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{{ | {{game icons|p2=y}} | ||
{{infobox cave | |||
|image = Shower Room sublevel 3.jpg | |image = Shower Room sublevel 3.jpg | ||
|location = Perplexing Pool | |location = Perplexing Pool | ||
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==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Tiles | * '''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2#Tile | * '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Merciless Extractor|y}} (US) / {{icon|Divine Cooking Tool|y}} (Europe/Japan) | ** {{icon|Merciless Extractor|y}} (US) / {{icon|Divine Cooking Tool|y}} (Europe/Japan) | ||
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** {{icon|Electrical wire|y}} × 3 | ** {{icon|Electrical wire|y}} × 3 | ||
* '''Vegetation''': | * '''Vegetation''': | ||
** {{icon|Ivory Candypop Bud|y}} × 1 (if [[Candypop | ** {{icon|Ivory Candypop Bud|y}} × 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met) | ||
* '''Others''': | * '''Others''': | ||
** {{icon|Egg|y}} × 1 or more | ** {{icon|Egg|y}} × 1 or more | ||
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| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Tiles | * '''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2# | * '''Music''': ''[[Music in Pikmin 2#Jellyfloat|Jellyfloat]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Durable Energy Cell|y}} (US/Europe) / {{icon|Revised Eternal Fuel Dynamo|y}} (Japan) | ** {{icon|Durable Energy Cell|y}} (US/Europe) / {{icon|Revised Eternal Fuel Dynamo|y}} (Japan) | ||
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* '''Obstacles''': | * '''Obstacles''': | ||
** {{icon|Boulder|y}} × 3 | ** {{icon|Boulder|y}} × 3 | ||
** {{icon| | ** {{icon|Poison emitter|v=P2|y}} × 3 | ||
* '''Vegetation''': | * '''Vegetation''': | ||
** {{icon|Violet Candypop Bud|y}} × 1 (if [[Candypop | ** {{icon|Violet Candypop Bud|y}} × 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met) | ||
* '''Others''': | * '''Others''': | ||
** [[Gate]] with 4000 [[Health|HP]] × 1 | ** [[Gate]] with 4000 [[Health|HP]] × 1 | ||
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|- | |- | ||
| 6 | | 6 | ||
| {{icon| | |{{icon|Poison emitter|v=P2|y}} | ||
| 1 | | 1 | ||
| None | | None | ||
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|- | |- | ||
| 7 | | 7 | ||
| {{icon| | | {{icon|Poison emitter|v=P2|y}} | ||
| 2 | | 2 | ||
| None | | None | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Sublevel 3== | ==Sublevel 3== | ||
* '''Theme''': Tiles | * '''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2# | * '''Music''': ''[[Music in Pikmin 2#Jellyfloat|Jellyfloat]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Mirrored Stage|y}} (inside Greater Spotted Jellyfloat) | ** {{icon|Mirrored Stage|y}} (inside Greater Spotted Jellyfloat) | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Sublevel 4== | ==Sublevel 4== | ||
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* '''Theme''': Concrete | * '''Theme''': Concrete | ||
* '''Music''': ''[[Music in Pikmin 2# | * '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Arboreal Frippery|y|v=US}} | ** {{icon|Arboreal Frippery|y|v=US}} | ||
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| Treasure spots | | Treasure spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Sublevel 5== | ==Sublevel 5== | ||
* '''Theme''': Tiles | * '''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2#Tile | * '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Broken Food Master|y}} (US) / {{icon|Merciless Extractor|y}} (Europe) / {{icon|Broken Cooking God|y}} (Japan) | ** {{icon|Broken Food Master|y}} (US) / {{icon|Merciless Extractor|y}} (Europe) / {{icon|Broken Cooking God|y}} (Japan) | ||
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** {{icon|Egg|y}} × 1 or more | ** {{icon|Egg|y}} × 1 or more | ||
In rare occasions, a Fiery and a Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one should only use [[Red Pikmin]], but that these will also be deflowered. Restarting this layout is '''highly''' recommended. Also, some fire geysers could pose a threat to non-Reds. Note that the Violet Candypop Bud here may fail to appear entirely, as detailed [[ | In rare occasions, a Fiery and a Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one should only use [[Red Pikmin]], but that these will also be deflowered. Restarting this layout is '''highly''' recommended. Also, some fire geysers could pose a threat to non-Reds. Note that the Violet Candypop Bud here may fail to appear entirely, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]]. | ||
{{sublevel technical | {{sublevel technical | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Sublevel 6== | ==Sublevel 6== | ||
* '''Theme''': Tiles | * '''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2# | * '''Music''': ''[[Music in Pikmin 2#Jellyfloat|Jellyfloat]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Abstract Masterpiece|y|v=US}} (US) / {{icon|Plentiful Tank|y}} (Europe) / {{icon|Estimated Object GF|y}} (Japan) | ** {{icon|Abstract Masterpiece|y|v=US}} (US) / {{icon|Plentiful Tank|y}} (Europe) / {{icon|Estimated Object GF|y}} (Japan) | ||
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** {{icon|Rubber Ugly|y}} | ** {{icon|Rubber Ugly|y}} | ||
* '''Enemies''': | * '''Enemies''': | ||
** {{icon|Anode Dweevil|y}} × | ** {{icon|Anode Dweevil|y}} × 1 | ||
** {{icon|Bumbling Snitchbug|y}} × 1 | ** {{icon|Bumbling Snitchbug|y}} × 1 | ||
** {{icon|Doodlebug|y}} × 1 | ** {{icon|Doodlebug|y}} × 1 | ||
** {{icon|Dwarf Orange Bulborb|y}} × 7 | ** {{icon|Dwarf Orange Bulborb|y}} × 7 | ||
** {{icon|Munge Dweevil|y}} × | ** {{icon|Munge Dweevil|y}} × 1 | ||
** {{icon|Orange Bulborb|y}} × 1 | ** {{icon|Orange Bulborb|y}} × 1 | ||
** {{icon|Volatile Dweevil|y}} × 1 | ** {{icon|Volatile Dweevil|y}} × 1 | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Sublevel 7== | ==Sublevel 7== | ||
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Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes its tentacles can reach through the gate. See the link above for a very effective strategy. | Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes its tentacles can reach through the gate. See the link above for a very effective strategy. | ||
Note that due to the way [[ | Note that due to the way [[Pikmin 2 cave generation|sublevel generation]] works, there is a 1 in 2,147,483,648 chance that the Ranging Bloyster will not appear, as explained [[Mistake#Missing sublevel objects|here]]. | ||
{{sublevel technical | {{sublevel technical | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Gallery== | ==Gallery== | ||
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|Ger=Duschraum | |Ger=Duschraum | ||
|GerM=Shower Room | |GerM=Shower Room | ||
|ChiTrad=淋浴間 | |||
}} | }} | ||
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{{Perplexing Pool}} | {{Perplexing Pool}} | ||
{{ | {{p2 caves}} | ||
[[Category:Shower Room| ]] | [[Category:Shower Room| ]] |
edits