Combat: Difference between revisions

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→‎In Pikmin Adventure: Added double and tripple Attacks to the list. Also added the hammer Attacks to the same list.
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(→‎In Pikmin Adventure: Added double and tripple Attacks to the list. Also added the hammer Attacks to the same list.)
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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
[[File:Yellow Wollywog attacked P1 art.png|thumb|200px|Artwork of various Pikmin fighting a [[Yellow Wollyhop]].]]
[[File:Pikmin 4 Reveal Fight.png|thumb|250px|The player and a group of Pikmin combating a [[Bulborb]] in {{p4}}.]]
In the {{ps}}, [[Pikmin family|Pikmin]] and [[leaders]] need to engage in '''combat''' against the many different [[enemies]] they encounter. Combat is a core mechanic of the series, as it is frequently required to open up paths or retrieve [[:Category:Collectibles|collectibles]]. The general goal of combat is to reduce an enemy's [[health]] to 0, but there are several ways of damaging enemies and many technicalities of the combat system.
In the {{ps}}, [[Pikmin family|Pikmin]] and [[leaders]] need to engage in '''combat''' against the many different [[enemies]] they encounter. Combat is a core mechanic of the series, as it is frequently required to open up paths or retrieve [[:Category:Collectibles|collectibles]]. The general goal of combat is to reduce an enemy's [[health]] to 0, but there are several ways of damaging enemies and many technicalities of the combat system.


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The other players control [[Mii]]s in Pikmin costumes. They can attack with {{button|wii|1}}, which will do a simple smack with whatever is on the end of their stem. This, in combination with {{button|wii|2}} to jump, makes the players able to utilize several attacks. When using powerups, some of these attacks behave differently.
The other players control [[Mii]]s in Pikmin costumes. They can attack with {{button|wii|1}}, which will do a simple smack with whatever is on the end of their stem. This, in combination with {{button|wii|2}} to jump, makes the players able to utilize several attacks. When using powerups, some of these attacks behave differently.


{{todo|Add behaviours for powerups, and complete the table if anything is missing.}}
Note: all double and tripple Attacks does the previous attack first.
{{todo|Complete this table with the whip and knuckle Attacks. Also, fix any spelling mistakes that I've probably done.}}
{| class = "wikitable"
{| class = "wikitable"
! Move
! Move
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| Single smack that deals small damage.
| Single smack that deals small damage.
|-
|-
| Repeated attack
| Double attack
| {{button|wii|1}} repeatedly.
| {{button|wii|1}} twice while level 5 or higher.  
| A short series of smacks, each dealing small damage.
| A smack from left to right, having more range and dealing more damage.
|-
| Tripple attack
|{{button|wii|1}} thrice while level 10 or higher.
| A small spin into a jump, hitting from behind and dealing a lot of damage
|-
|-
| Charged attack
| Charged attack
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| Latched attack
| Latched attack
| {{button|wii|1}} while latched onto an enemy.
| {{button|wii|1}} while latched onto an enemy.
| Similar to the standard attack, but it will always hit and is quicker.
| Similar to the standard attack, but it will always hit, is quicker and it deals less damage.
|-
| Hammer attack
|{{button|wii|1}} while having a hammer seed.
| Simmular to normal attack, but slower, more damage and a chanse to stun enemies.
|-
| Double hammer attack
| {{button|wii|1}} twice while having a hammer seed and are level 5 or higher.  
| Like the hammer attack, but slightly in the air and more damage.
|-
| Tripple hammer attack
| {{button|wii|1}} thrice while having a hammer seed and are level 10 or higher.
| Like the double hammer attack, but the hammer grows larger, deals more damage and you're slightly more in the air. But watch out, becuce it can make teammates flat, which makes them unable to move for a short while.
|-
| Charged hammer attack
| Hold {{button|wii|1}}, then release while having a hammer seed.
| Makes the Pikmin go forwards and flip 7 times. With each flip, the Pikmin will slam their hammer into the ground, dealing damage, stunning enemies and making teammates flat (see above).
|-
| Air hammer attack
| {{button|wii|1}} while in the air and having a hammer seed.
| Does a flip, then goes straight down, dealing damage. When landing, jumps to a safe spot. Can make teammates flat (see above) and stun enemies. Note that what the game considers a safe spot might not actually be a safe spot, so be careful.
|-
| Latched hammer attack
| {{button|wii|1}} while latched onto an enemy and having a hammer seed.
| Same as a normal latched attack, but slower and has a chanse to stun
|}
|}


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