Pikmin 2 cave generation: Difference between revisions

Noted the seed used for random generation.
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(Noted the seed used for random generation.)
 
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== Generation ==
== Generation ==
When a sublevel is entered, the game generates it [[random]]ly; it starts by building random terrain, and then populates it with random objects.
When a sublevel is entered, the game generates it [[random]]ly; it starts by building random terrain, and then populates it with random objects. All randomness is based on a {{w|random seed}} chosen at the start of generation, and this is a 32-bit number where the highest bit is unused, resulting in 2,147,483,648 possible seeds.


===Layout===
===Layout===
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;Toybox
;Toybox
: [[File:Lost Toy Box.png|left|thumb|120px|[[Lost Toy Box]].]] These sublevel designs are in caves such as [[Glutton's Kitchen]] and the [[Dream Den]]. These levels are often filled with giant toys and treasures that are used for food, entertainment, and office supplies. The borders of the sublevels are smaller toys that Pikmin and [[Enemy|enemies]] can cross, but not [[leader]]s, similar to the garden theme. They sometimes can be covered with a large carpet or wood flooring that stretches for the entirety of the floor.
: [[File:P2 Lost Toy Box Sublevel 1.png|left|thumb|120px|[[Lost Toy Box]].]] These sublevel designs are in caves such as [[Glutton's Kitchen]] and the [[Dream Den]]. These levels are often filled with giant toys and treasures that are used for food, entertainment, and office supplies. The borders of the sublevels are smaller toys that Pikmin and [[Enemy|enemies]] can cross, but not [[leader]]s, similar to the garden theme. They sometimes can be covered with a large carpet or wood flooring that stretches for the entirety of the floor.
{{clear}}
{{clear}}