Glitch: Difference between revisions

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==Boulder Glitch==
==Boulder Glitch==
In [http://pikmin.wikia.com/wiki/Pikmin_2 Pikmin 2], the boulders that fall from the sky can make the captains jump extremely high. The pilot has to use the napsack feature (done by holding down X (or C in the Wii version) after the [http://pikmin.wikia.com/wiki/Five-man_Napsack Five-man Napsack] is claimed) with good timing. The pilot jumps shortly just before laying down, and if the boulder hits him in that moment, he should slam into the ground and go high up. Although the glitch seems to be a lot easier to pull off with [http://pikmin.wikia.com/wiki/Olimar Olimar], it is still possible to do it with [http://pikmin.wikia.com/wiki/Louie Louie] and the [http://pikmin.wikia.com/wiki/President President]. Do not touch any buttons during the flight, as it will cancel the climb.
In [http://pikmin.wikia.com/wiki/Pikmin_2 Pikmin 2], the boulders that fall from the sky can make the captains jump extremely high. The pilot has to use the napsack feature (done by holding down X (or C in the Wii version) after the [http://pikmin.wikia.com/wiki/Five-man_Napsack Five-man Napsack] is claimed) with good timing. The pilot jumps shortly just before laying down, and if the boulder hits him in that moment, he should slam into the ground and go high up. Although the glitch seems to be a lot easier to pull off with [http://pikmin.wikia.com/wiki/Olimar Olimar], it is still possible to do it with [http://pikmin.wikia.com/wiki/Louie Louie] and the [http://pikmin.wikia.com/wiki/President President]. Do not touch any buttons during the flight, as it will cancel the climb.


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==Candypop-Bulbmin==
==Candypop-Bulbmin==
 
<span style="font-family:Helvetica;">Very rarely, if you throw 7 or 8 </span>[http://pikmin.wikia.com/wiki/Bulbmin <span style="color:#337813">Bulbmin</span>]<span style="font-family:Helvetica;"> into a </span>[http://pikmin.wikia.com/wiki/Candypop_Bud <span style="color:#337813">Candypop Bud</span>]<span style="font-family:Helvetica;"> in the </span>[http://pikmin.wikia.com/wiki/Submerged_Castle <span style="color:#337813">Submerged Castle</span>]<span style="font-family:Helvetica;"> or </span>[http://pikmin.wikia.com/wiki/Hole_of_Heroes <span style="color:#337813">Hole of Heroes</span>]<span style="font-family:Helvetica;">, 5 will enter the Candypop Bud and become whatever color the Candypop is, and then one or two of the rest left over will fall sideways from the air (without touching the Candypop Bud), and sink into the ground. This is EXTREMELY rare, so it will definitely not happen every time, even if the conditions are correct.</span>
 
 
<p style="margin-top:0px;margin-bottom:6px;font-family:Helvetica;">Very rarely, if you throw 7 or 8 [http://pikmin.wikia.com/wiki/Bulbmin <span style="color:#337813">Bulbmin</span>] into a [http://pikmin.wikia.com/wiki/Candypop_Bud <span style="color:#337813">Candypop Bud</span>] in the [http://pikmin.wikia.com/wiki/Submerged_Castle <span style="color:#337813">Submerged Castle</span>] or [http://pikmin.wikia.com/wiki/Hole_of_Heroes <span style="color:#337813">Hole of Heroes</span>], 5 will enter the Candypop Bud and become whatever color the Candypop is, and then one or two of the rest left over will fall sideways from the air (without touching the Candypop Bud), and sink into the ground. This is EXTREMELY rare, so it will definitely not happen every time, even if the conditions are correct.</p>


