Subterranean Complex: Difference between revisions

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clean up, typos fixed: availible → available, similiar → similar
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''This level's hazard(s): Explosions''
''This level's hazard(s): Explosions''


[[File:Subterranean_Complex_sub_5.png|thumb]]Here, it is advisable to dismiss the Pikmin into the corner behind the pod and to take a captain. The main objective now is to make all the Bomb Rocks and [[Volatile Dweevil]]s that spawn from the ceiling fall. Every bomb that is in sight should be set off as well. Once everything is cleared, White Pikmin should be used to collect the [[Mystical Disc]] and the [[Adamantine Girdle]]. More [[Volatile Dweevil|Volatile Dweevils]] will fall when the Pikmin move along.
[[File:Subterranean Complex sub 5.png|thumb]]Here, it is advisable to dismiss the Pikmin into the corner behind the pod and to take a captain. The main objective now is to make all the Bomb Rocks and [[Volatile Dweevil]]s that spawn from the ceiling fall. Every bomb that is in sight should be set off as well. Once everything is cleared, White Pikmin should be used to collect the [[Mystical Disc]] and the [[Adamantine Girdle]]. More [[Volatile Dweevil]]s will fall when the Pikmin move along.


==Sublevel 6==
==Sublevel 6==
''This level's hazard(s): Explosions, Fire, Poison, Electricity''
''This level's hazard(s): Explosions, Fire, Poison, Electricity''


Many enemies spawn close to each other in this level, and consist of [[Careening Dirigibug]]s, [[Dweevil]]s and some [[Anode Beetle]]s. The enemies spawn in different positions each time, and as such, not much advice can be given, but killing the creatures that are a little off from the groups first is usually a safe tactic. The Dweevils can also be chased near an edge, destroying the treasure they're carrying, if they are carrying any, and chances are they will walk off the side. You can also dispose of the [[Anode Beetle]]s by carrying a couple of Pikmin with you to flip them over, and using cleverly lured [[Careening Dirigibug|Dirigibugs]] to drop bombs on them and kill them.  Treasures availible are the [[Repair Juggernaut]], the [[Vacuum Processor]] and the [[Space Wave Receiver]].
Many enemies spawn close to each other in this level, and consist of [[Careening Dirigibug]]s, [[Dweevil]]s and some [[Anode Beetle]]s. The enemies spawn in different positions each time, and as such, not much advice can be given, but killing the creatures that are a little off from the groups first is usually a safe tactic. The Dweevils can also be chased near an edge, destroying the treasure they're carrying, if they are carrying any, and chances are they will walk off the side. You can also dispose of the [[Anode Beetle]]s by carrying a couple of Pikmin with you to flip them over, and using cleverly lured [[Careening Dirigibug|Dirigibugs]] to drop bombs on them and kill them.  Treasures available are the [[Repair Juggernaut]], the [[Vacuum Processor]] and the [[Space Wave Receiver]].


There is an exit geyser on this sublevel if the player needs to leave the cave, but there is also a rest stop two sublevels down at which can be used to replenish one's Pikmin army.
There is an exit geyser on this sublevel if the player needs to leave the cave, but there is also a rest stop two sublevels down at which can be used to replenish one's Pikmin army.
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''This level's hazard(s): Explosions''
''This level's hazard(s): Explosions''


This level contains [[Gatling Groink]]s, a [[Careening Dirigibug]], and [[Dweevil]]s that drop when you pick up treasures. There is a strategy for the Groinks that is similiar to that of the [[Ranging Bloyster]]. They are capable of shooting mortars from retractable cannons, giving them a far range of attack. Their metal shield makes it hard to attack them from the front. There are two here. One walking about, and the other on a pillar. The walking one should chase the active captain, so they can be defeated more easily with this tactic: The captains need to be separated. One of them should have all Pikmin, and the one without any should lure the creature over to the one with all Pikmin. When the captains are switched, the game should automatically move the idle captain away. The captain that is now active and has all Pikmin can attack the enemy from behind. Once defeated, the Groink needs to be carried back to the pod, as it can regenerate its life energy, making it necessary to defeat it again. This can also be bypassed when it is defeated while [[Ultra-bitter Spray|petrified]]. For the other one on the pillar, the tactic can be repeated. After these battles, the [[Indomitable CPU]], the [[Furious Adhesive]] and the [[Thirst Activator]] need to be collected. One of the treasures may be in a corner. When this one is picked up, Bomb Rocks are likely to fall from the sky.
This level contains [[Gatling Groink]]s, a [[Careening Dirigibug]], and [[Dweevil]]s that drop when you pick up treasures. There is a strategy for the Groinks that is similar to that of the [[Ranging Bloyster]]. They are capable of shooting mortars from retractable cannons, giving them a far range of attack. Their metal shield makes it hard to attack them from the front. There are two here. One walking about, and the other on a pillar. The walking one should chase the active captain, so they can be defeated more easily with this tactic: The captains need to be separated. One of them should have all Pikmin, and the one without any should lure the creature over to the one with all Pikmin. When the captains are switched, the game should automatically move the idle captain away. The captain that is now active and has all Pikmin can attack the enemy from behind. Once defeated, the Groink needs to be carried back to the pod, as it can regenerate its life energy, making it necessary to defeat it again. This can also be bypassed when it is defeated while [[Ultra-bitter Spray|petrified]]. For the other one on the pillar, the tactic can be repeated. After these battles, the [[Indomitable CPU]], the [[Furious Adhesive]] and the [[Thirst Activator]] need to be collected. One of the treasures may be in a corner. When this one is picked up, Bomb Rocks are likely to fall from the sky.


