of rooms (?) | 3 | ||||
| Corridor-to-room ratio (?) | 0 | ||||
| Escape geyser (?) | No | ||||
| Clogged hole (?) | No | ||||
| Cave units file (?) | 2_MAT_h335_h447_metal.txt | ||||
| Lighting file (?) | metal_light_lv1.ini | ||||
| Background (?) | ice ( | ||||
| Cave units (?) | |||||
| Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
| Room with blue ledge | Room with large blue circle | ||||
| Detailed object list | ||||
|---|---|---|---|---|
| The game spawns these "main" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 1 | 3 | None | "Hard" enemy spots | |
| 2 | 1 | None | "Hard" enemy spots | |
| 3 | 2 | None | "Hard" enemy spots | |
| 4 | 1 | None | "Easy" enemy spots | |
| 5 | 1 | None | "Easy" enemy spots | |
| 6 | 2 | None | "Easy" enemy spots | |
| Then it spawns these "decoration" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 7 | 6 | None | Plant spots | |
| 8 | 6 | None | Plant spots | |
| Then it spawns these "treasure" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 9 | 1 | None | Treasure spots | |
| 10 | 1 | None | Treasure spots | |
| Then it spawns these "dead end" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 11 | 2 | None | Dead ends | |
| 12 | 3[Sublevel 2 note 1] | Falls from the sky | Dead ends | |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 3[edit]
- Theme: Metal
- Music: Metal 1
- Treasures:
Coiled Launcher
Omega Flywheel (partially buried)
Superstrong Stabilizer (inside Armored Cannon Beetle Larva)
- Enemies:
Armored Cannon Beetle Larva (buried) × 1
Armored Cannon Beetle Larva (surface) × 2
Mitite (group of 10) × 0 - 3 (from eggs)
- Obstacles:
Bomb-rock × 0 or 1[Sublevel 3 note 1]
Fire geyser × 6
- Vegetation:
Glowstem (green) × 8
Glowstem (red) × 8
Ivory Candypop Bud × 1
- Others:
Egg × 3
This sublevel has three Armored Cannon Beetle Larvae, along with multiple fire geysers. When fighting the beetles, make sure they aren't facing the void, or else your Pikmin will be tossed into it. Once the threats are cleared, the Ivory Candypop Bud can be used to make White Pikmin if desired. Note that because of the way sublevels are generated, the Ivory Candypop Bud might not appear. Treasures here are the Superstrong Stabilizer, the Omega Flywheel and the Coiled Launcher.
| Technical sublevel information | |||||
|---|---|---|---|---|---|
| Internal cave name | tutorial_2 | ||||
| "Main" object maximum (?) | 10 | ||||
| "Treasure" object maximum (?) | 2 | ||||
| "Gate" object maximum (?) | 0 | ||||
| Dead end unit probability (?) | 40 | ||||
| Number of rooms (?) | 6 | ||||
| Corridor-to-room ratio (?) | 0 | ||||
| Escape geyser (?) | No | ||||
| Clogged hole (?) | No | ||||
| Cave units file (?) | 2_MAT_h224_h443_tekiF_metal.txt | ||||
| Lighting file (?) | metal_light_lv2.ini | ||||
| Background (?) | ice ( | ||||
| Cave units (?) | |||||
| Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
| Circular room with blue ledge | Pathway with tubes | ||||
| Detailed object list | ||||
|---|---|---|---|---|
| The game spawns these "main" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 1 | 1 | None | "Special" enemy spots | |
| - | Carried inside entry with ID 1 | |||
| 2 | 1 | None | "Special" enemy spots | |
| 3 | 1 | None | "Special" enemy spots | |
| 4 | 1 | None | "Hard" enemy spots | |
| 5 | 5 | None | "Hard" enemy spots | |
| 6 | 1 | None | "Easy" enemy spots | |
| Then it spawns these "decoration" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 7 | 8 | None | Plant spots | |
| 8 | 8 | None | Plant spots | |
| Then it spawns these "treasure" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 9 | 1 | None | Treasure spots | |
| 10 | 1 | None | Treasure spots | |
| Then it spawns these "dead end" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 11 | 3 | Falls from the sky | Dead ends | |
| 12 | 1[Sublevel 3 note 1] | Falls from the sky | Dead ends | |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 4[edit]
- Theme: Metal
- Music: Relax
- Treasures:
- None
- Enemies:
Mitite (group of 10) × 0 - 6 (from eggs)
- Obstacles:
- None
- Vegetation:
Glowstem (green) × 10
Ivory Candypop Bud × 3
- Others:
Egg × 6
This is a typical rest sublevel. The only objects worth mentioning are eggs, Candypop Buds, and a geyser which can be used to return to the Valley of Repose. There are three Ivory Candypop Buds that can produce White Pikmin.
| Technical sublevel information | |||||
|---|---|---|---|---|---|
| Internal cave name | tutorial_2 | ||||
| "Main" object maximum (?) | 6 | ||||
| "Treasure" object | |||||
