Music in Pikmin 4: Difference between revisions

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{{page title| Music in ''Pikmin 4''}}
{{page title| Music in ''Pikmin 4''}}
{{game icons|p4=y}}
{{game icons|p4=y}}
{{futuregame}}
{{stub}}
{{stub}}
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s.
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s.
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These are small gestures that reappear throughout the game suggesting ideas or setting moods.
These are small gestures that reappear throughout the game suggesting ideas or setting moods.


{| style="width: 100%"
{| class="responsive-col" style="width:100%"
|[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]]
|[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]]
|[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]]
|[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]]
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|name = Title screen
|name = Title screen
|link = https://www.youtube.com/watch?v=04x3J9t5Jko
|link = https://www.youtube.com/watch?v=04x3J9t5Jko
|internal= 806003557.wem
|header = y
|header = y
}}
}}
The [[title screen]] theme of ''Pikmin 4'' is almost entirely solo piano, with only a few notes on a distant bell-like sound. It starts with a high-pitched fanfare before entering the main section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. After a minute and a half, the main Pikmin motif can be heard. The piece ends on a long note, and loops back to the beginning only after the note has completely faded out (though the fanfare is skipped on repeats).
The music for a title screen has the important role of establishing what the musical style of a game will be, as a listener's first impressions of a soundtrack are likely to be made here; the title screen of ''Pikmin 4'' immediately demonstrates its brand new emphasis on ambience and subtlety, which are two regularly occurring themes throughout rest of the game. This piece is almost entirely solo piano, with an occasional strike of a large {{w|standing bowl}} for bass; the piano is also notably cinematic in style and very high-fidelity. A high-pitched fanfare played by this piano briefly introduces the title of the game, and then begins the main looping section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. A minute into the loop, a delicate performance of the ''Pikmin'' motif can be heard.


{{clear}}
{{clear}}
{{Infobox track
|name = Dandori Challenge results
|link = https://youtube.com/watch?v=SG7U1c2pVCA
|header = y
}}
Plays on the results screen for all [[Dandori Challenge]]s, including the ten that make up the [[Trial of the Sage Leaf]]. This is a remix of the [[Music in Pikmin 2#Challenge Mode results|Challenge Mode results]] track from {{p2}}.
{{Clear}}
{{Infobox track
|name = End Results
|link = https://youtu.be/XL7LwGVvFNg
|header = y
}}
Plays in the [[final results menu]] for the main game. This is an arrangement of the classic "Today's Results" track.
{{Clear}}
{{Infobox track
|name = View
|link = https://youtu.be/Fx0EtD4P9SA
|header = y
}}
Plays when the player is selecting an area in [[Olimar's Shipwreck Tale]], unless it is the first [[day]] within the mode in a single gameplay session. The first time the player is prompted to select an area after talking to Olimar (regardless of how far along they are in the Shipwreck Tale), the [[#Rescue Command Post|music]] for the surrounding Rescue Command Post continues playing instead. This theme derives its melody from [[Music in Pikmin#View|View]] in {{p1}}, but is arranged to sound more like an upbeat march.
{{clear}}
{{Infobox track
|name = End Results (Olimar's Shipwreck Tale)
|link = https://youtu.be/KPYBz06cQAE
|header = y
}}
Plays in the [[final results menu]] for [[Olimar's Shipwreck Tale]]. This theme is mostly identical to [[Music in Pikmin#Voyage Complete|Voyage Complete]] from {{p1}}, but with added instruments.


