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m (small correction to the carry speed mechanic in pikmin 3 - 60 pikmin to 66) |
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|family = [[Pikmin family|Pikmin]] | |family = [[Pikmin family|Pikmin]] | ||
|resistance = [[Crush]] (partially) [[Abyss]] (partially) | |resistance = [[Crush]] (partially) [[Abyss]] (partially) | ||
|strength = | |strength = Below average<sup>[[#Technical information|(?)]]</sup> | ||
|mobility = Average | |mobility = Average | ||
|throw3 = Average | |throw3 = Average | ||
|throw4 = Average | |throw4 = Above Average | ||
|digging3 = Below average | |digging3 = Below average | ||
|digging4 = Average | |digging4 = Average | ||
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==Traits and abilities== | ==Traits and abilities== | ||
[[File:Winged Pikmin pellet P3.png|thumb|left|Winged Pikmin carrying some pink [[pellet]]s over water.]] | [[File:Winged Pikmin pellet P3.png|thumb|left|Winged Pikmin carrying some pink [[pellet]]s over water.]] | ||
As their name implies, Winged Pikmin are capable of flight, and are constantly airborne. Winged Pikmin can also [[carry]] objects into the air, enabling them to take shortcuts, but they carry objects slower than other Pikmin types. Winged Pikmin [[Carry#Winged Pikmin|behave differently]] when they carry objects alongside other Pikmin. | As their name implies, Winged Pikmin are capable of flight, and are constantly airborne. Winged Pikmin can also [[carry]] objects into the air, enabling them to take shortcuts, but they carry objects slower than other Pikmin types in ''Pikmin 3'' and its re-release when there are over 66 Pikmin on the field. Winged Pikmin [[Carry#Winged Pikmin|behave differently]] when they carry objects alongside other Pikmin. | ||
Due to their constant airborne status, they can follow leaders more smoothly, as they can fly over obtrusions on the terrain, over [[water]], or over [[pit]]s. There are a few disadvantages, however. It's harder for them to take down small Pellet Posies (but still possible, with careful aim{{cite youtube|oMe5bryGCko|demonstrating how Winged Pikmin can still take down Pellet Posies}} or by throwing from below), and if their [[leader]] is underwater they cannot be [[throw]]n at all. They are also weaker than other Pikmin types in terms of attack power, but the fact that they can fly makes fighting airborne enemies and targeting specific weak points in larger enemies more convenient. Contrary to popular belief, Winged Pikmin do not cause more damage to flying enemies. | Due to their constant airborne status, they can follow leaders more smoothly, as they can fly over obtrusions on the terrain, over [[water]], or over [[pit]]s. There are a few disadvantages, however. It's harder for them to take down small Pellet Posies (but still possible, with careful aim{{cite youtube|oMe5bryGCko|demonstrating how Winged Pikmin can still take down Pellet Posies}} or by throwing from below), and if their [[leader]] is underwater they cannot be [[throw]]n at all. They are also weaker than other Pikmin types in terms of attack power, but the fact that they can fly makes fighting airborne enemies and targeting specific weak points in larger enemies more convenient. Contrary to popular belief, Winged Pikmin do not cause more damage to flying enemies. | ||
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In {{hp}}, Winged Pikmin behave similarly to {{p3}} but have the new ability to carry Olimar until he hits the ground if he falls from a certain distance, similar to gliding. Whilst Olimar is being carried, holding down on {{button|3ds|stick}} allows him to descend faster, and upwards will make him perform a short hop, increasing the amount of air time. The left and right walking commands are the same while gliding and don't have any perks. Certain areas have a "wind effect" which pushes Olimar in the direction the wind is blowing; using a short hop allows the player to get slightly more height depending on which direction the wind blows. Notably Winged Pikmin also fly straight to the point the player taps on the screen without arching like other Pikmin. | In {{hp}}, Winged Pikmin behave similarly to {{p3}} but have the new ability to carry Olimar until he hits the ground if he falls from a certain distance, similar to gliding. Whilst Olimar is being carried, holding down on {{button|3ds|stick}} allows him to descend faster, and upwards will make him perform a short hop, increasing the amount of air time. The left and right walking commands are the same while gliding and don't have any perks. Certain areas have a "wind effect" which pushes Olimar in the direction the wind is blowing; using a short hop allows the player to get slightly more height depending on which direction the wind blows. Notably Winged Pikmin also fly straight to the point the player taps on the screen without arching like other Pikmin. | ||
