Titan Dweevil: Difference between revisions

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This boss has a rather complex way to defeating it. It has four weapons which double as treasures after it's defeated; the [[Flare Cannon]], [[Shock Therapist]], [[Monster Pump]], and the [[Comedy Bomb]]; they all represent the various hazards. It will stomp around and act like the various Arachnorb family members in their manner of stomping, except that it doesn't crush Pikmin because it has no large "feet". After it bobs its head down, it will grab two weapons, but only use one. The color it glows and which arm it raises will indicate the weapon it will use, however. The main point is to attack the weapons. If a weapon gets damaged, it will start smoking and will behave differently when used. The weapon will break off when it recieves enough damage. Louie is found on top of it the first time you battle it. He isn't hurt at all, and has constantly been accused of controlling it...
This boss has a rather complex way to defeating it. It has four weapons which double as treasures after it's defeated; the [[Flare Cannon]], [[Shock Therapist]], [[Monster Pump]], and the [[Comedy Bomb]]; they all represent the various hazards. It will stomp around and act like the various Arachnorb family members in their manner of stomping, except that it doesn't crush Pikmin because it has no large "feet". After it bobs its head down, it will grab two weapons, but only use one. The color it glows and which arm it raises will indicate the weapon it will use, however. The main point is to attack the weapons. If a weapon gets damaged, it will start smoking and will behave differently when used. The weapon will break off when it recieves enough damage. Louie is found on top of it the first time you battle it. He isn't hurt at all, and has constantly been accused of controlling it...


Note: Yellow Pikmin should be used while all your other Pikmin are above the 'bowl' that the Titan Dweevil is on (this does not guarantee safety; the Monster Pump can still reach them): they can be thrown the highest, reaching any of its weapons, and there is always a chance of saving them.  If you follow this strategy, a suggested method of defeating the Dweevil would be to destroy the weapons in this order:Shock Therapist(most dangerous), Monster Pump, Comedy Bomb, Flare Cannon .  
Note: Yellow Pikmin should be used while all your other Pikmin are above the 'bowl' that the Titan Dweevil is on (this does not guarantee safety; the Monster Pump can still reach them): they can be thrown the highest, reaching any of its weapons, and there is always a chance of saving them.  If you follow this strategy, a suggested method of defeating the Dweevil would be to destroy the weapons in this order: Monster Pump, Shock Therapist, Comedy Bomb, Flare Cannon.  


===[[Flare Cannon]]===
===[[Flare Cannon]]===
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===[[Shock Therapist]]===
===[[Shock Therapist]]===


Possibly the toughest weapon to avoid. When this weapon is used, it will spit out eight electric nodes that will activate and form multiple electric force fields that electrocute all Pikmin that touch them. Keep your Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released DO NOT use pikmin other than ywllow when it's activated, if you have them with you, run when the dweevil glows yellow.
Possibly the toughest weapon to avoid. When this weapon is used, it will spit out eight electric nodes that will activate and form multiple electric force fields that electrocute all Pikmin that touch them. Keep your Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released.


===[[Monster Pump]]===
===[[Monster Pump]]===