Talk:10 day run: Difference between revisions

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:::As you increase the number of required days it becomes more accessible to lower-level players, but there are a lot of arbitrary thresholds. At what point is a run though to be accessible? At what point should we stop documenting them because they become trivial runs? This is an entire rabbit hole that we're not equipped to answer, nor are we meant to answer. Plus as a casual reader that's not interested in running, which make up the majority, you would just read the lowest day section so you'd learn what things are skipped, what areas manage to be completed quickly, what tricks are employed, and that's it. There's no interest in seeing documentation of a slower run. If players want help with ''performing'' a specific-number-of-day completion, they should go to the right places for it, not Pikipedia's overview bullet points.
:::As you increase the number of required days it becomes more accessible to lower-level players, but there are a lot of arbitrary thresholds. At what point is a run though to be accessible? At what point should we stop documenting them because they become trivial runs? This is an entire rabbit hole that we're not equipped to answer, nor are we meant to answer. Plus as a casual reader that's not interested in running, which make up the majority, you would just read the lowest day section so you'd learn what things are skipped, what areas manage to be completed quickly, what tricks are employed, and that's it. There's no interest in seeing documentation of a slower run. If players want help with ''performing'' a specific-number-of-day completion, they should go to the right places for it, not Pikipedia's overview bullet points.
:::As for the other articles, they are a bit different in nature. Something like a zero-death run can be achieved in multiple ways, and doesn't require mastery of the games, so it's normal for the wiki to tackle it differently. Plus there's nothing objective to document as an outline except for "all days: play without Pikmin dying", so no wonder a few tips are placed here and there. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 09:48, August 13, 2022 (EDT)
:::As for the other articles, they are a bit different in nature. Something like a zero-death run can be achieved in multiple ways, and doesn't require mastery of the games, so it's normal for the wiki to tackle it differently. Plus there's nothing objective to document as an outline except for "all days: play without Pikmin dying", so no wonder a few tips are placed here and there. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 09:48, August 13, 2022 (EDT)
== Split into "10 day run" and "9 day run" ==
There's been a long debate about renaming this page to 9 day run due to the glitches required to complete such a run being extremely difficult. My solution then would be to simply split the page: the 10 day run would talk about "a challenge run in ''Pikmin 3'' which involves collecting all 66 fruits and defeating the final boss in the '''practical''' minimum number of days", meanwhile the 9 day run would be about "a challenge run in ''Pikmin 3'' which involves collecting all 66 fruits and defeating the final boss in the lowest number of days '''possible'''". I think this solution would solve all the problems tied to the name: people who want to try the 10 day run will look at this page, meanwhile people interested in seeing the lowest amount of days ''Pikmin 3'' can be beaten in will look at the 9 day run. &mdash; [[User:GGabryy|'''GGabryy''']]<sub>[[User talk:GGabryy|''(talk)'']]</sub> 21:56, March 22, 2024 (CET)
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