Night expedition: Difference between revisions

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[[File:P4 Night Gameplay.jpg|thumb|Gameplay during a night expedition.]]
[[File:P4 Night Gameplay.jpg|thumb|Gameplay during a night expedition.]]


'''Night expeditions''' are a type of activity that the [[Pikmin 4 player character|player character]] is in charge of in {{p4}}. These expeditions take place at night, when some of the [[enemy|creatures]] of [[PNF-404]] are more dangerous and can enter a frenzied state. Because most [[Pikmin family|Pikmin]] are diurnal creatures, they and the [[Onions]] are not available at night, and instead the player has [[Glow Pikmin]] and [[Lumiknoll]]s at their disposal. Night expeditions are necessary because rescued [[leafling]]s need [[glow sap]] in order to be restored back to normal, something that can only be obtained from Lumiknolls at dawn. Hence, the gameplay during night expeditions focuses on protecting the Lumiknolls throughout the night, considering that their light attracts the frenzied creatures and makes them attack.
'''Night expeditions''' are a type of activity that the [[Pikmin 4 player character|player character]] is in charge of in {{p4}}. These expeditions take place at night, when some of the [[enemy|creatures]] of [[PNF-404]] are more dangerous and can enter a frenzied state. Because most [[Pikmin family|Pikmin]] are diurnal creatures, they and the [[Onions]] are not available at night, and instead the player has [[Glow Pikmin]] and [[Lumiknoll]]s at their disposal. All [[carry|carriable]] objects vanish at night, and [[cave]]s (including [[Dandori Challenge]]s and [[Dandori Battle]]s) cannot be entered. Night expeditions are necessary because rescued [[leafling]]s need [[glow sap]] in order to be restored back to normal, something that can only be obtained from Lumiknolls at dawn. Hence, the gameplay during night expeditions focuses on protecting the Lumiknolls throughout the night, considering that their light attracts the frenzied creatures and makes them attack.


The medication is managed and created by [[Yonny]], the [[Rescue Corps]] doctor, so night expeditions are only available after he is rescued and after at least one leafling has been rescued as well. At the [[Rescue Command Post]], the player can talk to him in order to dedicate the [[day]] to a night expedition, instead of typical diurnal area exploration with [[Collin]].
The medication is managed and created by [[Yonny]], the [[Rescue Corps]] doctor, so night expeditions are only available after he is rescued and after at least one leafling has been rescued as well. At the [[Rescue Command Post]], the player can talk to him in order to dedicate the [[day]] to a night expedition, instead of typical diurnal area exploration with [[Collin]].


== Locations ==
== Locations ==
Each night expedition takes place at one of the previously-visited [[base]]s of a previously-explored [[area]]. You will not be able to do a night expedition if the base has not been unlocked, After talking to Yonny and choosing to go on a night expedition, a menu will appear allowing the player to choose where to land. Within this menu, the player can know if a given location has already been cleared, the location's danger level, and a comment by Yonny about the sorts of challenges that await them. Locations that have already been cleared can be redone at will, but the player will not obtain any [[glow sap]]. Once the player is ready to go, the game will cut to sunset where the player departs from the Rescue Command Post, arriving at the chosen location at the start of the night.
Each night expedition takes place at one of the previously-visited [[base]]s of a previously-explored [[area]]. After talking to Yonny and choosing to go on a night expedition, a menu will appear allowing the player to choose where to land. Within this menu, the player can know if a given location has already been cleared, the location's danger level, and a comment by Yonny about the sorts of challenges that await them. Locations that have already been cleared can be redone at will, but the player will not obtain any [[glow sap]]. Once the player is ready to go, the game will cut to sunset where the player departs from the Rescue Command Post, arriving at the chosen location at the start of the night.


The first two expeditions forcefully take place in the [[Sun-Speckled Terrace]], at the Ancient Arches and Rugged Scaffold bases respectively.
The first two expeditions forcefully take place in the [[Sun-Speckled Terrace]], at the Ancient Arches and Rugged Scaffold bases respectively. After beating the first two expeditions, you can do every expedition unlocked in any order.


Areas and bases that have not been visited will not appear in the selection of choices. The following locations exist:
Areas and bases that have not been visited will not appear in the selection of choices. The following locations exist:
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Eventually, some of the creatures will enter a frenzied state where their eyes will glow red. In this state, they beeline towards a Lumiknoll or [[Tricknoll]] and once they get close enough, they will attack it with the intent to destroy it. These enemies can be distracted by Pikmin on their way to a Lumiknoll. After a few seconds, some other enemies in the area will go through the same, and the process repeats for all enemies.
Eventually, some of the creatures will enter a frenzied state where their eyes will glow red. In this state, they beeline towards a Lumiknoll or [[Tricknoll]] and once they get close enough, they will attack it with the intent to destroy it. These enemies can be distracted by Pikmin on their way to a Lumiknoll. After a few seconds, some other enemies in the area will go through the same, and the process repeats for all enemies.


