Shower Room

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Pikmin 2 icon.png
Shower Room
Shower Room sublevel 3.jpg
Location Perplexing Pool
Sublevels 7
Treasures 14
Hazards Fire icon.png Water icon.png Electricity icon.png Poison icon.png Explosion icon.png
Obstacles Bodies of water White bramble gate icon.png Black bramble gate icon.png Boulder icon.png

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.

The Shower Room (シャワールーム?, lit.: "Shower Room") is a cave found in the Perplexing Pool area of Pikmin 2, the sublevels of which have mostly the same style as the 2-Player Battle location Tile Lands. The boss of the cave is the Ranging Bloyster, and is of average difficulty. In the US version of this cave, there are 1220 Pokos worth of treasure. In the European version of this cave, there are 1240 Pokos worth of treasure.

How to reach[edit]

Location of the cave.

To the right of base is a large pond containing a Toady Bloyster. By going into this pond, you can find a bridge. Build this bridge, and use the ledge that was required in Pikmin to collect the Repair-Type Bolt to bring Yellow Pikmin across the river, and have them destroy the electric gate. Use Blue Pikmin to destroy the clog, revealing the cave. A side effect of destroying the clog is that all Pikmin types can cross the river.

There are few special considerations in terms of Pikmin squads. However, there are a few heavy treasures that might appear in water, making sufficient Blue Pikmin a must.

Notes

Ship's dialogs

A large rock sits in a reservoir of water. May I interject here?

I have been observing the two of you working together. You have been cooperating well.

Yet, to face the dangers ahead, you must be free of the shackles of a boss-worker relationship!

Learn to use X to separate and Y to change leaders.

If you can master teamwork, you can overcome any impediment!

Sublevel 1[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name yakushima_3
(?) Enemy maximum 14
(?) Item maximum 1
(?) Gate maximum 0
(?) Dead end unit maximum 60
(?) Number of rooms 3
(?) Corridor-to-room ratio 0.1
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 3_units_a_d_north_tile.txt
(?) Light file suityu_light_lv0.ini
(?) Background None
Cave units (?)
cap_pipe
item_cap_conc
item_cap_pipe
way3_conc
way4_pipe
wayl_pipe
Dead end Dead end with item Dead end with item Three-way crossing Four-way crossing Turning corridor
way2_pipe
way2x2_conc
room_4x4a_4_tile
room_4x4d_4_tile
room_north2x2_1_tile
Corridor Long corridor Room with 4 exits Room with 4 exits Square room with 1 exit


Electrical wires should block the paths, sometimes with Watery Blowhogs nearby. In this instace, Yellow Pikmin should still be used to shut off the generators because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find. The Ivory Candypop Bud here only appears if the player has less than 20 White Pikmin in total.

Oddly, Wogpoles will occasionally drop from the sky, but since they are not in water, they pose no problem to Pikmin.

Sublevel 2[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name yakushima_3
(?) Enemy maximum 10
(?) Item maximum 2
(?) Gate maximum 1
(?) Dead end unit maximum 50
(?) Number of rooms 2
(?) Corridor-to-room ratio 0.2
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 2_units_ud_dry_tile.txt
(?) Light file suityu_light_lv1.ini
(?) Background None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
way2x2_conc
cap_pipe
item_cap_pipe
Dead end with item Three-way crossing Four-way crossing Long corridor Dead end Dead end with item
wayl_pipe
way2_pipe
room_ud4x4_2_tile
room_drypool5x5_5_tile
Turning corridor Corridor Room with 2 ramps Room with waterless pool


Apart from the boulders, Dwarf Orange Bulborbs fall from the ceiling as well. They could become a nusiance when attacking the Jellyfloat or the larger Orange Bulborb.

Sublevel 3[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name yakushima_3
(?) Enemy maximum 10
(?) Item maximum 2
(?) Gate maximum 2
(?) Dead end unit maximum 50
(?) Number of rooms 4
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 4_units_a_d_f_l_tile.txt
(?) Light file suityu_light_lv2.ini
(?) Background None
Cave units (?)
cap_pipe
item_cap_conc
item_cap_pipe
way3_conc
way4_pipe
wayl_pipe
Dead end Dead end with item Dead end with item Three-way crossing Four-way crossing Turning corridor
way2_pipe
way2x2_conc
room_4x4a_4_tile
room_4x4d_4_tile
room_4x4f_4_tile
room_north4x4l_1_tile
Corridor Long corridor Room with 4 exits Room with 4 exits Room with 4 exits and a raised edge Room with dead end after U-turn


Sometimes this level has 6-7 enemies all gathered in one spot; should this happen, a bitter spray would be recommended, or regenerating the level with reset. Be prepared for any Water Dumples that drop from above.

Sublevel 4[edit]

The rest level.
Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name yakushima_3
(?) Enemy maximum 15
(?) Item maximum 1
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 1
(?) Corridor-to-room ratio 0
(?) Escape geyser Yes
(?) Clogged hole No
(?) Unit file 1_unit_16x17r_conc.txt
(?) Light file yakushima_3_16x17r_light.ini
(?) Background None
Cave units (?)
room_16x17r_conc
Huge rest room


A very large rest level. This is a unique level layout, only seen once in the main game mode. It appears to take the place in some pipes and under a street drainage vent. There are some Queen Candypop Buds here. Also, if you need to leave, there is a geyser available. Although water flows through the pipes, it is shallow enough so that any Pikmin type can pass through without any trouble. This rest level is also similar to the Hidden Garden, Challenge mode's twenty-third level, with a few minor changes.

Sublevel 5[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name yakushima_3
(?) Enemy maximum 15
(?) Item maximum 3
(?) Gate maximum 3
(?) Dead end unit maximum 0
(?) Number of rooms 3
(?) Corridor-to-room ratio 0.2
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 3_units_d_f_ujikou_tile.txt
(?) Light file suityu_light_lv2.ini
(?) Background None
Cave units (?)
cap_pipe
item_cap_conc
item_cap_pipe
way3_conc
way4_pipe
wayl_pipe
Dead end Dead end with item Dead end with item Three-way crossing Four-way crossing Turning corridor
way2_pipe
way2x2_conc
room_4x4d_4_tile
room_4x4f_4_tile
room_u_jikou1_4x4_2_tile
Corridor Long corridor Room with 4 exits Room with 4 exits and a raised edge Room with waterway and grill


In rare occasions, a Fiery and a Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one should only use Red Pikmin, but that these will also be deflowered. Restarting this layout is highly recommended. Also, some fire geysers could pose a threat to non-Reds.

Sublevel 6[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name yakushima_3
(?) Enemy maximum 10
(?) Item maximum 3
(?) Gate maximum 3
(?) Dead end unit maximum 50
(?) Number of rooms 3
(?) Corridor-to-room ratio 0.1
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 3_units_a_l_yuko_tile.txt
(?) Light file suityu_light_lv3.ini
(?) Background None
Cave units (?)
item_cap_conc
way2x2_conc
item_cap_pipe
way3_pipe
way4_pipe
wayl_pipe
Dead end with item Long corridor Dead end with item Three-way crossing Four-way crossing Turning corridor
way2_pipe
room_4x4a_4_tile
room_north4x4l_1_tile
room_yukoana1_5x3_2_tile
Corridor Room with 4 exits Room with dead end after U-turn Corridor with 6 pipes


The first thing one should do is set off the Volatile Dweevil that is hiding in one of the pipes. The Orange Bulborb may be sitting in front of the Rubber Ugly; also, just like the Volatile Dweevil, all Dweevils are hiding in the pipes, so they could take treasures that are being carried by Pikmin. One good way to deal with Dweevils is to throw a Purple Pikmin at or near it to stun it, but do not throw Purples at Volatile Dweevils, since the Pikmin will very likely be killed in the following explosion.

Sublevel 7[edit]

  • Theme: Tiles
  • Music: Boss (only when combating)
  • Treasures:
  • Enemies:
  • Obstacles:
    • None
  • Plants and fungi:
    • None
  • Others:
    • 1 type of gate, with 100 HP
    • Egg icon.png Egg × 1 (drops from the sky in a dead end)
Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name yakushima_3
(?) Enemy maximum 1
(?) Item maximum 0
(?) Gate maximum 6
(?) Dead end unit maximum 30
(?) Number of rooms 2
(?) Corridor-to-room ratio 0.5
(?) Escape geyser Yes
(?) Clogged hole No
(?) Unit file 1_units_a_tile.txt
(?) Light file suityu_light_lv4.ini
(?) Background None
Cave units (?)
item_cap_conc
item_cap_pipe
way3_conc
way4_pipe
wayl_pipe
way2_pipe
Dead end with item Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_conc
way2x2_pipe
room_4x4a_4_tile
Long corridor Long corridor Room with 4 exits


Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes its tentacles can reach through the gate. See the link above for a very effective strategy.

Gallery[edit]

Trivia[edit]

  • The Shower Room is the only cave whose entrance is initially inaccessible.

Names in other languages[edit]

Language Name Meaning
Japanese シャワールーム?
Shawārūmu
Shower Room
French Salle Aqua Aquatic Room
German Duschraum Shower Room
Italian Sala da Bagno Bath Room
Spanish (NoA) Salón de Ducha Shower Room

See also[edit]