==Cutscenes==
==Cutscenes==
{{infobox track
{{infobox track
|name = Red Pikmin discovered
|name = Red Pikmin discovered
|link = https://www.youtube.com/watch?v=BMI9CAGw-n8&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=87
|internal = 797371819.wem
|header = y
|header = y
}}
}}
Heard when the first Red Pikmin is plucked. Like ''Pikmin 2'' and ''Pikmin 3'', this theme is an arrangement of the main Pikmin motif played twice, accompanied by several quirky instruments indicating the nature of the Pikmin as a whole. However, unlike past games, each Pikmin type has a different track playing when it is discovered, though they all share the exact same structure, with the only difference being the instruments used.
Heard when the first [[Red Pikmin]] is plucked. In ''Pikmin 4'', each new type of Pikmin that is discovered will introduce itself with its own variation of the ''Pikmin 2'' motif. Each of these variants is identical in structure, with various acoustic instruments like clarinet, violins, and a shaker making up the accompaniment (a glockenspiel also helps invoke the Pikmin as a whole). The motif, however, will be played on an instrument that is characteristic of the Pikmin it is associated with. Red Pikmin, for example, use a synthesizer for their theme.
 
{{clear}}
 
{{infobox track
|name = New Pikmin type discovered (loop)
|internal = 833756281.wem
|header = y
}}
Heard right after any of the Pikmin discovery themes, except for the Glow Pikmin. A simple, quirky waltz on pizzicato violins loops during the Rescue Corps members' discussion on the newly discovered Pikmin type, with some more brief references to the ''Pikmin 2'' motif played on an alto recorder.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Ice Pikmin discovered
|name = Ice Pikmin discovered
|link = https://www.youtube.com/watch?v=uYan9h-T124&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=93
|internal = 251711324.wem
|header = y
|header = y
}}
}}
Heard when the first Ice Pikmin is discovered. Arrangement of the main Pikmin motif in the same structure that the discovery theme for the Red Pikmin, with instruments indicating the icy nature of the Ice Pikmin.
Heard when the first [[Ice Pikmin]] is discovered. This arrangement of the ''Pikmin 2'' motif is played in a high-register on synth bells, indicating the frosty nature of the Ice Pikmin.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Yellow Pikmin discovered
|name = Yellow Pikmin discovered
|link = https://www.youtube.com/watch?v=mW-cbSXU2Ao&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=89
|internal = 85259862.wem
|header = y
|header = y
}}
}}
Heard when the first Yellow Pikmin is discovered. Folowing the other Pikmin discovery tracks, this version of the theme is arranged with instruments fitting with the electric nature of the Yellow Pikmin.
Heard when the first [[Yellow Pikmin]] is discovered. Accenting this Pikmin's electrical capabilities is the sound of a singing {{w|Tesla coil}}, playing the ''Pikmin 2'' motif.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Blue Pikmin discovered
|name = Blue Pikmin discovered
|link = https://www.youtube.com/watch?v=LPB1QNcfnvc&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=91
|internal = 892950229.wem
|header = y
|header = y
}}
}}
Heard when the first Blue Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that coincide with the aquatic nature of the Blue Pikmin.
Heard when the first [[Blue Pikmin]] is discovered. As with the other Pikmin types, this arrangement of the track features an instrument that is characteristic of Blue Pikmin and the water they inhabit. This instrument is a synthesizer with a low-pass filter and vibrato; the vibrato invokes a sort of gargling or bubbling, while the filtering of higher frequencies mimics how sounds become muffled when underwater.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Purple Pikmin discovered
