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→‎Fraction numbers: Pikmin 3 color note.
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m (→‎Fraction numbers: Pikmin 3 color note.)
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*The same color as the destination Onion when being carried to one.
*The same color as the destination Onion when being carried to one.


In the ''[[New Play Control!]]'' versions of both ''Pikmin'' and ''Pikmin 2'', the numbers are shown the same as they are in the GameCube version of ''Pikmin 2''. In ''[[Pikmin 3]]'', the numbers are switched: the bottom number is the number needed to carry the object, and the top number is the number the number of Pikmin currently carrying it, as a regular fraction would be displayed; however, the colors remain the same as those in ''Pikmin 2''.
In the ''[[New Play Control!]]'' versions of both ''Pikmin'' and ''Pikmin 2'', the numbers are shown the same as they are in the GameCube version of ''Pikmin 2''. In ''[[Pikmin 3]]'', the numbers are switched: the bottom number is the number needed to carry the object, and the top number is the number the number of Pikmin currently carrying it, as a regular fraction would be displayed. Additionally, colors are added for Purples and Whites in [[Mission Mode]] and [[Bingo Battle], though this doesn't change their functionality since they still lack Onions.


When a [[Breadbug]] is carrying something in ''Pikmin 2'', the numbers will appear on top of the object. The top number indicates how much strength is needed to push against the Breadbug, and the lower number indicates the current strength applied; this number shows 0 when there are no Pikmin on the object.
When a [[Breadbug]] is carrying something in ''Pikmin 2'', the numbers will appear on top of the object. The top number indicates how much strength is needed to push against the Breadbug, and the lower number indicates the current strength applied; this number shows 0 when there are no Pikmin on the object.
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