Area: Difference between revisions
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'''Areas''' are the main explorable locations in the {{pg}}. Each game in the series has a set of areas that can be visited, and these areas provide a range of environments to grow [[Pikmin family|Pikmin]], fight [[Enemy|enemies]], and collect items. | '''Areas''' are the main explorable locations in the {{pg}}. Each game in the series has a set of areas that can be visited, and these areas provide a range of environments to grow [[Pikmin family|Pikmin]], fight [[Enemy|enemies]], and collect items. | ||
In each game, the [[leader]]s will only be able to access a single area initially, but over the course of the game, more areas will be unlocked. For instance, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. Gaining access to new areas is a major form of progression through the games. | In each game, the [[leader]]s will only be able to access a single area initially, but over the course of the game, more areas will be unlocked. For instance, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. Gaining access to new areas is a major form of progression through the games.ku jhwebknasxgckbwayshdgrfbawrsgnxcdrfwjh3gebr | ||
Areas function differently in each game in the series. Each of the main games features an [[Menu/Area selection|area selection screen]], and at the beginning of the [[day]], the player can select which area to land in from the areas unlocked. It is not possible to change the area one is exploring during a day. In {{p1}}, [[ship part]]s are scattered around the 5 areas. In {{p2}}, each of the 4 areas contains 3 or 4 entrances to [[cave]]s, which contain most of the [[treasure]]s needed to complete the game. In {{p3}}, 4 of the 5 areas contain [[fruit]], while the last is a standalone challenge. In {{hp}}, areas function like linear standalone levels, and are organized into groups called '''sectors''', of which there are 9. Each sector includes four normal areas, a [[secret exit|secret area]], a boss area, four [[Secret Spot]]s, and a [[Sparklium Spring]], with the exception of the [[The Final Stretch|last sector]], which is made of only one area. {{TOC right}} | Areas function differently in each game in the series. Each of the main games features an [[Menu/Area selection|area selection screen]], and at the beginning of the [[day]], the player can select which area to land in from the areas unlocked. It is not possible to change the area one is exploring during a day. In {{p1}}, [[ship part]]s are scattered around the 5 areas. In {{p2}}, each of the 4 areas contains 3 or 4 entrances to [[cave]]s, which contain most of the [[treasure]]s needed to complete the game. In {{p3}}, 4 of the 5 areas contain [[fruit]], while the last is a standalone challenge. In {{hp}}, areas function like linear standalone levels, and are organized into groups called '''sectors''', of which there are 9. Each sector includes four normal areas, a [[secret exit|secret area]], a boss area, four [[Secret Spot]]s, and a [[Sparklium Spring]], with the exception of the [[The Final Stretch|last sector]], which is made of only one area. {{TOC right}} |