Music in Pikmin Adventure: Difference between revisions

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{{DISPLAYTITLE:Music in ''Pikmin Adventure''}}{{game icons|pa=y}}
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The '''[[music]]''' of ''[[Pikmin Adventure]]'' is a collection of re-orchestrations of music from the [[Pikmin series|''Pikmin'' series]] and new tracks composed specifically for the attraction. The music accompanies every aspect of the attraction, from gameplay to inter-gameplay cutscenes. The soundtrack also honors the ''Pikmin'' series' norm of dynamically changing depending on gameplay events, even though the events of this attraction are greatly simplified. Specifically, an electronic drum track is added when enemies are nearby, and sometimes the tempo and key of a theme depend on how much time is remaining in a timed challenge. The music's mood is generally not nearly as serious as the [[Canon|canonical]] stories' soundtracks (because the themes must exist in the dual diegesis of ''Pikmin''<nowiki>'</nowiki>s canon and ''[[Nintendo Land]]'' frivolity), but the realism of the synthetic instruments used is unrivaled, even by the [[Music (Pikmin 3)|sound technology]] used for ''[[Pikmin 3]]''.
The '''[[music]]''' of ''[[Pikmin Adventure]]'' is a collection of re-orchestrations of music from the [[Pikmin series|''Pikmin'' series]] and new tracks composed specifically for the attraction. The music accompanies every aspect of the attraction, from gameplay to inter-gameplay cutscenes. The soundtrack also honors the ''Pikmin'' series' norm of dynamically changing depending on gameplay events, even though the events of this attraction are greatly simplified. Specifically, an electronic drum track is added when enemies are nearby, and sometimes the tempo and key of a theme depend on how much time is remaining in a timed challenge. The music's mood is generally not nearly as serious as the [[Canon|canonical]] stories' soundtracks (because the themes must exist in the dual diegesis of ''Pikmin''<nowiki>'</nowiki>s canon and ''[[Nintendo Land]]'' frivolity), but the realism of the synthetic instruments used is unrivaled, even by the [[Music in Pikmin 3|sound technology]] used for ''[[Pikmin 3]]''.


The soundtrack to ''Nintendo Land'' was composed by Ryo Nagamatsu. Hajime Wakai handled sound design.
The soundtrack to ''Nintendo Land'' was composed by Ryo Nagamatsu. Hajime Wakai handled sound design.
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Heard during the tutorial, during which the guide Monita explains how to play. This is a re-orchestration of [[Music (Pikmin)#The Impact Site|The Impact Site's theme]], using an instrumentation more suitable to ''Nintendo Land''. The only noticeable differences between the two scores is a [[wikipedia:Flexatone|flexatone]] sound effect in the intro and a few subtle differences among the bass and harmonies; otherwise the piece is very true to the original, and still serves very well as a simple, understandable tutorial theme.
Heard during the tutorial, during which the guide Monita explains how to play. This is a re-orchestration of [[Music in Pikmin#The Impact Site|The Impact Site's theme]], using an instrumentation more suitable to ''Nintendo Land''. The only noticeable differences between the two scores is a [[wikipedia:Flexatone|flexatone]] sound effect in the intro and a few subtle differences among the bass and harmonies; otherwise the piece is very true to the original, and still serves very well as a simple, understandable tutorial theme.


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The theme to stages 5-8, set in a tropical summer environment. This is a re-orchestration of [[Music (Pikmin)#The Forest Navel|The Forest Navel's theme]], replacing the guitar with a sitar, adding a fipple flute part, and clearing up most of the sound. This theme does not exactly draw as much intensity as the last theme (as was the intention of the original area theme), but The Forest Navel has one of the simpler themes of the Pikmin series, allowing this new rendition to standby for the players getting used to gameplay.
The theme to stages 5-8, set in a tropical summer environment. This is a re-orchestration of [[Music in Pikmin#The Forest Navel|The Forest Navel's theme]], replacing the guitar with a sitar, adding a fipple flute part, and clearing up most of the sound. This theme does not exactly draw as much intensity as the last theme (as was the intention of the original area theme), but The Forest Navel has one of the simpler themes of the Pikmin series, allowing this new rendition to standby for the players getting used to gameplay.