|name = Purple Pikmin discovered
|link = https://www.youtube.com/watch?v=tG7jWQVEsa8&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=187
|internal = 329576732.wem
|header = y
|header = y
}}
}}
Heard when the first Purple Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that go along with the heavy nature of the Purple Pikmin.
Heard when the first [[Purple Pikmin]] is discovered. This arrangement of the ''Pikmin 2'' motif is played on timpani, an instrument that is also used as the sound effect for the Purple Pikmin's thud in ''Pikmin 2''.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = White Pikmin discovered
|name = White Pikmin discovered
|link = https://www.youtube.com/watch?v=nder38dr1WU&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=184
|internal = 145179906.wem
|header = y
|header = y
}}
}}
Heard when the first White Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that harmonize with the poisonous nature of the White Pikmin.
Heard when the first [[White Pikmin]] is discovered. This version of the theme uses a synthesizer that is wind-like, invoking the airiness of the toxic gas that White Pikmin boast an immunity to.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Rock Pikmin discovered
|name = Rock Pikmin discovered
|link = https://www.youtube.com/watch?v=j9H8zJLBkKE&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=188
|internal = 684496223.wem
|header = y
|header = y
}}
}}
Heard when the first Rock Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that correspond with the rocky nature of the Rock Pikmin.
Heard when the first [[Rock Pikmin]] is discovered. This version of the theme is played on a metallic drum, reflective of the Rock Pikmin's tougher appearance.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Winged Pikmin discovered
|name = Winged Pikmin discovered
|link = https://www.youtube.com/watch?v=xnApHvSOHx4&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=192
|internal = 816165473.wem
|header = y
|header = y
}}
}}
Heard when the first Winged Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that synchronize with the nature of the Winged Pikmin.
Heard when the first [[Winged Pikmin]] is discovered. This version is scored with a piccolo, fitting for the tiny Winged Pikmin. Their ability to fly is also referenced with an additional trill.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Glow Pikmin discovered
|name = Glow Pikmin discovered
|link = https://www.youtube.com/watch?v=5ZDECVSqNdw&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=190
|internal =  
|header = y
|header = y
}}
}}
Heard when the first Glow Pikmin is discovered during [[Night expedition]]. As with the other Pikmin types, this arrangement of the track features a selection of instruments that mesh together with the nature of the Glow Pikmin.
Heard when the first [[Glow Pikmin]] is discovered during a [[night expedition]]. This variant of the Pikmin discovery theme takes an uneasy turn due to the unique circumstances it takes place in, and is scored on a theremin to play upon this Glow Pikmin's ghostly appearance. Despite this, a glockenspiel reassures the player that this species of Pikmin is still a friendly one. Similar to the other discovery themes, a loop immediately follows, but with the glockenspiel taking the place of the recorder this time.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = New Pikmin type
|name = Enter cave
|link = https://www.youtube.com/watch?v=S5bxT4fHJVw&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=107
|internal = 279313891.wem
|header = y
|header = y
}}
}}
After any of the previous jingles play when a certain Pikmin type is discovered, all of them are followed by a common looping track to ambient the Rescue Corps members' discussion on the discovered creature, which echoes in several segments the main Pikmin motif.
Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.


