Canon: Difference between revisions

123 bytes added ,  3 years ago
Improved the section where the Koppaites and Hocotatians are exploring simultaneously and added a paragraph break
No edit summary
(Improved the section where the Koppaites and Hocotatians are exploring simultaneously and added a paragraph break)
Line 50: Line 50:
They land on the planet using the [[Hocotate ship]], and while there, Olimar rediscovered Red Pikmin, collects the [[Courage Reactor]], discovers [[Purple Pikmin|Purple]] and [[White Pikmin]], and rediscovers [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]], in that order. Eventually, him and Louie collect enough treasure to repay the debt and return to Hocotate, but during the trip, Louie gets left behind. Olimar returns with [[the President]], and both recover Louie from the [[Titan Dweevil]]. After collecting the rest of the treasures, Olimar and the President finally go back to Planet Hocotate.
They land on the planet using the [[Hocotate ship]], and while there, Olimar rediscovered Red Pikmin, collects the [[Courage Reactor]], discovers [[Purple Pikmin|Purple]] and [[White Pikmin]], and rediscovers [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]], in that order. Eventually, him and Louie collect enough treasure to repay the debt and return to Hocotate, but during the trip, Louie gets left behind. Olimar returns with [[the President]], and both recover Louie from the [[Titan Dweevil]]. After collecting the rest of the treasures, Olimar and the President finally go back to Planet Hocotate.


Some time after this, Olimar and Louie return to the planet to collect more treasure. [[Secret File|Olimar's expedition log]]s for this journey reveal that [[Hocotate Freight]]'s new business venture failed miserably and it has been put in debt again. Olimar and Louie start their search for treasure in [[Flower Garden]], and then decide to go to [[Inside Forest]] for the next day. Meanwhile, [[Koppai]] sends three explorers to PNF-404 in search for food. On their way, the [[S.S. Drake]] ejects them and splits them into different [[area]]s. [[Captain Charlie]] wakes up in the [[Distant Tundra]], finds [[Yellow Pikmin]], and eventually loses them when he's confronted with the [[Vehemoth Phosbat]]. [[Alph]] then wakes up to find himself in the [[Tropical Wilds]], and encounters [[Red Pikmin]] and the Drake. He then learns that the Koppaites cannot return to their home planet without the [[cosmic drive key]], which went missing during the "accident". On the same day, during the start of Olimar and Louie's expedition in Inside Forest, they come across the cosmic drive key, which Olimar takes as a souvenir for his son.
Some time after this, the planet of [[Koppai]], in a midst of a planet-wide food crisis, sends three explorers to PNF-404 in search for food. Unknown to them however, Olimar and Louie also return to the planet to collect more treasure, as [[Hocotate Freight]]'s new business venture failed miserably and it has been put in debt again. Olimar and Louie start their search for treasure in [[Flower Garden]]. The next day they go to [[Inside Forest]], but at the same time, the Koppaites' ship, the [[S.S. Drake]], mysteriously fails, ejecting the Koppaites into different [[area]]s. [[Captain Charlie]] wakes up in the [[Distant Tundra]], finds [[Yellow Pikmin]], and eventually loses them when he's confronted with the [[Vehemoth Phosbat]]. [[Alph]] then wakes up to find himself in the [[Tropical Wilds]], and encounters [[Red Pikmin]] and the Drake. He then learns that the Koppaites cannot return to their home planet without the [[cosmic drive key]], which went missing during the "accident". On the same day, during the start of Olimar and Louie's expedition in Inside Forest, they come across the cosmic drive key, which Olimar takes as a souvenir for his son.


