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(Added a trivia note about jumping over ledges in Pikmin 3 Deluxe.) |
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{{game icons|p3=y}} | {{game icons|p3=y}} | ||
[[File:ChargeDataFile.jpg| | [[File:ChargeDataFile.jpg|300px|thumb|The [[data file]] explaining how to charge.]] | ||
{{image}} | {{image}} | ||
'''Charging''' ({{j|突撃|Totsugeki|Charge}}) is a feature in {{p3}} that allows the player to instantly order [[Pikmin family|Pikmin]] in their group to rush towards a target, and work on it or attack it, much like if they were [[throw]]n at it. This effectively replaces the [[swarm]] mechanic of the previous games. The feature works differently in ''Pikmin 3'' and in {{p3d}}. | '''Charging''' ({{j|突撃|Totsugeki|Charge}}) is a feature in {{p3}} that allows the player to instantly order [[Pikmin family|Pikmin]] in their group to rush towards a target, and work on it or [[Combat|attack]] it, much like if they were [[throw]]n at it. This effectively replaces the [[swarm]] mechanic of the previous games. The feature works differently in ''Pikmin 3'' and in {{p3d}}. | ||
== ''Pikmin 3'' == | == ''Pikmin 3'' == | ||
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In Story Mode, charging is only possible after [[Alph]] finishes the [[throw]]ing tutorial. | In Story Mode, charging is only possible after [[Alph]] finishes the [[throw]]ing tutorial. | ||
== Trivia == | |||
* Since charging in ''Pikmin 3 Deluxe'' makes the leader do a small jumping animation, it is possible to jump over some small ledges, such as the ones in the [[Silver Lake]], by charging while running towards the ledge.{{cite youtube|4xrX1y6Xyrc|demonstrating jumping with a charge|published={{date|22|February|2021}}|retrieved={{date|15|October|2021}}}} | |||
== Names in other languages == | == Names in other languages == | ||
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* [[Swarm]] | * [[Swarm]] | ||
* [[Dismiss]] | * [[Dismiss]] | ||
== References == | |||
{{refs}} | |||
{{controls}} | {{controls}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |