User:Twins1105: Difference between revisions

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(Reorganized the contents to be in alphabetical order.)
(Adds a Work-In-Progress table for ActionGuide and a template guide for myself.)
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== Action Guide ==
== ActionGuide ==
'''Text from the Control Guide'''
'''Text from the Control Guide'''


Move
{|class="wikitable sortable"
 
!Internal Name !! Localized Name / Text Value
Look Around
|-
 
|ActionMenu_00_000||Move
Look Ahead
|-
 
|ActionMenu_00_010||Look Around
Select Pikmin/Oatchi
|-
 
|ActionMenu_00_020||Look Ahead
Throw
|-
 
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]
Send
|-
 
|ActionMenu_00_040||Throw
Pluck
|-
 
|ActionMenu_00_050||Send
Punch
|-
 
|ActionMenu_00_060||Pluck
|-
|ActionMenu_00_070||Punch
|-
|ActionMenu_00_080||
Bite
Bite
 
|-
Call with Whistle
|ActionMenu_00_090||Call with Whistle
 
|-
Bark
|ActionMenu_00_100||Bark
 
|-
Cancel Tasks
|ActionMenu_00_110||Cancel Tasks
 
|-
Charge
|ActionMenu_00_120||Charge
 
|-
Form Line
|ActionMenu_00_125||Form Line
 
|-
Ride
|ActionMenu_00_140||Ride
 
|-
Dismount
|ActionMenu_00_150||Dismount
 
|-
Jump
|ActionMenu_00_160||Jump
 
|-
Rush
|ActionMenu_00_170||Rush
 
|-
Glowmob
|ActionMenu_00_180||Glowmob
 
|-
Actions
|ActionMenu_00_190||Actions
 
|-
Command
|ActionMenu_00_200||Command
 
|-
|ActionMenu_00_210||
Pack
Pack
|-
|ActionMenu_00_220||Disband
|-
|ActionMenu_00_230||Disband All
|-
|ActionMenu_00_240||Switch
|-
|J||Auto Target Lock
|-
|I||Manual Target Lock
|-
|J||Move Cursor
|-
|I||Motion Controls
|-
|J||Tablet
|-
|I||How to Use Radar Map (1)
|-
|J||How to Use Radar Map (2)
|-
|I||How to Use Radar Map (3)
|-
|J||How to Use Radar Map (4)
|-
|I||Options
|-
|J||Shortcut Settings
|-
|I||How to Use Shortcuts
|-
|J||How to Use Field Guides (1)
|-
|I||How to Use Field Guides (2)
|-
|J||How to Use Field Guides (3)
|-
|I||How to Use Field Guides (4)
|-
|J||How to Use Field Guides (5)
|-
|I||Survey Drone (1)
|-
|J||Survey Drone (2)
|-
|I||Using Mystery Items
|-
|J||Co-op Mode (1)
|-
|J||Co-op Mode (2)
|-
|J||Co-op Mode (3)
|-
|J||Co-op Mode (4)
|-
|J||Use "Move" to move player avatar or [Icon_Happy_Blue]Oatchi.
|-
|I||Use "Variable_Horizon_R_Stick" to look around. Tilt "Down_R_Stick\" for an aerial view, and tilt "Up_R_Stick" to go back to ground view. Visit Settings to change the input directions."
|-
|J||To look around, hold down "Variable_R_Stick" and tilt "Variable_L_Stick_LR".
|-
|I||Press "Variable_ZL_Button" to look straight ahead. Reset view by pressing "Variable_R_Stick_Press_R_StickPress_Stick\".
|-
|J||Press "Variable_ZL_Button" to look straight ahead.",
|-
|I||Press "Variable_L_Button" or "Variable_R_Button" to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap "Variable_L_Button\" and "Variable_R_Button" to select [[Icon_Happy_Blue]Oatchi] immediately.
|-
|J||Press "Variable_R_Button" to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.
|-
|I||Select Pikmin and press A["Toss"].
|-
|J||Select [Happy_Icon_Blue]Oatchi and press A["Toss"].
|-
|I||Approach a Pikmin sprout and press A["Pull"]. Press B["PullCancel"] to stop plucking.
|-
|J||j
|-
|I||i
|-
|J||j
|-
|I||i
|-
|J||j
|-
|I||i
|-
|J||j
|-
|I||i
|-
|J||j
|-
|I||i
|-
|J||j
|-
|I||i
|-
|J||j
|-
|I||i
|-
|J||j
|-
|I||i
|-
|J||j
|-
|I||i
|-
|J||j
|-
|I||i
|-
|J||j
|-
|I||i
|-
|J||j
|-
|I||i
|-
|J||j
|-
|I||i
|-
|J||j
|-
|I||i
|-
|J||j
|-
|I||i
|-
|J||j
|-
|I||i
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|J||j
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|I||i
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|J||j
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|I||i
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|J||j
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|I||i
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|J||j
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|I||i
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|J||j
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|I||i
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|J||j
|-
|I||i
|-
|J||j
|-
|I||i
|-
|J||j
|-
|I||i
|-
|J||j
|-
|I||i
|-
|J||j
|}


Disband
Disband All
Switch
Auto Target Lock
Manual Target Lock
Move Cursor
Motion Controls
Tablet
How to Use Radar Map (1)
How to Use Radar Map (2)
How to Use Radar Map (3)
How to Use Radar Map (4)
How to Use Radar Map (5)
Options
Shortcut Settings
How to Use Shortcuts
How to Use Field Guides (1)
How to Use Field Guides (2)
How to Use Field Guides (3)
How to Use Field Guides (4)
How to Use Field Guides (5)
Survey Drone (1)
Survey Drone (2)
Using Mystery Items
Co-op Mode (1)
Co-op Mode (2)
Co-op Mode (3)
Co-op Mode (4)
Use "Move" to move player avatar or [Icon_Happy_Blue]Oatchi.
Use "Variable_Horizon_R_Stick" to look around. Tilt "Down_R_Stick\" for an aerial view, and tilt "Up_R_Stick" to go back to ground view. Visit Settings to change the input directions."
To look around, hold down "Variable_R_Stick" and tilt "Variable_L_Stick_LR".
Press "Variable_ZL_Button" to look straight ahead. Reset view by pressing "Variable_R_Stick_Press_R_StickPress_Stick\".
Press "Variable_ZL_Button" to look straight ahead.",
Press "Variable_L_Button" or "Variable_R_Button" to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap "Variable_L_Button\" and "Variable_R_Button" to select [[Icon_Happy_Blue]Oatchi] immediately.
Press "Variable_R_Button" to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.
Select Pikmin and press A["Toss"].
Select [Happy_Icon_Blue]Oatchi and press A["Toss"].
Approach a Pikmin sprout and press A["Pull"]. Press B["PullCancel"] to stop plucking.


== HeroStoryUI ==
== HeroStoryUI ==
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|PikminStateName_015 || unconscious
|PikminStateName_015 || unconscious
|}
|}




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|-
|-
|Copyright||© 2023 Nintendo
|Copyright||© 2023 Nintendo
|}
template to make my life easier :)
{|class="wikitable sortable"
!Internal Name !! Localized Name / Text Value
|-
|A||a
|-
|B||b
|-
|C||c
|-
|D||d
|-
|E||e
|-
|F||f
|-
|G||g
|-
|H||h
|-
|I||i
|-
|J||j
|}
|}

Revision as of 22:23, January 13, 2024

Trying to add all of the text from Pikmin 4 on this page for now

NOTE: The description of the folder names are based on educated guesses.

DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName="Happy"/]Oatchi[Npc:EmphasisEnd/] ---> Select Pikmin/Oatchi


ActionGuide

Text from the Control Guide

Internal Name Localized Name / Text Value
ActionMenu_00_000 Move
ActionMenu_00_010 Look Around
ActionMenu_00_020 Look Ahead
ActionMenu_00_030 Select Pikmin/Oatchi
ActionMenu_00_040 Throw
ActionMenu_00_050 Send
ActionMenu_00_060 Pluck
ActionMenu_00_070 Punch
ActionMenu_00_080

Bite

ActionMenu_00_090 Call with Whistle
ActionMenu_00_100 Bark
ActionMenu_00_110 Cancel Tasks
ActionMenu_00_120 Charge
ActionMenu_00_125 Form Line
ActionMenu_00_140 Ride
ActionMenu_00_150 Dismount
ActionMenu_00_160 Jump
ActionMenu_00_170 Rush
ActionMenu_00_180 Glowmob
ActionMenu_00_190 Actions
ActionMenu_00_200 Command
ActionMenu_00_210