A night lasts exactly four minutes, or 240 seconds. It has the same length of countdown as every other "day" in Pikmin 4, being 30 seconds. However, the red zone to indicate the incoming sunrise is actually one minute, instead of a minute and a half.
A night lasts exactly four minutes, or 240 seconds. The countdown to sunrise lasts 30 seconds, the same amount of time as a typical day in ''Pikmin 4''. However, the red zone to indicate the incoming sunrise is actually one minute, instead of a minute and a half.


Throughout this entire process, the player must divide their attention between protecting Lumiknolls, covering all routes of attack, wiping out enemies, and trying to keep their Pikmin numbers up by harvesting more glow pellets. Once a creature is defeated, there is nothing else to be done with it, since they do not drop corpses in this game mode. That said, some harder enemies do drop a small pile of glow pellets. A notable case is the [[Puffy Blowhog]], which drops 5 Glow Pellets in Blossoming Arcadia but none in Serene Shores. It's also the only enemy to drop different amounts of Glow Pellets based on the map.
Throughout this entire process, the player must divide their attention between protecting Lumiknolls, covering all routes of attack, wiping out enemies, and trying to keep their Pikmin numbers up by harvesting more glow pellets. Once a creature is defeated, there is nothing else to be done with it, since they do not drop corpses in this game mode. That said, some harder enemies do drop a small pile of glow pellets. A notable case is the [[Puffy Blowhog]], which drops 5 Glow Pellets in Blossoming Arcadia but none in Serene Shores. This makes it the only enemy to drop different amounts of Glow Pellets depending on the map.


The player's objective during a night expedition is to either wipe out all of the enemies, or survive until dawn. If a Lumiknoll is destroyed, the night expedition ends right away and the player will have to retry at a later day. The player can choose to retry if this is the case. If the player suffers a [[Pikmin extinction]], the Lumiknoll will spawn 5 Glow Pikmin.
The player's objective during a night expedition is to either wipe out all of the enemies, or survive until dawn. If a Lumiknoll is destroyed, the night expedition ends right away and the player will have to retry at a later day. The player can choose to retry if this is the case. If the player suffers a [[Pikmin extinction]], the Lumiknoll will spawn 5 Glow Pikmin.
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The first Lumiknoll will always be accompanied by a blue beacon right next to it, similar to the ones the player can place down with the [[Survey Drone]]. If there is a second Lumiknoll, that one will be accompanied by an orange beacon. A Lumiknoll's [[health]] appears at the top of the [[HUD]] so the player can always keep track of its state. To further help the player understand what is going on, a mini-[[radar]] exists on the bottom-right corner of the HUD. This mini-radar, as well as the main radar, highlight the location of Lumiknolls, enemies, and particularly frenzied enemies (alongside their direction). Lumiknolls and frenzied enemies also appear as colored silhouettes if they're behind terrain. As enemies get closer to a Lumiknoll, the [[music]] becomes more alarming and sinister, taking on a harrowing melody if any is actively under attack.
The first Lumiknoll will always be accompanied by a blue beacon right next to it, similar to the ones the player can place down with the [[Survey Drone]]. If there is a second Lumiknoll, that one will be accompanied by an orange beacon. A Lumiknoll's [[health]] appears at the top of the [[HUD]] so the player can always keep track of its state. To further help the player understand what is going on, a mini-[[radar]] exists on the bottom-right corner of the HUD. This mini-radar, as well as the main radar, highlight the location of Lumiknolls, enemies, and particularly frenzied enemies (alongside their direction). Lumiknolls and frenzied enemies also appear as colored silhouettes if they're behind terrain. As enemies get closer to a Lumiknoll, the [[music]] becomes more alarming and sinister, taking on a harrowing melody if any is actively under attack.


Since gameplay during night expeditions takes place in the exact same locations the player explores during the day, the state of any [[obstacle]]s will be reflected between the day and the night, meaning the player will have an easier time if they clear obstacles during the day before trying out a night expedition at that same spot. The same is not true for the corpses of enemies killed during the day, which are removed during night expeditions and brought back during the day.
Some later missions feature one or more large eggs in various locations around the map. If left alone, each egg with eventually hatch a [[Smoky Progg]], who will begin to head for the nearest Luminkoll (or Tricknoll on rare occasions). They are a significantly greater threat than many other enemies encountered during night missions, as they have higher health and create [[gloom]], a hazard Glow Pikmin are not immune to and will die instantly from. These eggs can be broken before they hatch, which will instantly kill the Smoky Progg and leave behind a large pile of glow pellets.
 