{{clear}}
{{Clear}}


{{infobox track
{{Infobox track
|name = Enter cave
|name = The Sage Leaf
|link = https://www.youtube.com/watch?v=sIQiTvv6x-s&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=124
|link = https://youtube.com/watch?v=snIRzCGv6tM
|header = y
|header = y
}}
}}
Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.
Plays during dialogue cutscenes with the [[Sage Leaf]]. This short theme uses the leitmotif of the "leafling spotted" jingle, but is greatly slowed down and uses different instruments to emphasize the Sage Leaf's ostensibly older age.
 
{{clear}}


==Areas==
==Areas==
{{infobox track
{{infobox track
|name = Rescue Command Post
|name = Rescue Command Post
|link =
|header = y
|header = y
}}
}}
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|header = y
|header = y
}}
}}
The base layer of the [[Sun-Speckled Terrace]]'s theme is very sparse, with various piano notes, some of which are repeated for a while or have a delay effect. There are several additional layers that can be added on top in various conditions.
The base layer of the [[Sun-Speckled Terrace]]'s theme is very sparse, with various piano notes, some of which are repeated for a while or have a delay effect.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Blossoming Arcadia
|name = Blossoming Arcadia
|link =
|header = y
|header = y
}}
}}
The [[Blossoming Arcadia]]'s theme is quite cLalming and peaceful. Mostly in a slow triple meter, this piece hangs around F major and features lush strings above bouncy mallet percussion, with flutes playing a simple supportive ostinato between the two. It can be compared musically to Pikmin 1's Forest of Hope and Pikmin 3's Garden of Hope. There are several additional layers that can be added on top in various conditions.
The [[Blossoming Arcadia]]'s theme is quite calming and peaceful. Mostly in a slow triple meter, this piece hangs around F major and features lush strings above bouncy mallet percussion, with flutes playing a simple supportive ostinato between the two.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Serene Shoes
|name = Serene Shores
|link =
|header = y
|header = y
}}
}}
The music of the [[Serene Shoes]] uses lots of space and is more textural rather than melodic. It plays in a moderate 12/8 time with what sounds like a shekere accenting the second beat of every measure. There are several additional layers that can be added on top in various conditions.
The music of the [[Serene Shores]] uses lots of space and is more textural rather than melodic; pedal steel guitar swells make up one of these textures. It plays in a moderate 12/8 time, with a shekere accenting the second beat of every measure.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Hero's Hideaway
|name = Hero's Hideaway
|link = https://www.youtube.com/watch?v=w2yhWoQ3650
|link = https://www.youtube.com/watch?v=1MBDgvNShU8
|link =
|header = y
|header = y
}}
}}
[[Hero's Hideaway]]'s theme is very lively, with various piano notes, pots and pans clanging, and an accordion, some of which are repeated for a while. There are several additional layers that can be added on top in various conditions, like when battling [[Moss]].
[[Hero's Hideaway]]'s theme is very lively, with various piano notes, pots and pans clanging, and an accordion, some of which are repeated for a while. Being noticed by and battling [[Moss]] will add some additional layers to the music.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Giant's Hearth
|name = Giant's Hearth
|link = https://www.youtube.com/watch?v=iTsk1Y2wOSs&list=PLVk7-4qy_GtSw2l41UPWNs-pjNsmuFsJU&index=7
|link = https://www.youtube.com/watch?v=iTsk1Y2wOSs
|header = y
|header = y
}}
}}
The music of the [[Giant's Hearth]] theme consists of a guitar, sounding like a western desert theme. There are several additional layers that can be added on top in various conditions.
The music of the [[Giant's Hearth]] makes strong use of acoustic guitar. The presence of slide guitar particularly is reminiscent of {{w|Country music|Southern country music}}, further accented by the outdoor fire pit and camp equipment.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Primordial Thicket
|name = Primordial Thicket
|link = https://www.youtube.com/watch?v=iTsk1Y2wOSs&list=PLVk7-4qy_GtSw2l41UPWNs-pjNsmuFsJU&index=7
|link = https://www.youtube.com/watch?v=uGlgkGSPFf0
|header = y
|header = y
}}
}}
The theme of the [[Primordial Thicket]] combines low woodwind sounds with both pitched and non-pitched percussion to drive motion forward. A bright-sounding aerophone carries the tune above the other instruments. There are several additional layers that can be added on top in various conditions. [[The Forest Navel]] theme can be heard in this area as they contain similar attributes, such as the [[Puffstool]] and [[Baldy Long Legs]] returning as the bosses of the Primordial Thicket (however the [[Baldy Long Legs]] is a replacement for the [[Beady Long Legs]] of [[The Forest Navel]]), the environment is also similar between the areas as the both have mushrooms, but the mushrooms of the [[Primordial Thicket]] do not glow during night expeditions like the ones in [[The Forest Navel]] and are present because of the [[Startle Spore]]'s in the area.
The theme of the [[Primordial Thicket]] combines low woodwind sounds with both pitched and non-pitched percussion to drive motion forward. A bright-sounding aerophone carries the tune above the other instruments.
 
{{clear}}
 
==Caves==


{{clear}}
{{Clear}}


==Bosses==
==Bosses==
{{infobox track
{{infobox track
|name = Olimar's boss battle
|name = Boss battle (Olimar)
|link = https://www.youtube.com/watch?v=prX9EPE04vQ
|link = https://www.youtube.com/watch?v=prX9EPE04vQ
|header = y
|header = y
}}
}}
This theme can be heard when battling any of the bosses during Olimar's Shipwreck Tale and is first heard when fighting the [[Porquillion]] at the top of the [[Hero's Hideaway]] with [[Olimar]] at the start of the game. Just like the [[Music in Pikmin 3#Mid-bosses|mid-boss theme from ''Pikmin 3'']], this track is a new arrangement on the [[Music in Pikmin 2#Common boss battle|boss battle theme from ''Pikmin 2'']]. The cues remain the relatively similar from Pikmin 3 to Pikmin 4, however more research must be done.
This boss theme is heard when battling any boss as [[Olimar]], such as during the tutorial, or during Olimar's Shipwreck Tale. This is the same song used for [[Music in Pikmin 3#Mid-bosses|mid-bosses]] in {{P3}}, itself a rendition of the one used for [[Music in Pikmin 2#Common boss battle|most bosses]] in {{P2}}.
 
{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Area boss battle
|name = Boss battle (drumline)
|link = https://www.youtube.com/watch?v=9_GwNgYfny4
|link = https://www.youtube.com/watch?v=LxzJOCP_XR4
|header = y
|header = y
}}
}}
So far, this theme has only been heard when battling the Porquillion at the top of Sun-Speckled Terrace. This theme features a fast collection of drum-like sounds, seemingly from classic Japanese percussion instruments, with a bell-like melody playing in the background at some point. It comes with a "boss defeated" cue when the health of the creature reaches zero. It is unknown if this track is featured anywhere else in the game. (You can hear the music during the battle)
A boss battle theme often used for bosses found aboveground. This song is actually a drumline; it makes use of various percussion instruments from a marching band, and it is organized precisely like one, with chromatic instruments being totally absent in the main mix. When the boss is defeated, a "boss defeated" cue plays.
 
Each type of boss will also add its own instrument to the music that is characteristic of the creature. The [[Porquillion]], for example, adds a {{w|thumb piano}} to the music.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Area boss battle (Drumline Cadence)
|name = Boss battle (cave)
|link = https://www.youtube.com/watch?v=g1N12cPx6eM
|link =  
|header = y
|header = y
}}
}}
So far, this theme has only been heard when battling a mini-boss (Like the Snagret). This theme features a fast collection of drum-like sounds, seemingly from classic Japanese percussion instruments, with certain music playing in the background matching the setting of where you battle. It comes with a "boss defeated" cue when the health of the creature reaches zero.
A boss battle theme often used for bosses found in [[caves]]. This theme is played on African percussion instruments. Like the previous boss theme, each type of boss will add its own instrument to the music.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Cave boss battle
|name = Groovy Long Legs battle
|link =  
|link = https://www.youtube.com/watch?v=nu8S0ufZgf8
|header = y
|header = y
}}
}}
So far, this theme has only been heard when battling the [[Tusked Blowhog]] at the last sublevel of [[Hectic Hollows]]. It is played by several bongos and deep-sounding drum instruments. It also plays a "boss defeated" cue when the enemy is defeated. It is unknown if this track is featured anywhere else in the game.
This theme can be heard when battling the [[Groovy Long Legs]] at the last sublevel of [[Below-Grade Discotheque]]. It is played by techno noises and an air-horn. It also plays a "boss defeated" cue when the enemy is defeated. Uniquely, it is the only boss theme that plays when engaging a boss in the [[Piklopedia (Pikmin 4)|Piklopedia]], supplementing the idea that the Groovy Long Legs ''itself'' is producing the music.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Groovy Long Legs Theme
|name = Tough Enemy (Crusted Rumpup)
|link = https://www.youtube.com/watch?v=nu8S0ufZgf8
|link = https://www.youtube.com/watch?v=Rl41GA0f4VI
|header = y
|header = y
}}
}}
This theme can be heard when battling the [[Groovy Long Legs]] at the last sublevel of [[Below-Grade Discotheque]]. It is played by techno noises and an air-horn. It also plays a "boss defeated" cue when the enemy is defeated. There are several additional layers that can be added on top in various conditions. Uniquely, it is the only boss theme that plays when engaging a boss in the Piklopedia, lending credence to the theory that it is being played by the Groovy Long Legs itself.  
This theme is heard when you battle against the [[Crusted Rumpup]] in [[Serene Shores]].It made up of the boss music drumline, and a different instrument, presumably a musical bow.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Giant Breadbug Theme
|name = Giant Breadbug battle
|link = https://www.youtube.com/watch?v=V0B_2Y0-VH0
|header = y
|header = y
|composer = Kazumi Totaka
}}
}}
So far, this theme can only be heard when battling the [[Giant Breadbug]] at the last sublevel of [[Plunder Palace]] and is a remixed version of its theme from ''Pikmin 2''. It is played by distorted music and something that sounds like the Giant Breadbug. It also stops playing after the 2 bosses are defeated unlike in ''Pikmin 2'' whereas it keeps playing even if the Giant Breadbug has been defeated.
This theme can only be heard when battling the two [[Giant Breadbugs]] on the last sublevel of [[Plunder Palace]]. It is identical to [[Music in Pikmin 2#Giant Breadbug|the theme heard in ''Pikmin 2'']]. Unlike in that game however, this theme will stop playing after both of the Giant Breadbugs have been defeated.
{{See also|Music in Pikmin 2#Giant Breadbug}}


