Talk:Unused content: Difference between revisions

 
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If it's for everything, then is someone supposed to just copy and paste stuff from The Cutting Room Floor?  Do we just include interesting stuff?  If then, what constitutes interesting?  Do we include only a few things?  ...well, maybe not that.  But you get the gist: is everything supposed to be included or is it up to the editor's discretion?  [[User:Burrhead2|Burrhead2]] ([[User talk:Burrhead2|talk]]) 18:30, September 17, 2022 (EDT)
If it's for everything, then is someone supposed to just copy and paste stuff from The Cutting Room Floor?  Do we just include interesting stuff?  If then, what constitutes interesting?  Do we include only a few things?  ...well, maybe not that.  But you get the gist: is everything supposed to be included or is it up to the editor's discretion?  [[User:Burrhead2|Burrhead2]] ([[User talk:Burrhead2|talk]]) 18:30, September 17, 2022 (EDT)
:Unused content refers only to content inside of a finished, sold version of a game, that ends up unused during regular gameplay. Ideally, we'd be documenting everything. But like you said, things get more difficult when stuff like TCRF exists. Dumping all of the responsibility to TCRF is a possibility, but leaves Pikipedia with a weird empty spot. Documenting everything alongside TCRF means there's duplicate information. Documenting it only on Pikipedia just isn't an option. The most sensible decision is to just document it in both places, but avoiding copy-pasting is pretty hard. To top it off, unused content in the Pikmin series is just wild. The first game has so many unused maps in so many different formats that even accessing them is a nightmare, much less documenting them. Pikmin 2 has so many tiny unused things that add up to make Pikmin 2 one of the largest articles on the entirety of TCRF. Now consider that when something new is discovered, or something needs to be corrected, somebody needs to be responsible for updating both websites (really, they're only responsible for updating Pikipedia, but purposely leaving misinformation on the internet by leaving TCRF with outdated information is just cruel). Also, Pikipedia actually has some info that nobody's documented on TCRF yet. Put all of this together, and it's no surprise that nobody's found the will to hunker down and clean all of the unused content info yet. Maybe one day... &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 08:54, September 18, 2022 (EDT)
::Sooo... is the answer yes?
::But more seriously, as much as I'd love to sit down for a while and fix these articles, I usually have better things to do, as do most of the other editors I presume, hence the articles having gotten this far.  And when it comes to how much or what stuff to put here, the obvious answer is "everything", but in some cases, do people even care or need to know?  Fore example, Pikmin 2's kiosk demo has an early version of a huge part of the game's text and dialogue, but there's a lot of changes that are just different line breaks (which the wiki ''rarely'' keeps) or in a few instances, the early text lacks the color of the final.  Leaving it up to editor's discretion would lead to opposing ideas about what's interesting and what should and shouldn't be included.  For example, I really couldn't care less about the changes to Pikmin stock, and allotted time and sprays in Challenge Mode, but some other editor, who wishes to see it included for completion's sake, puts it in, when it's entirely possible that there's only a dozen people on the planet who would actually care about it.  I think that everything should be included, but to some sort of logical limit.  But then it wouldn't be everything, would it?  [[User:Burrhead2|Burrhead2]] ([[User talk:Burrhead2|talk]]) 10:08, September 18, 2022 (EDT)
:::Well, that example in particular is for prototype stuff, which should go in a different article than this one, but I know what you mean. I guess if we focus on the most important stuff first and start going down the list, eventually we'll get to a point where nobody wants to document the rest any more, and I suppose that'll serve as a natural limit. To document ''everything'' we'd have to actually write down the differences in bytes in the game binary, or differences in pixels of textures and such, and that's obviously beyond the limit. So I guess while there's no real answer, it just...sorta comes naturally after a while. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:56, September 18, 2022 (EDT)
::::I suppose that does make sense.  I guess I should just have faith in the process, or something.  I still wonder somewhat how it'll turn out without any concrete limitations or "should do"s and "shouldn't do"s, but maybe I'm worrying too much.
::::But... I don't think we even ''have'' a page on Pikmin 2's kiosk demo.  I have a hard time imagining what it would look like since, according to what I've seen on TCRF, you could literally count on one hand the amount of changes that aren't text related.  (but that's another issue)  [[User:Burrhead2|Burrhead2]] ([[User talk:Burrhead2|talk]]) 18:12, September 18, 2022 (EDT)
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