Glitches in Pikmin 2: Difference between revisions

m
(Added Wollywog super-jump.)
Line 45: Line 45:


===Off-camera limbo===
===Off-camera limbo===
{{ glitch | reproducibility = High | danger = Helpful | p2 = Yes | npcp2 = ?
{{ glitch | reproducibility = High | danger = Helpful | p2 = Yes | npcp2 = Yes
| effects = All off-screen activity will be severely reduced.
| effects = All off-screen activity will be severely reduced.
| howto = Have Pikmin carry something from far away, through a path that has several fatal dangers. When they start carrying, quickly switch to the other leader, who should be far away, or just walk away from the Pikmin. Basically, you need to place the Pikmin and their path off-[[camera]]. You should notice the Pikmin will deliver the object safe and sound, whereas if you were to see them on their journey, they would likely get killed. You can help by zooming in and making the camera face the opposite way. One way to notice that certain activity doesn't happen off-camera is by killing an enemy and moving the camera away before the [[spirit]] vanishes. The spirit will only continue rising when the camera shows it again.
| howto = Have Pikmin carry something from far away, through a path that has several fatal dangers. When they start carrying, quickly switch to the other leader, who should be far away, or just walk away from the Pikmin. Basically, you need to place the Pikmin and their path off-[[camera]]. You should notice the Pikmin will deliver the object safe and sound, whereas if you were to see them on their journey, they would likely get killed. You can help by zooming in and making the camera face the opposite way. One way to notice that certain activity doesn't happen off-camera is by killing an enemy and moving the camera away before the [[spirit]] vanishes. The spirit will only continue rising when the camera shows it again.
5,098

edits