Pack

ActionMenu_00_220 Disband
ActionMenu_00_230 Disband All
ActionMenu_00_240 Switch
J Auto Target Lock
I Manual Target Lock
J Move Cursor
I Motion Controls
J Tablet
I How to Use Radar Map (1)
J How to Use Radar Map (2)
I How to Use Radar Map (3)
J How to Use Radar Map (4)
I Options
J Shortcut Settings
I How to Use Shortcuts
J How to Use Field Guides (1)
I How to Use Field Guides (2)
J How to Use Field Guides (3)
I How to Use Field Guides (4)
J How to Use Field Guides (5)
I Survey Drone (1)
J Survey Drone (2)
I Using Mystery Items
J Co-op Mode (1)
J Co-op Mode (2)
J Co-op Mode (3)
J Co-op Mode (4)
J Use "Move" to move player avatar or [Icon_Happy_Blue]Oatchi.
I Use "Variable_Horizon_R_Stick" to look around. Tilt "Down_R_Stick\" for an aerial view, and tilt "Up_R_Stick" to go back to ground view. Visit Settings to change the input directions."
J To look around, hold down "Variable_R_Stick" and tilt "Variable_L_Stick_LR".
I Press "Variable_ZL_Button" to look straight ahead. Reset view by pressing "Variable_R_Stick_Press_R_StickPress_Stick\".
J Press "Variable_ZL_Button" to look straight ahead.",
I Press "Variable_L_Button" or "Variable_R_Button" to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap "Variable_L_Button\" and "Variable_R_Button" to select [[Icon_Happy_Blue]Oatchi] immediately.
J Press "Variable_R_Button" to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.
I Select Pikmin and press A["Toss"].
J Select [Happy_Icon_Blue]Oatchi and press A["Toss"].
I Approach a Pikmin sprout and press A["Pull"]. Press B["PullCancel"] to stop plucking.
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j
I i
J j


HeroStoryUI

UI Text from Olimar's Shipwreck Tale COMPLETE


Olimar's Shipwreck Tale

Days Left

Select starting day.

{day} Days/Play Time

Pikmin Lost

Pikmin Remaining

Rewind and Retry

Ship Parts

Ship Parts

Final Day

The S.S. Dolphin can now travel further. I should look for parts in that unexplored region.

The rest of the parts should be in this structure. Once I find them all, I can escape this planet!

There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.

I'm sure I've found all the ship parts around here, but I have a feeling there's more to uncover. Perhaps an Onion or something?

I've seen all there is to see here. I believe it's time I focused my energy on finding the rest of the parts in another area.

I must find all the remaining ship parts and take off before the day's over. No time for dawdling, I fear.

I only have 1 day left... It feels like I'm pinning all my hopes on what happens here today. I need to find the remaining parts!

End of Day Dialogue (Shipwreck Tale)

End of day dialogue is in this file as well.


it's all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in 1 day? The only thing I know for sure is that I can't give up! I still have one last day, and I will keep searching until the very end.

it's all come down to this. Tomorrow my life-support system will fail. Thankfully, a fully repaired S.S. Dolphin is in reach. If I stay calm and keep collecting parts, I may be able to escape this planet!

Today I made a new friend—Moss. I've never encountered this strange breed of dog, but we quickly bonded. At this very moment, she's asleep by my side. It's comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.

Hurrah! I collected my first ship part! If I keep finding them at this rate, I won't have any trouble escaping this planet! With that in mind, I can't risk wasting even a single leftover component while I'm repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make gear and items to aid in my search!

I only have 2 days left to complete my search... and I'm still missing quite a few ship parts. But I refuse to give up! I must've overlooked something or some place. Tomorrow I will keep a close eye on the Radar Map to find the missing parts.

I only have 2 days left to complete my search... but I'm happy to report that the S.S. Dolphin repairs are almost complete! There's no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.

Only 3 days remain... So far, my efforts to collect the ship parts haven't gone so well. But I won't let anything keep me from my family! I have to keep trying, no matter how much time I have left.

Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate, I'll be home soon enough!

Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...

Huzzah! The S.S. Dolphin's engine output has increased, and it can fly even higher! Maybe tomorrow I'll extend my search to a new area...

At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin's radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.

Though I didn't collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.

Today I put in a hard day's work. I wonder how everyone at Hocotate Freight is doing...

Sometimes I find myself questioning whether I'll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.

Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.

The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.

The repairs to my spaceship are progressing, little by little. It's funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.

I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.

Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.

Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.

When things go wrong, I must remember that means I'll do it that much better the next time. Or, at least, I hope I will.

I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.

This is Captain Olimar! I'm currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...

Days Left:


InGame

Dialogue throughout the game (not sure in how many forms) IN PROGRESS

Oh! The Onion's going too?

Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I'll have the captain explain how today's rescue operation will work.

See the clock at the top-left corner of your screen? It's set up so that the hand will reach the right-most edge at the area's local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.


