Groovy Long Legs: Difference between revisions

(Some corrections.)
Line 19: Line 19:


== Behavior ==
== Behavior ==
The Groovy Long Legs will be passive upon first being encountered, hanging from a web on the ceiling with its orb close to the ground. In this state, its eyes shine a cyan light, and a flickering speaker hum can be heard when standing close.
The Groovy Long Legs will be passive upon first being encountered, hanging from a web on the ceiling with its main body close to the ground. In this state, its eyes shine a cyan light, and a flickering speaker hum can be heard when standing close.


When attacked, the Groovy Long Legs will quickly descend from its web, breakdancing as it slams its carapace into the floor and swinging its legs into place. This can't kill Pikmin, but it can deliver knockback. At this point, the [[Music in Pikmin 4|music]] plays the opening boss battle theme before being replaced with the creature's own music.
When attacked, the Groovy Long Legs will quickly descend from its web, breakdancing as it slams its body into the floor by swinging its legs into place, knocking back your captain, Pikmin, or Oatchi. At this point, the [[Music in Pikmin 4|music]] plays the opening boss battle theme before being replaced with the creature's own electronic music.


During its battle, the Groovy Long Legs will be stomping to the beat of its own theme, these stomps being its method of killing Pikmin. At times during its fight, it will stop to spray pink gas beneath it from holes in the lower joints of its legs; this is preceded by four smaller puffs of gas as it preps its attack, acting as a warning. Pikmin sprayed by this gas will fall under the control of the beast, a process referred to by Olimar as "Endless Dance", and will stay frolicking beneath the creature.
During its battle, the Groovy Long Legs will be stomping to the beat of its own theme, these stomps being its method of killing Pikmin. At times during its fight, it will stop to spray pink gas beneath it from holes in the lower joints of its legs; this is preceded by four smaller puffs of gas as it preps its attack, acting as a warning. Pikmin sprayed by this gas will fall under the control of the beast, a process referred to by Olimar as "Endless Dance", and will stay frolicking beneath the creature.
Anonymous user