Pikmin 3: Difference between revisions

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*''Pikmin 3 ''changes the way the player manages Pikmin. Unlike in the first two games, all [[Onion]]s discovered in the game merge with the Red Onion at the end of the day to become a single, "Master Onion". Onions also release rings of light in the afternoon to signify safe zones when night comes.
*''Pikmin 3 ''changes the way the player manages Pikmin. Unlike in the first two games, all [[Onion]]s discovered in the game merge with the Red Onion at the end of the day to become a single, "Master Onion". Onions also release rings of light in the afternoon to signify safe zones when night comes.


*''Pikmin 3 ''removes poison as a hazard, as [[White Pikmin]] and [[Purple Pikmin]] are only present in Mission Mode. Also, electricity has been nerfed to no longer kill Pikmin, and instead just leaves them on the ground, completely immobilized until they are called back.
*''Pikmin 3 ''removes poison as a static [[hazard]], as [[White Pikmin]] and [[Purple Pikmin]] are only present in Mission Mode. Also, electricity has been nerfed to no longer kill Pikmin, and instead just leaves them on the ground, completely immobilized until they are called back.


==Mission Mode and Bingo Battle==
==Mission Mode and Bingo Battle==