{{clear}}
{{clear}}


=== Waterwraith ===
=== Waterwraith ===
{{See also|Music in Pikmin 2#Waterwraith}}
As in its appearance in ''Pikmin 2'', the [[Waterwraith]] has a unique dynamic boss theme. All cues are reorchestrated versions of the ones present in ''Pikmin 2'', except the vulnerable theme, which has been replaced with a more abstract theme.
As in its appearance in ''Pikmin 2'', the [[Waterwraith]] has a unique dynamic boss theme. All cues are remixed versions of the ones present in ''Pikmin 2'' except the vulnerable theme, which has been replaced with a more abstract theme.


{{infobox track
{{infobox track
|name = Waterwraith appears
|name = Waterwraith appears
|link = https://www.youtube.com/watch?v=j1IAyioAzCs (At 00:06)
|link = https://youtu.be/X2QhOjwh544
|header = y
|header = y
|composer = Kazumi Totaka
}}
}}
A remixed version of the theme in ''Pikmin 2''. Heard when the Waterwraith first appears in the story mode of ''Pikmin 4'', played in the background of an introductory cutscene. Like ''Pikmin 2'', the cutscene begins with the normal ''Pikmin 2'' boss battle intro, but then lapses into a looping music bed as Collin warns of the Waterwraith's threat. This bed contains echoing textures of dissonant marimba, percussive underpinnings from a gong and bell, and most importantly, atonal drones from a double bass {{w|Double bass#C extension|with extension}}. The combined effect sounds quite alien, like the mood set by the Waterwraith.
Heard when the Waterwraith first appears in the story mode of ''Pikmin 4'', in the background of an introductory cutscene. Like ''Pikmin 2'', the cutscene begins with the normal ''Pikmin 2'' boss battle intro, but then lapses into a looping music bed as [[Collin]] warns of the Waterwraith's threat. This bed contains echoing textures of dissonant marimba, percussive underpinnings from a gong and bell, and most importantly, atonal drones from a double bass {{w|Double bass#C extension|with extension}}. The combined effect sounds quite alien, like the mood set by the Waterwraith.