In {{p4}}, Winged Pikmin appear with a visibly unchanged behavior from {{p3}}. However, they are now more vulnerable to crushing hazards. | In {{p4}}, Winged Pikmin appear with a visibly unchanged behavior from {{p3}}. However, they are now more vulnerable to crushing hazards, are thrown slightly higher than most other types besides Yellow Pikmin and have noticibly improved targeting of enemies in combat, especially those with specific weak points. Newly introduced ground-based hazards such as [[Sticky mold]] and [[Mud]] can be safely ignored by Winged Pikmin, even though this is not necessarily a new inherent ability and is simply related to their flight. Grounded hostiles who attempt to steal carryable items like [[Breadbugs]], [[Dog|Dogs]] and enemy [[Glow Pikmin]] in [[Dandori Battle]] will also be unable to attempt to steal a flying item. However, their shortcuts are notably much less ambitious than they used to be, mainly only carrying over small gaps and ledges [[Oatchi]] can jump over, potentially to allow [[White Pikmin]] to better compete with them. Winged Pikmin can still remain active over the water, but they can no longer be charged while the player is submerged, although the effects of [[dismissing]] and the [[Lineup Trumpet]] still remain viable means of commanding them in these situations. | ||
{{clear}} | {{clear}} | ||
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Because carrier Winged Pikmin are in constant flight, they have unique carrying properties that differ from the other Pikmin types. | Because carrier Winged Pikmin are in constant flight, they have unique carrying properties that differ from the other Pikmin types. | ||
When carrying an object, Winged Pikmin will fly with it through the air, making it difficult to call them back with the ground [[whistle]]. Instead, they must be called by holding {{button|wii|b|wiiu|zr|wiiu|pcr}}, which will eventually summon a cylindrical beam of light that will call the Winged Pikmin, or by simpling whistling while aiming at the object they are carrying. As stated, Winged Pikmin are capable of flying over obstacles, but are considerably slow whilst carrying. This can cause traffic in groups of Pikmin trying to return spoils to base, as Winged Pikmin slowly carrying an object in the front of the line will cause the rest of the Pikmin to get held up behind them. | When carrying an object, Winged Pikmin will fly with it through the air, making it difficult to call them back with the ground [[whistle]]. Instead, they must be called by holding {{button|wii|b|wiiu|zr|wiiu|pcr}}, which will eventually summon a cylindrical beam of light that will call the Winged Pikmin, or by simpling whistling while aiming at the object they are carrying. As stated, Winged Pikmin are capable of flying over obstacles, but are considerably slow whilst carrying if there are more than 66 Pikmin on the field. This can cause traffic in groups of Pikmin trying to return spoils to base, as Winged Pikmin slowly carrying an object in the front of the line will cause the rest of the Pikmin to get held up behind them. | ||
If multiple types of Pikmin are carrying something that a Winged Pikmin is also carrying, the Winged Pikmin will carry it closer to the ground and will not fly with it. However, if the number of Winged Pikmin carrying is the number of Pikmin required to lift the object, they will lift it into the air, causing any ground-based Pikmin trying to carry the object to let go or to cling on for a few seconds before falling off. | If multiple types of Pikmin are carrying something that a Winged Pikmin is also carrying, the Winged Pikmin will carry it closer to the ground and will not fly with it. However, if the number of Winged Pikmin carrying is the number of Pikmin required to lift the object, they will lift it into the air, causing any ground-based Pikmin trying to carry the object to let go or to cling on for a few seconds before falling off. | ||
