Dweevil family: Difference between revisions

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*When a leader uses the [[Napsack]] near a Dweevil, it is possible for the Dweevil to pick him up to mimic him. However, because it runs away from leaders, it won't sit still once it grabs one of them. This can sometimes result in [[Glitches in Pikmin 2#Frozen leader glitch|a glitch]].
*When a leader uses the [[Napsack]] near a Dweevil, it is possible for the Dweevil to pick him up to mimic him. However, because it runs away from leaders, it won't sit still once it grabs one of them. This can sometimes result in [[Glitches in Pikmin 2#Frozen leader glitch|a glitch]].
*In ''Pikmin 2'', the Dweevils can still kill Pikmin after they die; unlike most enemies, when the [[health]] circle reaches zero, it will not interrupt an ongoing attack animation.
*In ''Pikmin 2'', the Dweevils can still kill Pikmin after they die; unlike most enemies, when the [[health]] circle reaches zero, it will not interrupt an ongoing attack animation.
*In ''Pikmin 4'', all Dweevils can carry up to 150 times their own body weight without slowing down, as shown by the King of Meats in the Piklopedia. In normal gameplay, the heaviest thing they can be seen carrying is the 15 weighted [[Dusk Pustules]]] in sublevel 4 of the [[Ultimate Testing Range]]. In ''Pikmin 2'' this title goes to the [[Possessed Squash]] in [[Dream Den]] sublevel 8, with a weight of 30.
*In ''Pikmin 4'', all Dweevils can carry up to 150 times their own body weight without slowing down, as shown by the King of Meats in the Piklopedia. In normal gameplay, the heaviest thing they can be seen carrying is the 15 weighted [[Dusk Pustules]] in sublevel 4 of the [[Ultimate Testing Range]]. In ''Pikmin 2'' this title goes to the [[Possessed Squash]] in [[Dream Den]] sublevel 8, with a weight of 30.


==See also==
==See also==
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