Titan Dweevil: Difference between revisions

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===[[Shock Therapist]]===
===[[Shock Therapist]]===


Possibly the toughest weapon to avoid. When this weapon is used, it will spit out eight electric nodes that will activate and form multiple electric force fields that electrocute all Pikmin that touch them. Keep your Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released. It has been confirmed that this weapon reaches a bit beyond the arena on rare occasions, so it is advised once again to keep your Pikmin near the exit geyser. HINT: If a pikmin is inside the ring of electric nodes, and isn't a yellow one, don't call them to you. They'll touch the electricity and die trying to get to you. Just let them stay in the ring, and they'll usually be fine. Once the electricity stops, call them to you, for you never know what weapon the dweevil will pull out next.
Possibly the toughest weapon to avoid. When this weapon is used, it will spit out eight electric nodes that will activate and form multiple electric force fields that electrocute all Pikmin that touch them. Keep your Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released. It has been confirmed that this weapon reaches a bit beyond the arena on rare occasions, so it is advised once again to keep your Pikmin near the exit geyser. HINT: If you're outside the electric field, and if a pikmin is inside the ring of electric nodes, and isn't a yellow one, don't call them to you. They'll touch the electricity and die trying to get to you. Just let them stay in the ring, and they'll usually be fine. Once the electricity stops, call them to you, for you never know what weapon the dweevil will pull out next.


===[[Monster Pump]]===
===[[Monster Pump]]===
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