<p style="margin-top:0px;margin-bottom:6px;font-family:Helvetica;">If you want to attempt this glitch, bear in mind a few things:</p>
<p style="margin-top:0px;margin-bottom:6px;font-family:Helvetica;">If you want to attempt this glitch, bear in mind a few things:</p>
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</p>
</p>
==Caves==
==Caves==
<p style="margin-top:0px;font-family:Helvetica;">
</p>
*There is a glitch that can happen when proceeding to the next sublevel. In the animation where you jump into the hole, some of your pikmin may appear idle and won't jump in with you. Thankfully the Pikmin that don't jump in with you will appear on the next sublevel.
*There is a glitch that can happen when proceeding to the next sublevel. In the animation where you jump into the hole, some of your pikmin may appear idle and won't jump in with you. Thankfully the Pikmin that don't jump in with you will appear on the next sublevel.
*If a Pikmin is suffering from a hazard (excluding [http://pikmin.wikia.com/wiki/Bomb_Rock Bombs] and [http://pikmin.wikia.com/wiki/Electricity Electricity] ) and you choose to go to the next sublevel, the Pikmin will still have the suffering animation when jumping down the hole. Luckily, they will be fine on the next sublevel. Similarly, if they make that last cry, and then you advance to the next floor, they will be alive with that hazard on their head, but they will still count to the pikmin lost count, even though they really didn't die.
*If a Pikmin is suffering from a hazard (excluding [http://pikmin.wikia.com/wiki/Bomb_Rock Bombs] and [http://pikmin.wikia.com/wiki/Electricity Electricity] ) and you choose to go to the next sublevel, the Pikmin will still have the suffering animation when jumping down the hole. Luckily, they will be fine on the next sublevel. Similarly, if they make that last cry, and then you advance to the next floor, they will be alive with that hazard on their head, but they will still count to the pikmin lost count, even though they really didn't die.
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<span style="font-family:Helvetica;">This is a glitch in </span>[http://pikmin.wikia.com/wiki/Pikmin_2 <span style="color:#337813">Pikmin 2</span>]<span style="font-family:Helvetica;"> where a treasure is seen floating. First, have a </span>[http://pikmin.wikia.com/wiki/Pikmin_family <span style="color:#337813">Pikmin</span>]<span style="font-family:Helvetica;"> carry a </span>[http://pikmin.wikia.com/wiki/Treasure_Hoard <span style="color:#337813">treasure</span>]<span style="font-family:Helvetica;"> (or </span>[http://pikmin.wikia.com/wiki/Piklopedia <span style="color:#337813">beast</span>]<span style="font-family:Helvetica;"> in story mode), and just as the object is being beamed into the </span>[http://pikmin.wikia.com/wiki/Research_Pod <span style="color:#337813">Research Pod</span>]<span style="font-family:Helvetica;"> or </span>[http://pikmin.wikia.com/wiki/The_ship?action=edit&redlink=1 <span style="color:#cc2200">ship</span>]<span style="font-family:Helvetica;">, quit the </span>[http://pikmin.wikia.com/wiki/Challenge_Mode_(Pikmin_2) <span style="color:#337813">level</span>]<span style="font-family:Helvetica;"> or leave the </span>[http://pikmin.wikia.com/wiki/Cave <span style="color:#337813">cave</span>]<span style="font-family:Helvetica;">. the cutscene will initiate with the beast or treasure floating, and smaller than its original size. This glitch is possible to perform with cutscene-triggering items, but this method is much harder.</span>
<span style="font-family:Helvetica;">This is a glitch in </span>[http://pikmin.wikia.com/wiki/Pikmin_2 <span style="color:#337813">Pikmin 2</span>]<span style="font-family:Helvetica;"> where a treasure is seen floating. First, have a </span>[http://pikmin.wikia.com/wiki/Pikmin_family <span style="color:#337813">Pikmin</span>]<span style="font-family:Helvetica;"> carry a </span>[http://pikmin.wikia.com/wiki/Treasure_Hoard <span style="color:#337813">treasure</span>]<span style="font-family:Helvetica;"> (or </span>[http://pikmin.wikia.com/wiki/Piklopedia <span style="color:#337813">beast</span>]<span style="font-family:Helvetica;"> in story mode), and just as the object is being beamed into the </span>[http://pikmin.wikia.com/wiki/Research_Pod <span style="color:#337813">Research Pod</span>]<span style="font-family:Helvetica;"> or </span>[http://pikmin.wikia.com/wiki/The_ship?action=edit&redlink=1 <span style="color:#cc2200">ship</span>]<span style="font-family:Helvetica;">, quit the </span>[http://pikmin.wikia.com/wiki/Challenge_Mode_(Pikmin_2) <span style="color:#337813">level</span>]<span style="font-family:Helvetica;"> or leave the </span>[http://pikmin.wikia.com/wiki/Cave <span style="color:#337813">cave</span>]<span style="font-family:Helvetica;">. the cutscene will initiate with the beast or treasure floating, and smaller than its original size. This glitch is possible to perform with cutscene-triggering items, but this method is much harder.</span>
==Frozen Captain==
==Frozen Captain==
This is a glitch that causes a [http://pikmin.wikia.com/wiki/Captain Captain] to become immobile and unusable until the end of the day or until the next [http://pikmin.wikia.com/wiki/Sublevel sublevel] is reached in a [http://pikmin.wikia.com/wiki/Cave?action=edit&redlink=1 cave]. It occurs when a captain falls over the edge of a level boundary while using the [http://pikmin.wikia.com/wiki/Napsack Napsack] to sleep. This can be brought about in a number of ways.
This is a glitch that causes a [http://pikmin.wikia.com/wiki/Captain Captain] to become immobile and unusable until the end of the day or until the next [http://pikmin.wikia.com/wiki/Sublevel sublevel] is reached in a [http://pikmin.wikia.com/wiki/Cave?action=edit&redlink=1 cave]. It occurs when a captain falls over the edge of a level boundary while using the [http://pikmin.wikia.com/wiki/Napsack Napsack] to sleep. This can be brought about in a number of ways.