Since gameplay during night expeditions takes place in the exact same locations the player explores during the day, the state of any [[obstacle]]s will be reflected between the day and the night. Obstacles may be cleared both in day and night expeditions, and some obstacles may hinder the enemies as well as the leaders. If no open route exists to allow an enemy to reach a Lumiknoll or Tricknoll, it will not turn aggressive throughout the entire night- even if it is in a location the player can reach. If enemies may reach a Tricknoll but not a Lumiknoll, they will turn aggressive, destroy the Tricknoll, and then return to a docile state while retaining their red eyes and glowing red radar icons. Glow Pikmin that cannot return glow pellets to the Lumiknoll because of the presence of an obstacle will mill around the obstacle until it is cleared, just as daytime Pikmin would.


During night expeditions, the player is able to order Oatchi or the player character to go to a Lumiknoll. In Oatchi's case, he will actively circle around the Lumiknoll and attack any nearby enemies.
During night expeditions, the player is able to order Oatchi or the player character to go to a Lumiknoll. In Oatchi's case, he will actively circle around the Lumiknoll and attack any nearby enemies.
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Disclaimer: This data assumes that the Player can have more than 100 Glow Pikmin out on the map.
Disclaimer: This data assumes that the Player can have more than 100 Glow Pikmin out on the map.
{| class="wikitable sortable"
{| class="wikitable sortable"
! Enemy || Pellets Dropped
! Enemy || Pellets dropped
|-
|-
|-
|-
! Albino Dwarf Bulborb
! [[Albino Dwarf Bulborb]]
| 00
| 00
|-
|-
! Bulborb
! [[Bulborb]]
| 05
| 05
|-
|-
! Bulborb Larva Nest
! [[Jumbo Bulborb]]
| 15
|-
! [[Bulborb Larva]] nest
| 00
| 00
|-
|-
! Desiccated Skitter Leaf
! [[Desiccated Skitter Leaf]]
| 00
| 00
|-
|-
! Joustmite
! [[Joustmite]]
| 00
| 00
|-
|-
! Puffy Blowhog
! [[Puffy Blowhog]]
| 05 (Arcadia) / None (Shores)
| 05 (Arcadia) / None (Shores)
|-
|-
! Tusked Blowhog
! [[Tusked Blowhog]]
| 00
| 00
|-
|-
! Shearwig
! [[Shearwig]]
| 00
| 00
|-
|-
! Water Dumple
! [[Water Dumple]]
| 00
| 00
|-
|-
! Toady Bloyster
! [[Toady Bloyster]]
| 05
| 05
|-
|-
! Whiptongue Bulborb
! [[Whiptongue Bulborb]]
| 05
| 05
|-
|-
! Flighty Joustmite
! [[Flighty Joustmite]]
| 00
| 00
|-
|-
! Frosty Bulborb
! [[Frosty Bulborb]]
| 05
| 05
|-
|-
! Smoky Progg
! [[Smoky Progg]]
| 25
| 25
|-
|-
! Male Sheargrub
! [[Male Sheargrub]]
| 00
| 00
|-
|-
! Dwarf Bulbear
! [[Dwarf Bulbear]]
| 00
| 00
|-
|-
! Emperor Bulblax
! [[Emperor Bulblax]]
| 25
| 25
|-
|-
! Fiery Bulblax
! [[Fiery Bulblax]]
| 15
| 15
|-
|-
! Pyroclasmic Slooch
! [[Pyroclasmic Slooch]]
| 00
| 00
|-
|-
! Spotty Bulbear
! [[Spotty Bulbear]]
| 15
| 15
|-
|-
! Baldy Long Legs
! [[Baldy Long Legs]]
| 25
| 25
|-
|-
! Moldy Dwarf Bulborb
! [[Moldy Dwarf Bulborb]]
| 00
| 00
|-
|-
! Moldy Slooch
! [[Moldy Slooch]]
| 00
| 00
|}
|}


{| class="wikitable sortable"
{| class="wikitable sortable"
! Area || Enemies || Pellet Piles || Total Glow Pellets, Pikmin, and Seeds
! Area || Enemies || Pellet piles || Total glow pellets, Pikmin, and Seeds
|-
|-
|-
|-
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! Abandoned Throne
! Abandoned Throne
| Baldy Long Legs, Desiccated Skitter Leaf x10, Pyroclasmic Slooch x4
| Baldy Long Legs, Desiccated Skitter Leaf x10, Pyroclasmic Slooch x4
| 21 Piles (1x5, 5x10, 10x15, 2x20, 3x30)9x5, 10x10, 5x15, 3x20, 1x30)
| 21 Piles (1x5, 5x10, 10x15, 2x20, 3x30)
| 360 Pellets, 120 Pikmin, 24 Seeds
| 360 Pellets, 120 Pikmin, 24 Seeds
|-
|-
1,020

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