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The theme to stages 13-16, set in a snowy winter environment. This is quite a complex re-orchestration of the [[Music (Pikmin 2)#Valley of Repose|Valley of Repose's theme]], adding an improvisational xylophone part, a harmonic clarinet part, and a beat in electronic drums to keep rhythm similarly to the other themes. The whole theme has many streams of musical information, which actually directs the player's attention away from discerning the music and toward focal gameplay (a common technique in ''Pikmin'' music). One can hear the enemy mix in this rendition, played on marimba, even when no enemies are present, meaning it is merely for harmonic aesthetics.
The theme to stages 13-16, set in a snowy winter environment. This is quite a complex re-orchestration of the [[Music in Pikmin 2#Valley of Repose|Valley of Repose's theme]], adding an improvisational xylophone part, a harmonic clarinet part, and a beat in electronic drums to keep rhythm similarly to the other themes. The whole theme has many streams of musical information, which actually directs the player's attention away from discerning the music and toward focal gameplay (a common technique in ''Pikmin'' music). One can hear the enemy mix in this rendition, played on marimba, even when no enemies are present, meaning it is merely for harmonic aesthetics.


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Heard during a battle with a lesser mid-boss at the end of a stage, such as with [[King Beeb]]. This is an original composition for ''Pikmin Adventure'', but still follows a style similar to the [[Music (Pikmin 2)#Common boss battle|boss theme]] of ''[[Pikmin 2]]''. Although the instruments (and chiptone synthesizers) are characteristic of ''Nintendo Land'', the irregular time signature, militaristic percussion, and bass stabs harken back to the other boss theme. Unlike that theme, however, there are no dynamic cues the boss triggers in-game; this allows the theme to have multiple different textures and areas where fewer instruments play, without anything detracting from the continuity of the piece.
Heard during a battle with a lesser mid-boss at the end of a stage, such as with [[King Beeb]]. This is an original composition for ''Pikmin Adventure'', but still follows a style similar to the [[Music in Pikmin 2#Common boss battle|boss theme]] of ''[[Pikmin 2]]''. Although the instruments (and chiptone synthesizers) are characteristic of ''Nintendo Land'', the irregular time signature, militaristic percussion, and bass stabs harken back to the other boss theme. Unlike that theme, however, there are no dynamic cues the boss triggers in-game; this allows the theme to have multiple different textures and areas where fewer instruments play, without anything detracting from the continuity of the piece.


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Heard during any boss battle. This is a re-orchestrated medley of [[Music (Pikmin 2)#Titan Dweevil|Titan Dweevil themes]], in this order: Main battle, preparing to attack, [[Flare Cannon]], [[Comedy Bomb]], [[Monster Pump]], and [[Shock Therapist]] themes. Of course, in the context of ''Nintendo Land'', the dark, atonal texture of the original piece is nullified by reduced and freer instrumentation and more understandable harmonies. Also, there is no silence to the theme, always leaving the player with a reference point for the music, and making the music seem more level-headed. That being said, this medley does use rather experimental synthesizers and chiptone sounds to add power behind its jovial natural instruments, and although it rather seamlessly adapts these themes to medley, its percussion and meter also become rather experimental. When a boss becomes angry, this music accelerates and transposes up a minor third.
Heard during any boss battle. This is a re-orchestrated medley of [[Music in Pikmin 2#Titan Dweevil|Titan Dweevil themes]], in this order: Main battle, preparing to attack, [[Flare Cannon]], [[Comedy Bomb]], [[Monster Pump]], and [[Shock Therapist]] themes. Of course, in the context of ''Nintendo Land'', the dark, atonal texture of the original piece is nullified by reduced and freer instrumentation and more understandable harmonies. Also, there is no silence to the theme, always leaving the player with a reference point for the music, and making the music seem more level-headed. That being said, this medley does use rather experimental synthesizers and chiptone sounds to add power behind its jovial natural instruments, and although it rather seamlessly adapts these themes to medley, its percussion and meter also become rather experimental. When a boss becomes angry, this music accelerates and transposes up a minor third.