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The other method is much harder to execute, but a bit more interesting. Rally your Pikmin around the Puffstool and dismiss them, or simply have them attack it. Then, call them the moment the Puffstool flips its cap to blow out its spores. If the timing is perfect, the Pikmin will turn into Mushroom Pikmin and then immediately fall into line by your side. You can command these rebels with the C-stick and direct them to carry objects or even attack enemies, but they cannot be thrown or dismissed, and they will revert to normal Pikmin as soon as they have completed a task. Be careful not to bring normal Pikmin anywhere near the Mushroom Pikmin, as normal Pikmin will still attack them despite them being under your control.
The other method is much harder to execute, but a bit more interesting. Rally your Pikmin around the Puffstool and dismiss them, or simply have them attack it. Then, call them the moment the Puffstool flips its cap to blow out its spores. If the timing is perfect, the Pikmin will turn into Mushroom Pikmin and then immediately fall into line by your side. You can command these rebels with the C-stick and direct them to carry objects or even attack enemies, but they cannot be thrown or dismissed, and they will revert to normal Pikmin as soon as they have completed a task. Be careful not to bring normal Pikmin anywhere near the Mushroom Pikmin, as normal Pikmin will still attack them despite them being under your control.
==Scales==
==Scales==
The '''scales glitch''' is a teleportation glitch that places a [http://pikmin.wikia.com/wiki/Captain Captain] next to the [http://pikmin.wikia.com/wiki/Ship ship] after falling. It is performed by having a [http://pikmin.wikia.com/wiki/Treasure_Hoard treasure] return to the ship while the pilot is moving up on one block of a set of [http://pikmin.wikia.com/wiki/Scale scales] and is, therefore, only possible at the [http://pikmin.wikia.com/wiki/Awakening_Wood Awakening Wood] or [http://pikmin.wikia.com/wiki/Perplexing_Pool Perplexing Pool]. When the treasure cutscene has finished, the Captain is below the top of the block, and can walk about within its boundaries; but if he moves off one side, he falls out of the level and reappears at the ship. The side of the ship he reappears at is the same as the side he walked off the block.
The '''scales glitch''' is a teleportation glitch that places a [http://pikmin.wikia.com/wiki/Captain Captain] next to the [http://pikmin.wikia.com/wiki/Ship ship] after falling. It is performed by having a [http://pikmin.wikia.com/wiki/Treasure_Hoard treasure] return to the ship while the pilot is moving up on one block of a set of [http://pikmin.wikia.com/wiki/Scale scales] and is, therefore, only possible at the [http://pikmin.wikia.com/wiki/Awakening_Wood Awakening Wood] or [http://pikmin.wikia.com/wiki/Perplexing_Pool Perplexing Pool]. When the treasure cutscene has finished, the Captain is below the top of the block, and can walk about within its boundaries; but if he moves off one side, he falls out of the level and reappears at the ship. The side of the ship he reappears at is the same as the side he walked off the block.


