Music in Pikmin Adventure: Difference between revisions

Finished bosses.
(Areas done, all tracks ready.)
(Finished bosses.)
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Heard during a battle with a lesser mid-boss at the end of a stage, such as with [[King Beeb]]. This is an original composition for ''Pikmin Adventure'', but still follows a style similar to the [[Music (Pikmin 2)#Common boss battle|boss theme]] of ''[[Pikmin 2]]''. Although the instruments (and chiptone synthesizers) are characteristic of ''Nintendo Land'', the irregular time signature, militaristic percussion, and bass stabs harken back to the other boss theme. Unlike that theme, however, there are no dynamic cues the boss triggers in-game; this allows the theme to have multiple different textures and areas where fewer instruments play, without anything detracting from the continuity of the piece.


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Heard during the cutscene in which the [[Bulblord]]/[[Grand Bulblord]] appears. These boss cutscenes are designed to accent the boss's characteristics and actions. The Bulblord's burly might is accented by rich, ascending tritones in strings and timpani and gong hits in percussion. These tritones are continued in a descending pattern when the boss's head spins, and only ends on the dominant to the main boss theme when the Bulblord roars.


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Heard during the cutscene in which the [[Large-Mouth Wollywog|Large-mouth]]/[[Translucent Wollywog]] appears. These boss cutscenes are designed to accent the boss's characteristics and actions. The Wollywog's alien-looking features are accented with small runs on a sawtooth synthesizer, while the quickly established danger of the boss is accented by a buildup of distorted harmonies in strings over a bass C drone in horn, timpani, and double bass.


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Heard during the cutscene in which the [[Emperor Pinchipede]]/[[Monochromatic Pinchipede]] appears. These boss cutscenes are designed to accent the boss's characteristics and actions. The Pinchipede is first introduced with a quirky dominant chord trill. Afterwards, however, the chord breaks down into an atonal texture in [[wikipedia:Col legno|col legno]] strings, tremolo timpani, and ocean harp, playing the Pinchipede's harsh and honed look. A final stab from a double bass cuts the texture short for the battle's start.


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Heard during the cutscene in which the [[Bladed Beeb]]/[[Greater Studded Beeb]] appears. These boss cutscenes are designed to accent the boss's characteristics and actions. The rich string quartet chords at the beginning accent (to the best of the ''Pikmin Adventure'' texture's ability) the boss's powerful and ominous look, while the looming texture and xylophone afterward score its movements until a buildup in timpani, cello, and bass prepare the player for its harsh roar.


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Heard during any boss battle. This is a re-orchestrated medley of [[Music (Pikmin 2)#Titan Dweevil|Titan Dweevil themes]], in this order: Main battle, preparing to attack, [[Flare Cannon]], [[Comedy Bomb]], [[Monster Pump]], and [[Shock Therapist]] themes. Of course, in the context of ''Nintendo Land'', the dark, atonal texture of the original piece is nullified by reduced and freer instrumentation and more understandable harmonies. Also, there is no silence to the theme, always leaving the player with a reference point for the music, and making the music seem more level-headed. That being said, this medley does use rather experimental synthesizers and chiptone sounds to add power behind its jovial natural instruments, and although it rather seamlessly adapts these themes to medley, its percussion and meter also become rather experimental.


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Heard when a mid-boss or boss is defeated. This simple thin texture on xylophone and marimba (with small whispers of strings) easily brings the mood back from the large scale of the boss to the small scale of the victorious leader and Pikmin. The penultimate bass stab synchronizes with any large boss exploding.


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