Health: Difference between revisions

10 bytes added ,  8 years ago
The Pikmin leaders are "defeated", and thus don't release spirits to signify death.
m (→‎Regeneration: Fixed contradiction.)
(The Pikmin leaders are "defeated", and thus don't release spirits to signify death.)
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[[File:HUD Leader health P3.jpg|thumb|right|The health of the three main leaders in ''Pikmin 3''.]]
[[File:HUD Leader health P3.jpg|thumb|right|The health of the three main leaders in ''Pikmin 3''.]]


'''Health''' (also known as '''Hit Points''' or '''Health Points''', and usually shortened to '''HP''') is a common mechanic in games, used to represent how close a living entity is to dying. In general terms, the higher something's health is, the more damage it can sustain before dying. When its health reaches 0, it dies.
'''Health''' (also known as '''Hit Points''' or '''Health Points''', and usually shortened to '''HP''') is a common mechanic in games, used to represent how close a living entity is to dying. In general terms, the higher something's health is, the more damage it can sustain before dying. When its health reaches zero, it dies.


In the [[Pikmin series|''Pikmin'' games]], health is stored as a number, but is shown to the player with a [[HUD#Health wheel|colored wheel]] as opposed to a number in text. It is mostly used to keep track of how close an [[enemy]] is to dying, although it can serve other purposes, such as pointing down how close a [[Volatile Dweevil]] is to exploding. It should be noted that some objects will not have their health shown to the player whatsoever, although things like [[gate]]s will become visibly more damaged as they are attacked.
In the [[Pikmin series|''Pikmin'' games]], health is stored as a number, but is shown to the player with a [[HUD#Health wheel|colored wheel]] as opposed to a number in text. It is mostly used to keep track of how close an [[enemy]] is to dying, although it can serve other purposes, such as pointing down how close a [[Volatile Dweevil]] is to exploding. It should be noted that some objects will not have their health shown to the player whatsoever, although things like [[gate]]s will become visibly more damaged as they are attacked.
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In ''Pikmin'', if [[Captain Olimar]] loses all his health, a cutscene will play with him falling down, in black and white, then he'll appear next to the ship, go in, and take off, leaving all Pikmin on the field behind. This automatically ends the [[day]]. It's possible to heal to full health by investigating the [[S.S. Dolphin]], which is done by pressing {{button|gcn|A|wii|A}} near the colored lights emitted by the ship.
In ''Pikmin'', if [[Captain Olimar]] loses all his health, a cutscene will play with him falling down, in black and white, then he'll appear next to the ship, go in, and take off, leaving all Pikmin on the field behind. This automatically ends the [[day]]. It's possible to heal to full health by investigating the [[S.S. Dolphin]], which is done by pressing {{button|gcn|A|wii|A}} near the colored lights emitted by the ship.


In ''Pikmin 2'' and ''Pikmin 3'', if a leader loses all their health, they will be transported back to the landing area, and the other leaders will continue on their own. If every leader loses all their health, the day ends, as it does when Olimar falls in ''Pikmin''. The same rule applies to caves in ''Pikmin 2'', but the cave is immediately left, all salvaged treasures are lost, all Pikmin in the cave are left behind, and hence, count as deaths, and the day is instantly over afterwards. If only one leader is knocked out inside a cave, he will be lying prostrate in front of the ship even after leaving the cave. This cannot be changed unless the day ends or is reset. The only way to heal the health of a leader that is not knocked out is to enter or leave a cave. In [[Challenge Mode]] and [[Mission Mode]], if any leader dies, the challenge/mission is over. In [[2-Player Battle]] and [[Bingo Battle]], if a player's leader dies, the other player wins.
In ''Pikmin 2'' and ''Pikmin 3'', if a leader loses all their health, they will be transported back to the landing area, and the other leaders will continue on their own. If every leader loses all their health, the day ends, as it does when Olimar falls in ''Pikmin''. The same rule applies to caves in ''Pikmin 2'', but the cave is immediately left, all salvaged treasures are lost, all Pikmin in the cave are left behind, and hence, count as deaths, and the day is instantly over afterwards. If only one leader is knocked out inside a cave, he will be lying prostrate in front of the ship even after leaving the cave. This cannot be changed unless the day ends or is reset. The only way to heal the health of a leader that is not knocked out is to enter or leave a cave. In [[Challenge Mode]] and [[Mission Mode]], if any leader is defeated, the challenge/mission is over. In [[2-Player Battle]] and [[Bingo Battle]], if a player's leader dies, the other player wins.


There are two minor glitches in ''Pikmin 2'' related to a leader losing all of his health: [[Glitches in Pikmin 2#Invisible leader|one glitch]] has the fallen leader remain on the level, but invisible, while [[Glitches in Pikmin 2#Unbeamable leader|another one]] allows the leader to remain on the ground instead of being beamed up by the Research Pod.
There are two minor glitches in ''Pikmin 2'' related to a leader losing all of his health: [[Glitches in Pikmin 2#Invisible leader|one glitch]] has the fallen leader remain on the level, but invisible, while [[Glitches in Pikmin 2#Unbeamable leader|another one]] allows the leader to remain on the ground instead of being beamed up by the Research Pod.
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