Music in Pikmin Adventure: Difference between revisions

Complete.
(Finished bosses.)
(Complete.)
Line 129: Line 129:
|header = y
|header = y
}}
}}
Heard during any boss battle. This is a re-orchestrated medley of [[Music (Pikmin 2)#Titan Dweevil|Titan Dweevil themes]], in this order: Main battle, preparing to attack, [[Flare Cannon]], [[Comedy Bomb]], [[Monster Pump]], and [[Shock Therapist]] themes. Of course, in the context of ''Nintendo Land'', the dark, atonal texture of the original piece is nullified by reduced and freer instrumentation and more understandable harmonies. Also, there is no silence to the theme, always leaving the player with a reference point for the music, and making the music seem more level-headed. That being said, this medley does use rather experimental synthesizers and chiptone sounds to add power behind its jovial natural instruments, and although it rather seamlessly adapts these themes to medley, its percussion and meter also become rather experimental.
Heard during any boss battle. This is a re-orchestrated medley of [[Music (Pikmin 2)#Titan Dweevil|Titan Dweevil themes]], in this order: Main battle, preparing to attack, [[Flare Cannon]], [[Comedy Bomb]], [[Monster Pump]], and [[Shock Therapist]] themes. Of course, in the context of ''Nintendo Land'', the dark, atonal texture of the original piece is nullified by reduced and freer instrumentation and more understandable harmonies. Also, there is no silence to the theme, always leaving the player with a reference point for the music, and making the music seem more level-headed. That being said, this medley does use rather experimental synthesizers and chiptone sounds to add power behind its jovial natural instruments, and although it rather seamlessly adapts these themes to medley, its percussion and meter also become rather experimental. When a boss becomes angry, this music accelerates and transposes up a minor third.


{{clear}}
{{clear}}
Line 143: Line 143:


==Other music==
==Other music==
{{todo|Find links, if any exist, to the two possible victory cues.}}


{{infobox track
{{infobox track
Line 150: Line 149:
|header = y
|header = y
}}
}}
Heard in the gate for ''Pikmin Adventure'', while choosing a game mode, character, and stage. As with the other gates in ''Nintendo Land'', the ''Pikmin Adventure'' gate uses a recognizable theme from the series on which it is based — namely the [[Music (Pikmin)#Pikmin|''Pikmin'' main theme]] — with added reverb to enhance the feeling of the long hallway background.


{{clear}}
{{clear}}
Line 158: Line 158:
|header = y
|header = y
}}
}}
Heard when the player(s) loses all [[health]] and the game ends. This last rendition of the "''Pikmin 2'' motif" ends on a high staccato F major, bringing whatever mood the previous music portrayed to a sudden and comical halt. Its brevity and sharpness reinstate the lightheartedness of the attraction, while it still seems to create a mocking mood.


{{clear}}
{{clear}}
Line 166: Line 167:
|header = y
|header = y
}}
}}
Heard when the [[Hocotate ship]] arrives in a level (meaning this does not play in timed challenges where it has already landed). This is a re-orchestration of the [[Music (Pikmin)#Night Comes|"end of day" theme]] from ''[[Pikmin (game)|Pikmin]]'', using mostly the frivolous instruments of ''Pikmin Adventure'' but still including the tubular bells in the original theme. After the main gesture plays twice, a cymbal roll lengthens the last note to a loop of B major 7 in piano and pad synthesizer, bringing the mood to a satisfying reassurance that all challenges of the level are complete.
Two cues can play after the ship is entered. One is the regular end of the "end of day" theme, for a normal completion of the stage.
{|
|{{listen|filename=PikminAdventureEnd.ogg|title=Normal stage end}}
|}
The other is a special reroute of the "end of day" theme to end on a lush D♭ 6/9 chord in strings and percussion. This is reserved for mastering a stage: completing it within a special time limit without taking damage.
{|
|{{listen|filename=PikminAdventureMasterEnd.ogg|title=Mastered stage end}}
|}


{{clear}}
{{clear}}
Line 174: Line 188:
|header = y
|header = y
}}
}}
Heard during [[Pikmin Adventure#Versus|versus mode]]. This original composition is very different both the [[canon]] soundtrack and the ''Pikmin Adventure'' soundtrack, perhaps following the tendency of the [[Pikmin series|main games']] modes like [[2-Player Battle]] and [[Bingo Battle]] to have different compositional styles because they are non-canonical. Military percussion give the theme power, while a [[wikipedia:Calliope|circus-calliope-like]] synthesizer plays a very comical melody counterpointed by xylophone and marimba runs, making the whole theme very farcical and silly. As far as structure, the theme may take a bit of inspiration from the [[Music (Pikmin)#Enemy Reel|enemy reel theme]], but the two themes are still worlds apart; this theme plays the competitive and chaotic aspect of the versus mode more than the ''Pikmin'' aspect.


{{clear}}
{{clear}}
Line 182: Line 197:
|header = y
|header = y
}}
}}
Heard after a versus battle has concluded. This small fanfare works tubular bells and a timpani roll behind the "''Pikmin 2'' motif," to give it power and conclusiveness. Again, the instrumentation of this small cue is still separate from the actual versus battle music; the battle music really exist outside of the usual moods set by the [[Pikmin series]], perhaps because no themes for multiplayer modes are as fast-paced as this mode's mood.


{{clear}}
{{clear}}
Line 190: Line 206:
*[[Music (Pikmin)|Music (''Pikmin'')]]
*[[Music (Pikmin)|Music (''Pikmin'')]]
*[[Music (Pikmin 2)|Music (''Pikmin 2'')]]
*[[Music (Pikmin 2)|Music (''Pikmin 2'')]]
[[Category:Music]]
[[Category:Pikmin Adventure]]
553

edits