Titan Dweevil: Difference between revisions

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First, though, destroy the Monster Pump. When it fires that off, run into a corner, huddling your Pikmin there and continually whistling at them. Once that's fallen, attack the Flare Cannon, being sure that your captains don't get hit. After that's fallen, attack the Comedy Bomb. Just run to the top when you see that coming. Now, once that's gone, your Pikmin are invincible. Finish off the Shock Therapist, then finish the defenseless Titan Dweevil.
First, though, destroy the Monster Pump. When it fires that off, run into a corner, huddling your Pikmin there and continually whistling at them. Once that's fallen, attack the Flare Cannon, being sure that your captains don't get hit. After that's fallen, attack the Comedy Bomb. Just run to the top when you see that coming. Now, once that's gone, your Pikmin are invincible. Finish off the Shock Therapist, then finish the defenseless Titan Dweevil.


Also, keep your inactive captain under the Dweevil. You can then use him to whistle and save Pikmin if your active captain is knocked down by something. Get him to move with you if the Titan uses its Comedy Bomb attack.
Also, keep your inactive captain under the Dweevil. You can then use him to whistle and save Pikmin if your active captain is knocked down by something. Get him to move along with you to the top when the Titan uses its Comedy Bomb attack.


As a note, petrification of the Titan Dweevil will make its weapons have a much higher defense. So, it is best not to try it.
As a note, petrification of the Titan Dweevil will make its weapons have a much higher defense. So, it is best not to try it.
[[Image:Titandweevil.jpg|thumb|left|The Titan Dweevil.]]
[[Image:Titandweevil.jpg|thumb|left|The Titan Dweevil.]]
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A second strategy is to bring, along with what other Pikmin you wish to bring into the cave, a small force of 20 - 30 Blue Pikmin. Upon reaching the final floor, take one commander with all non-blue Pikmin (Red, Yellow, Purple, White) and go to the geyser but do not exit. Take your other commander with your Blues and go close to one of the ramps that allows you to exit the pit that the boss is located in. Wake up the boss to start the boss fight. Throw Pikmin like crazy at the weapons. It is recommended that you take out the Shock Therapist first because it can kill your Pikmin instantly. Call back your Pikmin frequently in case it begins to use the Comedy Bomb or the Flare Cannon, which are easily avoidable. When the Titan Dweevil begins to use the Monster Pump, call back your Pikmin and switch to the other commander, whistling at your non-blue Pikmin for the duration of the attack. Once all of the weapons are knocked loose, bring ALL of your Pikmin out to finish it off and collect the loot.
A second strategy is to bring, along with what other Pikmin you wish to bring into the cave, a small force of 20 - 30 Blue Pikmin. Upon reaching the final floor, take one commander with all non-blue Pikmin (Red, Yellow, Purple, White) and go to the geyser, but do not exit. Take your other commander with your Blues, and go close to one of the ramps that allows you to exit the pit that the boss is located in. Wake up the boss to start the boss fight. Throw Pikmin like crazy at the weapons. It is recommended that you take out the Shock Therapist first because it can kill your Pikmin instantly. Call back your Pikmin frequently in case it begins to use the Comedy Bomb or the Flare Cannon, which are easily avoidable. When the Titan Dweevil begins to use the Monster Pump, call back your Pikmin and switch to the other commander, whistling at your non-blue Pikmin for the duration of the attack. Once all of the weapons are knocked loose, bring ALL of your Pikmin out to finish it off and collect the loot.


==After the Weapons==
==After the Weapons==
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