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Perplexing Pool: falling off the side nearest the [http://pikmin.wikia.com/wiki/Onion Onions] places [http://pikmin.wikia.com/wiki/Olimar Olimar] or [http://pikmin.wikia.com/wiki/Louie Louie] on top of the stone structure behind the ship, from where it is possible to walk around the side of the level and gain access to the [http://pikmin.wikia.com/wiki/Shower_Room Shower Room] without demolishing the [http://pikmin.wikia.com/wiki/Hazards#electricity electric] [http://pikmin.wikia.com/wiki/Gate fence] before it.
Perplexing Pool: falling off the side nearest the [http://pikmin.wikia.com/wiki/Onion Onions] places [http://pikmin.wikia.com/wiki/Olimar Olimar] or [http://pikmin.wikia.com/wiki/Louie Louie] on top of the stone structure behind the ship, from where it is possible to walk around the side of the level and gain access to the [http://pikmin.wikia.com/wiki/Shower_Room Shower Room] without demolishing the [http://pikmin.wikia.com/wiki/Hazards#electricity electric] [http://pikmin.wikia.com/wiki/Gate fence] before it.
<span style="font-family:Helvetica;">Awakening Woods: Walking on the edge of the wall around to where the blues are, and warp to them using the Napsack. (If the player simply falls into the abyss inside the wall, he/she will be warped back to the start of the area). This same glitch can also be used to access the Bulblax Kingdom without breaking down the electric fence.</span>
==Smokey Progg==




'''The Smoky Progg Glitch''' is a glitch found in [http://pikmin.wikia.com/wiki/Pikmin_1 Pikmin 1]. In [http://pikmin.wikia.com/wiki/The_Distant_Spring The Distant Spring], find the [http://pikmin.wikia.com/wiki/Smoky_Progg Smoky Progg]'s egg. Attack it with [http://pikmin.wikia.com/wiki/Blue_Pikmin Blues], but induce only little damage. Wait a few seconds, and it will [http://pikmin.wikia.com/wiki/HP_Regeneration heal] itself. Should it not have emerged by now, attack again. It should shake a bit and open. Try waiting for the Progg to come. In some cases, it will now not appear, at least not on the route it takes all the time. If you go to check if the egg is still present, it should be gone. If you go back to the [http://pikmin.wikia.com/wiki/Onion onions], there is a high chance it will be standing there.


<p style="margin-top:0px;margin-bottom:13px;font-family:Helvetica;">Awakening Woods: Walking on the edge of the wall around to where the blues are, and warp to them using the Napsack. (If the player simply falls into the abyss inside the wall, he/she will be warped back to the start of the area). This same glitch can also be used to access the Bulblax Kingdom without breaking down the electric fence.</p>
Although these glitchy steps are unlikely to have effect on the following, they were present in most cases of the next glitch. Here, the counter will count more [http://pikmin.wikia.com/wiki/Pikmin_Family Pikmin] in Olimar's control than there is said to be on the entire map. E.g., it would look something like this on the counter: 007/006/300. Even when all Pikmin are killed or are put back into the onion, the counter will say there is (in this example) 1 Pikmin in Olimar's command. It is still possible to get 100 Pikmin into the field. The counter will simply go to 100/99/300, and will stay at 100 when another Pikmin is brought out. This glitch has also happened in other places in the game, even when there are no enemies around
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