Another way to defeat the Gatling Groinks is to take a lone captain and run around behind them tapping A, easily jabbing them to low health, or luring them to the scattered Bomb Rocks; usually at least a few will be close enough to cause near-fatal damage in quick succession.  Then you can either bring Pikmin to finish the job or finish it off yourself and send Pikmin in to carry it away. If you don't take the Groink to the ship, it will regain its health and recover.
Another way to defeat the Gatling Groinks is to take a lone captain and run around behind them tapping A, easily jabbing them to low health, or luring them to the scattered Bomb Rocks; usually at least a few will be close enough to cause near-fatal damage in quick succession.  Then you can either bring Pikmin to finish the job or finish it off yourself and send Pikmin in to carry it away. If you don't take the Groink to the ship, it will regain its health and recover.
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Once the enemy has stood up, it should start shooting at the Pikmin. Its red aiming laser will make it a bit easier to avoid. The player should now run away behind any barrier. The shots are low and can't go through the metal. Of course, this requires some distance, or else the Man-at-Legs could shoot over the obstacle. A good barrier is the long metal wall on the far side of the arena. One could also dismiss the Pikmin a distance away from the creature while it prepares to fire, then run tight circles around its legs, causing the Man-at-Legs to fire at [[Captain Olimar|Olimar]] and miss. This strategy is more effective if the player has already obtained the [[Rush Boots]], as it will be easier to avoid the shots. The creature makes some short pauses from shooting sometimes, which won't last longer than one second, and then it starts firing again; the player needs to be sure to know when it's done completely. In this longer pause, it is possible to run in and attack. This process needs to be repeated until it is defeated. It is also possible to attack while the enemy is firing, but this is only advisable when all Pikmin can be thrown onto the creature before it continues to fire. When defeated, it will leave a lightbulb; its name is [[Stellar Orb]], and it will light the area up. In every cave. It will get very helpful in large caves with patrolling enemies; a good example would be the [[Cavern of Chaos#Sublevel 8|eighth sublevel of the Cavern of Chaos]].
Once the enemy has stood up, it should start shooting at the Pikmin. Its red aiming laser will make it a bit easier to avoid. The player should now run away behind any barrier. The shots are low and can't go through the metal. Of course, this requires some distance, or else the Man-at-Legs could shoot over the obstacle. A good barrier is the long metal wall on the far side of the arena. One could also dismiss the Pikmin a distance away from the creature while it prepares to fire, then run tight circles around its legs, causing the Man-at-Legs to fire at [[Captain Olimar|Olimar]] and miss. This strategy is more effective if the player has already obtained the [[Rush Boots]], as it will be easier to avoid the shots. The creature makes some short pauses from shooting sometimes, which won't last longer than one second, and then it starts firing again; the player needs to be sure to know when it's done completely. In this longer pause, it is possible to run in and attack. This process needs to be repeated until it is defeated. It is also possible to attack while the enemy is firing, but this is only advisable when all Pikmin can be thrown onto the creature before it continues to fire. When defeated, it will leave a lightbulb; its name is [[Stellar Orb]], and it will light the area up. In every cave. It will get very helpful in large caves with patrolling enemies; a good example would be the [[Cavern of Chaos#Sublevel 8|eighth sublevel of the Cavern of Chaos]].


[[Video:Pikmin_2_Man-at-Legs|thumb|300px|left|How to beat the boss]]
[[Video:Pikmin 2 Man-at-Legs|thumb|300px|left|How to beat the boss]]


==Note==
==Note==
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