ItemName

Names for items in the player's backpack and Mystery Capsules COMPLETE

GEKIKARA = Ultra-Spicy Spray

RECOVERYKIT = Emergency Kit

DOGFOOD = Scrummy Bone

YUUDOUESA = Pikpik Carrot

SENSORBOMB = Mine

BOMB = Bomb Rock

HOMINGBOMB = Trackonator

ICEBOMB = Ice Blast

THUNDERALL = Lightning Shock

PHOTONBALL = Glow Seed

TRAPBIKKURI = Bewilder Bomb

BIRTHPIKMINHEAD10 = Quick Pik

FALLINGROCK = Rock Storm

WARP = Warp

BIRTHPIKMINPHOTONTYPE = Quick Glow Pik

TSUYU = Ultra-Spicy Berry

ObjectName

Names for a number of obstacles and hazards COMPLETE

BRIDGEFLEXIBLE = clay bridge

SLOPEBOTH = clay mound

WALLFLEXIBLE = climbing wall

VALVEVARIABLE = clay valve

SPRINKLER = sprinkler

SOFTGATE = dirt wall

KDENIGATE = electric gate

ICEGATE = ice wall

BOMBGATE = reinforced wall

ROCKGATE = crystal wall

SHIZAI = raw material

CLAY = clay

KINKAI = nugget

GEYSER = air geyser

HIBA = fire geyser

HIBADENKI = electrode

HIBAICE = ice geyser

HIBAWATER = geyser

HIBAPOISON = gaseous spring

HIBABUBBLE = bubble spout

YBOX = cardboard box

XBOX_Can = metal box

DOWNWALL = squashable bag

CRUSHJELLY = hydro jelly

CRACKPOT = jug

OOASHIBAKINOKO = Bumbershroom

TRAMPOLINE = Bouncy Mushroom

HIKARIKINOKO = Common Glowcap

MUSH = Kingcap

KOMUSH = Spotcap

POISONMUSH = Poison Kingcap

POISONKOMUSH = Poison Spotcap

STICKYFLOOR = sticky mold

STICKYFLOORPOISON = sticky mold

BURNING = straw

FIREFLOOR = sizzling floor

CHARCOAL = charcoal

TANEBI = fire starter

TANEBISTATION = bonfire altar

COLDFLOOR = chilled air

COLDBOX = dry ice

CRYSTAL = crystal nodule

ICICLE = icicle

TUNNEL = narrow tunnel

WARPCARRY = tunnel

HAPPYDOOR = pup tunnel

TATEANA = dirt mound

BRANCH = climbing stick

STRING = climbing rope

PULLNEKKO = potted plant

PULLNEKKOHANDLE stem

ZIPLINE = wire glider

MOVEFLOOR = flying platform

ROPEFISHING = fishing rope

DOOR = gate

FENCE = iron fence

FENCE_Rust = rusty iron fence

HANDLEBOARD = creaky board

CONVEYOR = moving walkway

CIRCULATOR = fan

SWITCH = switch

HIDDENBOX = hiding spot

WATERBOX = water

SWAMPBOX = swamp

BANK = bunker

BANKCARD = hint card

ONYONCAMP = base

OTAKARA = treasure

ONYONCARRYBOOST = Flarlic

UnknownFruit = some kind of bulb

HOTEXTRACT = ultra-spicy nectar

HONEY = nectar

EGG = nectar egg

BIGEGG = big nectar egg

PELLET = pellet

HIKARICARRY = glow pellet

MEDICINE = glow sap

POD = S.S. Beagle

SPACESHIP = S.S. Shepherd

DOLPHIN = S.S. Dolphin

DOLPHINPARTS = ship parts

CANDY = Mystery Capsule

VSGLD = Golden Sniffer

PODBOMB = Sneak Bomb

VSDROPSTAR = Dandorium

NIGHTDECOY = Tricknoll

ONYONCARRYRED = Red Onion

ONYONCARRYBLUE = Blue Onion

ONYONCARRYYELLOW = Yellow Onion

ONYONCARRYWHITE = White Onion

ONYONCARRYPURPLE = Purple Onion

ONYONCARRYSTONE = Rock Onion

ONYONCARRYPINK = Winged Onion

ONYONCARRYICE = Ice Onion

MEDICINE_Before = medicinal elements


PikminStateName

Names for various states the Pikmin can get themselves in COMPLETE

Internal Name Localized Name / Text Value
PikminStateName_001 seed
PikminStateName_002 sprout
PikminStateName_003 leaf
PikminStateName_004 bud
PikminStateName_005 flower
PikminStateName_006 cold
PikminStateName_007 frozen
PikminStateName_008 poisoned
PikminStateName_009 electrocuted
PikminStateName_010 burning
PikminStateName_011 drowning
PikminStateName_012 confused
PikminStateName_013 buried
PikminStateName_014 panicking
PikminStateName_015 unconscious


Title

Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers. COMPLETE

Internal Name Localized Name / Text Value
Btn_Story Story
Btn_Notice News
Btn_LocalMatch Dandori Battle
PressButton Press Any Button
StoryInfo Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.
NoticeInfo A source of helpful information about Pikmin 4.
LocalMatchInfo Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.
Gallery Gallery
GalleryInfo Experience the excitement all over again! Rewatch the cutscenes you've seen so far.
Copyright © 2023 Nintendo





template to make my life easier :)

Internal Name Localized Name / Text Value
A a
B b
C c
D d
E e
F f
G g
H h
I i
J j