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Heard in the gate for ''Pikmin Adventure'', while choosing a game mode, character, and stage. As with the other gates in ''Nintendo Land'', the ''Pikmin Adventure'' gate uses a recognizable theme from the series on which it is based &mdash; namely the [[Music (Pikmin)#Pikmin|''Pikmin'' main theme]] &mdash; with added reverb to enhance the feeling of the long hallway background.
Heard in the gate for ''Pikmin Adventure'', while choosing a game mode, character, and stage. As with the other gates in ''Nintendo Land'', the ''Pikmin Adventure'' gate uses a recognizable theme from the series on which it is based &mdash; namely the [[Music in Pikmin#Pikmin|''Pikmin'' main theme]] &mdash; with added reverb to enhance the feeling of the long hallway background.


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Heard when the [[Hocotate ship]] arrives in a level (meaning this does not play in timed challenges where it has already landed). This is a re-orchestration of the [[Music (Pikmin)#Night Comes|"end of day" theme]] from ''[[Pikmin (game)|Pikmin]]'', using mostly the frivolous instruments of ''Pikmin Adventure'' but still including the tubular bells in the original theme. After the main gesture plays twice, a cymbal roll lengthens the last note to a loop of B major 7 in piano and pad synthesizer, bringing the mood to a satisfying reassurance that all challenges of the level are complete.
Heard when the [[Hocotate ship]] arrives in a level (meaning this does not play in timed challenges where it has already landed). This is a re-orchestration of the [[Music in Pikmin#Night Comes|"end of day" theme]] from ''[[Pikmin (game)|Pikmin]]'', using mostly the frivolous instruments of ''Pikmin Adventure'' but still including the tubular bells in the original theme. After the main gesture plays twice, a cymbal roll lengthens the last note to a loop of B major 7 in piano and pad synthesizer, bringing the mood to a satisfying reassurance that all challenges of the level are complete.


Two cues can play after the ship is entered. One is the regular end of the "end of day" theme, for a normal completion of the stage.
Two cues can play after the ship is entered. One is the regular end of the "end of day" theme, for a normal completion of the stage.
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Heard during [[Pikmin Adventure#Versus|versus mode]]. This original composition is very different both the [[canon]] soundtrack and the ''Pikmin Adventure'' soundtrack, perhaps following the tendency of the [[Pikmin series|main games']] modes like [[2-Player Battle]] and [[Bingo Battle]] to have different compositional styles because they are non-canonical. Military percussion give the theme power, while a [[wikipedia:Calliope|circus-calliope-like]] synthesizer plays a very comical melody counterpointed by xylophone and marimba runs, making the whole theme very farcical and silly. As far as structure, the theme may take a bit of inspiration from the [[Music (Pikmin)#Enemy Reel|enemy reel theme]], but the two themes are still worlds apart; this theme plays the competitive and chaotic aspect of the versus mode more than the ''Pikmin'' aspect.
Heard during [[Pikmin Adventure#Versus|versus mode]]. This original composition is very different both the [[canon]] soundtrack and the ''Pikmin Adventure'' soundtrack, perhaps following the tendency of the [[Pikmin series|main games']] modes like [[2-Player Battle]] and [[Bingo Battle]] to have different compositional styles because they are non-canonical. Military percussion give the theme power, while a [[wikipedia:Calliope|circus-calliope-like]] synthesizer plays a very comical melody counterpointed by xylophone and marimba runs, making the whole theme very farcical and silly. As far as structure, the theme may take a bit of inspiration from the [[Music in Pikmin#Enemy Reel|enemy reel theme]], but the two themes are still worlds apart; this theme plays the competitive and chaotic aspect of the versus mode more than the ''Pikmin'' aspect.


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*''[[Pikmin Adventure]]''
*''[[Pikmin Adventure]]''
*''[[Nintendo Land]]''
*''[[Nintendo Land]]''
*[[Music (Pikmin)|Music (''Pikmin'')]]
*[[Music in Pikmin|Music in ''Pikmin'']]
*[[Music (Pikmin 2)|Music (''Pikmin 2'')]]
*[[Music in Pikmin 2|Music in ''Pikmin 2'']]


[[Category:Music]]
[[Category:Music]]
[[Category:Pikmin Adventure]]
[[Category:Pikmin Adventure]]
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