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Due to this behavior, and combined with the fact that idle Pikmin are prone to assisting nearby Pikmin who are carrying an item, idle Winged Pikmin are known to "steal" spoils from other types of Pikmin by unintentionally snatching them away from the other Pikmin as they try to fly with it. | Due to this behavior, and combined with the fact that idle Pikmin are prone to assisting nearby Pikmin who are carrying an item, idle Winged Pikmin are known to "steal" spoils from other types of Pikmin by unintentionally snatching them away from the other Pikmin as they try to fly with it. | ||
In {{p4}}, these traits have been changed significantly. For example, Winged Pikmin no longer come at a speed disadvantage and carry at the same speed as most pikmin. They will also no longer "steal" items as easily, as they will politely allow other pikmin types to keep on carrying an item and sit idle if one is being carried nearby. On top of this, they will now always add speed to a carried item same as any other pikmin, unlike in Pikmin 3 where there were situations Winged Pikmin carrying an item would not contribute to the carry speed. | |||
In {{ | |||
==In ''Pikmin 4''== | ==In ''Pikmin 4''== | ||
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* {{icon|Straight-and-Narrow Track|v=P4|y}} ([[Ultimate Testing Range]]): On a lower ledge, there is no path grounded Pikmin types can use to carry it out. Oatchi also cannot carry it back without using exploits in his pathing. | * {{icon|Straight-and-Narrow Track|v=P4|y}} ([[Ultimate Testing Range]]): On a lower ledge, there is no path grounded Pikmin types can use to carry it out. Oatchi also cannot carry it back without using exploits in his pathing. | ||
* {{icon|Telekinesis Detector|v=P4|y}}: As it is in a dead end guarded by a gate, Winged Pikmin are the only type that can carry it (through normal means) to the [[S.S. Beagle]]. | * {{icon|Telekinesis Detector|v=P4|y}}: As it is in a dead end guarded by a gate, Winged Pikmin are the only type that can carry it (through normal means) to the [[S.S. Beagle]]. | ||
==In ''Hey! Pikmin''== | |||
Winged Pikmin are first encountered in [[Fragrant Forest]]. During exploration, their flying ability allows them to follow Olimar in places that only he can reach with a [[jetpack]], and in [[Pikmin Park]], they can remove rubble that the other types cannot reach. | |||
==In ''Pikmin Bloom''== | |||
In {{pb}}, Winged Pikmin are the sixth Pikmin type unlocked, at [[level]] 10. Their [[seedling]]s require a minimum of 5 carrying strength to be retrieved, along with 5000 steps to grow. In [[expedition]]s, they have a carrying strength of 1 and a [[Expedition#Speed|time modifier]] of 0.2 when only Winged Pikmin are used and 1 otherwise. In [[mushroom battle]]s, they have a base [[Mushroom battle#Attack power|attack power]] of 2. | |||
==Notes== | ==Notes== | ||
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===''Pikmin Bloom'' description=== | ===''Pikmin Bloom'' description=== | ||
{{transcript|Winged Pikmin have large eyes, a striped belly, and most importantly, wings! They can fly from place to place quickly, but they’re not very strong.|block=y}} | {{transcript|Winged Pikmin have large eyes, a striped belly, and most importantly, wings! They can fly from place to place quickly, but they’re not very strong.|block=y}} | ||
===Pikmin Garden=== | |||
'''Text''' | |||
{{transcript| | |||
水色メガネの丸い顔した、桃色のピクミン。背中に1対の羽があり空中を自在に飛び回ることができるが、その引き換えに体格は小柄で軽く攻撃力は弱い。 | |||
特徴 その1 空を飛ぶ | |||
:羽を持ち、空を飛べる唯一のピクミン。 | |||
特徴 その2 たたく力は弱い | |||
:体が小さく、たたく力は弱いが、ふり払われてもあきらめずに獲物に向かい続ける。 | |||
|block=y}} | |||
'''Translation''' | |||
{{transcript| | |||
A pink Pikmin with a round face and light blue glasses. It has a pair of wings on its back that allow it to fly freely in the air, but in exchange it is small and light, and its attack power is weak. | |||
Feature #1: Flying | |||
:It is the only Pikmin that has wings and can fly. | |||
Feature #2: Weak striking power | |||
:It is small and its striking power is weak, but it does not give up and continues to face its prey even if it is shaken off. | |||
|block=y}} | |||
==In the ''Super Smash Bros.'' series== | ==In the ''Super Smash Bros.'' series== | ||
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<gallery> | <gallery> | ||
Hey! Pikmin Winged Pikmin artwork.png|''Hey! Pikmin'' artwork. | Hey! Pikmin Winged Pikmin artwork.png|''Hey! Pikmin'' artwork. | ||
Hey! Pikmin Juicy Gaggle.png|''Hey! Pikmin'' artwork. | |||
</gallery> | </gallery> | ||
edits