Olimar and Louie head to [[River]], and Olimar realizes that a number of his [[Data file|logs and notes]] have gone missing. Olimar also buries the [[Scorch Guard]] here, along with [[Area Hints (Exploration Notes)#To future visitors|a log]], as he states that he doesn't need it anymore. Meanwhile, Alph makes his way to the [[Garden of Hope]], where he gets [[Rock Pikmin]] and reunites with [[Brittany]]. Before they begin their expedition in [[Tundra]], Olimar finds Charlie's impact site and leaves the [[Anti-Electrifier]] with [[Area Hints (Exploration Notes)#To the survivors|a note]], due to the area having "many electrical contraptions". After defeating the [[Armored Mawdad]], the Koppaites make their way to the [[Distant Tundra]], Brittany gets knocked off the ship and lands in a cave where she discovers [[Yellow Pikmin]]. (Although it is possible to achieve in-game, the Koppaites did not go to Distant Tundra on day 3, as they would've saw the Hocotatians, which obviously didn't happen.) The duo finally collect enough treasure to repay the second debt, but Olimar picks up a reading of a [[Plasm Wraith|golden object]] in the [[Formidable Oak|Oak]]. He ignores Louie's warnings about the area, and they go to the Oak the next day. Louie runs away and Olimar gets captured by the Plasm Wraith, leaving behind [[Olimar's Log (Exploration Notes)#Journal Entry|his 6th journal entry]]. The Plasm Wraith repeatedly knocks him unconscious, since his [[spacesuit]] puts him in forced-sleep. He still manages to write his last three logs during this time. During his escape, Louie is somehow ejected into [[River]] while the ship itself crash-lands in the [[Quaggled Mireclops]]' arena. The two Koppaites reunite once more, take down the Vehemoth Phosbat and rescue Charlie. They then head off to the Twilight River to pursue a signal they received, and in there, they find [[Winged Pikmin]]. They manage to rescue Louie, who was captured by the [[Scornet Maestro]], only to have him land the Drake at the [[Garden of Hope]] and steal all their juice and Charlie's rubber ducky the very next day. The trio chases the thief, and along the way, find [[Blue Pikmin]] through a path that Louie managed to open with unknown explosives. Meanwhile, Louie starts recording [[Secret Files#Louie's log|his log]] but is attacked by the [[Quaggled Mireclops]], and it presumably destroys the Hocotate ship. The trio eventually discover and defeat the Quaggled Mireclops, with the Hocotate ship totaled just outside the bounds of the arena, and take Louie back with them, now tying him up. Louie reveals the location of Olimar, and the explorers set out to rescue him at the [[Formidable Oak]]. The final fight happens against the [[Plasm Wraith]], and afterwards, Olimar returns the cosmic drive key, and the whole cast leaves the planet.
Olimar and Louie head to [[River]], and Olimar realizes that a number of his [[Data file|logs and notes]] have gone missing. Olimar also buries the [[Scorch Guard]] here, along with [[Area Hints (Exploration Notes)#To future visitors|a log]], as he states that he doesn't need it anymore. Meanwhile, Alph makes his way to the [[Garden of Hope]], where he gets [[Rock Pikmin]] and reunites with [[Brittany]]. Before they begin their expedition in [[Tundra]], Olimar finds Charlie's impact site and leaves the [[Anti-Electrifier]] with [[Area Hints (Exploration Notes)#To the survivors|a note]], due to the area having "many electrical contraptions". After defeating the [[Armored Mawdad]], the Koppaites make their way to the [[Distant Tundra]], Brittany gets knocked off the ship and lands in a cave where she discovers [[Yellow Pikmin]]. (Although it is possible to achieve in-game, the Koppaites did not go to the Distant Tundra on day 3, as they would've saw the Hocotatians, which obviously didn't happen.) Olimar and Louie finally collect enough treasure to repay the second debt, but Olimar picks up a reading of a [[Plasm Wraith|golden object]] in the [[Formidable Oak|Oak]]. He ignores Louie's warnings about the area, and they go to the Oak the next day. Louie runs away and Olimar gets captured by the Plasm Wraith, leaving behind [[Olimar's Log (Exploration Notes)#Journal Entry|his 6th journal entry]]. The Plasm Wraith repeatedly knocks him unconscious, since his [[spacesuit]] puts him in forced-sleep. He still manages to write his last three logs during this time. During his escape, Louie is somehow ejected into the [[Twilight River]] while the ship itself crash-lands in the [[Quaggled Mireclops]]' arena, losing several of its [[Ship part|parts]] in the process.


There are four endings to ''Pikmin 3'' (and a game over state), depending on how much fruit the player obtains and if they ran out of juice or not, as explained [[Pikmin 3#Endings|here]]. At this point, none of the endings have been confirmed or denied to be canon, but due to Louie not being left behind on the planet in [[Olimar's Comeback]], it can be assumed that the "bountiful" ending isn't. The Koppaites couldn't have starved to death either, because if they did, the events in Olimar's Comeback couldn't occur.
Meanwhile, Alph and Brittany reunite once more in the Distant Tundra, take down the Vehemoth Phosbat, and rescue Charlie. They then head off to the Twilight River to pursue a signal they received, and in there, they find [[Winged Pikmin]]. They manage to rescue Louie, who was captured by the [[Scornet Maestro]], only to have him land the Drake at the [[Garden of Hope]] and steal all their juice and Charlie's rubber ducky the very next day. The trio chases the thief, and along the way, find [[Blue Pikmin]] through a path that Louie managed to open with unknown explosives. Meanwhile, Louie starts recording [[Secret Files#Louie's log|his log]] but is attacked by the [[Quaggled Mireclops]]. The trio eventually discover and defeat the Quaggled Mireclops, with the Hocotate ship totaled just outside the bounds of the arena, and take Louie back with them, now tying him up. Louie reveals the location of Olimar, and the explorers set out to rescue him at the [[Formidable Oak]]. The final fight happens against the [[Plasm Wraith]], and afterwards, Olimar returns the cosmic drive key, and the whole cast leaves the planet.
 
