Charge: Difference between revisions

407 bytes added ,  2 years ago
Added a trivia note about jumping over ledges in Pikmin 3 Deluxe.
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(Added a trivia note about jumping over ledges in Pikmin 3 Deluxe.)
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{{game icons|p3=y}}
{{game icons|p3=y}}
[[File:ChargeDataFile.jpg|320px|thumb|The [[data file]] explaining how to charge.]]
[[File:ChargeDataFile.jpg|300px|thumb|The [[data file]] explaining how to charge.]]
{{image}}
{{image}}


'''Charging''' ({{j|突撃|Totsugeki|Charge}}) is a feature in {{p3}} that allows the player to instantly order [[Pikmin family|Pikmin]] in their group to rush towards a target, and work on it or attack it, much like if they were [[throw]]n at it. This effectively replaces the [[swarm]] mechanic of the previous games. The feature works differently in ''Pikmin 3'' and in {{p3d}}.
'''Charging''' ({{j|突撃|Totsugeki|Charge}}) is a feature in {{p3}} that allows the player to instantly order [[Pikmin family|Pikmin]] in their group to rush towards a target, and work on it or [[Combat|attack]] it, much like if they were [[throw]]n at it. This effectively replaces the [[swarm]] mechanic of the previous games. The feature works differently in ''Pikmin 3'' and in {{p3d}}.


== ''Pikmin 3'' ==
== ''Pikmin 3'' ==
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In Story Mode, charging is only possible after [[Alph]] finishes the [[throw]]ing tutorial.
In Story Mode, charging is only possible after [[Alph]] finishes the [[throw]]ing tutorial.
== Trivia ==
* Since charging in ''Pikmin 3 Deluxe'' makes the leader do a small jumping animation, it is possible to jump over some small ledges, such as the ones in the [[Silver Lake]], by charging while running towards the ledge.{{cite youtube|4xrX1y6Xyrc|demonstrating jumping with a charge|published={{date|22|February|2021}}|retrieved={{date|15|October|2021}}}}


== Names in other languages ==
== Names in other languages ==
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* [[Swarm]]
* [[Swarm]]
* [[Dismiss]]
* [[Dismiss]]
== References ==
{{refs}}


{{controls}}
{{controls}}


[[Category:Gameplay]]
[[Category:Gameplay]]