There are four endings to ''Pikmin 3'' (and a game over state), depending on how much fruit the player obtains and if they ran out of juice or not, as explained [[Pikmin 3#Endings|here]]. At this point, none of the endings have been confirmed or denied to be canon, but due to Louie not being left behind on the planet in [[Olimar's Comeback]], it can be assumed that the Koppaites did not collect all 66 fruits. The Koppaites couldn't have starved to death either, because if they did, the events in Olimar's Comeback couldn't occur.


Some undetermined time after the events of ''Pikmin 3'', Captain Olimar is flying through space on his new ship, the [[S.S. Dolphin II]], and comes across a field of asteroids. He tries to dodge them, but fails and crash-lands on an [[Hey! Pikmin planet|unknown planet]] with Pikmin and old enemies returning in it, hinting that it just might be PNF-404 again. However, its geography is completely different than the confirmed PNF-404 in ''Pikmin 3''. The S.S. Dolphin II even calls it an "unknown planet"{{cite quote|They responded to your whistle! Interesting that their behavior is universal across different planets.|[[S.S. Dolphin II]]|a remark about the Pikmin}}, making it harder to believe that this is PNF-404 again. To get his ship back in working condition, he has to recover some [[treasure]]s found throughout the land, so that the S.S. Dolphin II can extract their [[Sparklium]] to help power the rocket. For this, he makes his way through eight [[sector]]s worth of areas, as he re-discovers Red Pikmin, Yellow Pikmin, Blue Pikmin, Rock Pikmin, and Winged Pikmin. (The [[S.S. Dolphin II]] recognizes the Pikmin types first discovered in ''Pikmin 3'', which is why ''Hey! Pikmin'' is known to come after it.{{cite quote|Ah! Those are Rock Pikmin. They're strong enough to break solid objects, such as crystals. If anything gets in your way, call on a Rock Pikmin to bust right through!|The [[S.S. Dolphin II]]|introducing [[Rock Pikmin]]}}{{cite quote|Winged Pikmin, eh? Those will be nice to have around if you fall from a high place. Unlike other Pikmin, they can even follow you into places you can only reach with your jetpack.|[[S.S. Dolphin II]]|introducing [[Winged Pikmin]]}}) At some point in this adventure, he realizes that the ship lost an important piece, the [[Sparklium Converter]]. Through some effort, him and the ship figure out that the piece lies in one final sector, [[The Final Stretch]]. There, he comes face to face with the [[Berserk Leech Hydroe]], and using the help of some Pikmin, manages to kill the creature, expose the parasitic [[Leech Hydroe]], and recover the missing ship part. With the S.S. Dolphin II all set, Olimar gives the Pikmin one final goodbye, lifts off, and heads home safely.
Some undetermined time after the events of ''Pikmin 3'', Captain Olimar is flying through space on his new ship, the [[S.S. Dolphin II]], and comes across a field of asteroids. He tries to dodge them, but fails and crash-lands on an [[Hey! Pikmin planet|unknown planet]] with Pikmin and old enemies returning in it, hinting that it just might be PNF-404 again. However, its geography is completely different than the confirmed PNF-404 in ''Pikmin 3''. The S.S. Dolphin II even calls it an "unknown planet"{{cite quote|They responded to your whistle! Interesting that their behavior is universal across different planets.|[[S.S. Dolphin II]]|a remark about the Pikmin}}, making it harder to believe that this is PNF-404 again. To get his ship back in working condition, he has to recover some [[treasure]]s found throughout the land, so that the S.S. Dolphin II can extract their [[Sparklium]] to help power the rocket. For this, he makes his way through eight [[sector]]s worth of areas, as he re-discovers Red Pikmin, Yellow Pikmin, Blue Pikmin, Rock Pikmin, and Winged Pikmin. (The [[S.S. Dolphin II]] recognizes the Pikmin types first discovered in ''Pikmin 3'', which is why ''Hey! Pikmin'' is known to come after it.{{cite quote|Ah! Those are Rock Pikmin. They're strong enough to break solid objects, such as crystals. If anything gets in your way, call on a Rock Pikmin to bust right through!|The [[S.S. Dolphin II]]|introducing [[Rock Pikmin]]}}{{cite quote|Winged Pikmin, eh? Those will be nice to have around if you fall from a high place. Unlike other Pikmin, they can even follow you into places you can only reach with your jetpack.|[[S.S. Dolphin II]]|introducing [[Winged Pikmin]]}}) At some point in this adventure, he realizes that the ship lost an important piece, the [[Sparklium Converter]]. Through some effort, him and the ship figure out that the piece lies in one final sector, [[The Final Stretch]]. There, he comes face to face with the [[Berserk Leech Hydroe]], and using the help of some Pikmin, manages to kill the creature, expose the parasitic [[Leech Hydroe]], and recover the missing ship part. With the S.S. Dolphin II all set, Olimar gives the Pikmin one final goodbye, lifts off, and heads home safely.