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{{infobox track
{{infobox track
|name = Waterwraith attacks
|name = Waterwraith attacks
|link = https://www.youtube.com/watch?v=j1IAyioAzCs (At 00:40)
|link = https://youtu.be/0OnH5vKG4_0
|header = y
|header = y
|composer = Kazumi Totaka
}}
}}
A remixed version of the theme in ''Pikmin 2''. When the Waterwraith appears in the [[Engulfed Castle]] on sublevels 1-4, the music changes drastically. In 5/4 time signature and including a full string section and brass stabs, the soundtrack is reminiscent of thriller soundtracks with #9 chords and tri-tones in the bass. The music now conveys a great intensity and sense of urgency, and is not dynamic since there is no way to attack the Waterwraith at that time.
When the Waterwraith appears in the [[Engulfed Castle]] on sublevels 1-4, the music changes drastically. In 5/4 time signature and including a full string section and brass stabs, the soundtrack is reminiscent of thriller soundtracks with #9 chords and tri-tones in the bass. The music now conveys a great intensity and sense of urgency, and is not dynamic since there is no way to attack the Waterwraith at this time.


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{{infobox track
{{infobox track
|name      = Waterwraith vulnerable
|name      = Waterwraith vulnerable
|altname  =
|link      = https://www.youtube.com/watch?v=-H5gQ8lL12w
|link      = https://www.youtube.com/watch?v=-H5gQ8lL12w
|composer  =
|header = y
|header = y
}}
}}
 
A new theme that replaces the vulnerable theme heard in ''Pikmin 2''. When the Waterwraith appears on the Engulfed Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, the music suddenly shifts to an abstract theme with crotales signaling that the threat of this boss has been nullified. Further attacking the Waterwraith will add various latin percussion instruments to the music.
A new theme that replaces the vulnerable theme heard in ''Pikmin 2''. When the Waterwraith appears on the Engulfed Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, the music suddenly shifts to an abstract theme with chimes signaling that the threat of this boss has been nullified. The theme seems to slightly reference the [[Plasm Wraith]]'s theme from ''Pikmin 3''.


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{{infobox track
{{infobox track
|name = Final Boss Theme
|name = Ancient Sirehound (first phase)
|link = https://www.youtube.com/watch?v=j76dQ6lGNK8
|link = https://www.youtube.com/watch?v=j76dQ6lGNK8
|header = y
|header = y
}}
}}
So far, this theme has only been heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and intensely graduates the farther you are in the battle. It also plays a "boss defeated" cue when the enemy is defeated.
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and intensely graduates the farther you are in the battle.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Final Boss Theme (Ice Phase)
|name = Ancient Sirehound (ice phase)
|link =
|header = y
|header = y
}}
}}
So far, this theme has only been heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and adds onto the first phase.
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]].


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Final Boss Theme (Electricity Phase)
|name = Ancient Sirehound (electricity phase)
|link =
|header = y
|header = y
}}
}}
So far, this theme has only been heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and adds onto the second phase.
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]].


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Final Boss Theme (Fire Phase)
|name = Ancient Sirehound (fire phase)
|link =
|header = y
|header = y
}}
}}
So far, this theme has only been heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and adds onto the third phase.
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]].


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{{clear}}


{{infobox track
{{infobox track
|name = Final Boss Theme (Gloom Phase)
|name = Ancient Sirehound (gloom phase)
|link =
|header = y
|header = y
}}
}}
So far, this theme has only been heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and adds onto the fourth phase.
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]].


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Final Boss Theme (Vulnerable)
|name = Final battle (vulnerable)
|link =
|header = y
|header = y
}}
}}
So far, this theme has only been heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar, drums, a xylophone and intensely graduates the farther you are in the battle.
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar, drums, a xylophone and intensely graduates the farther you are in the battle.


==Olimar's Shipwreck Tale==
==Olimar's Shipwreck Tale==
In general, the area themes in the prologue assume an energetic style compared to the quieter tracks used in the main game. This change in music contributes to a greater degree of urgency in the mode, where Olimar has little time for leisurely exploration during the fifteen days he has to collect his lost [[ship part]]s.
{{Infobox track
|name = Sun-Speckled Terrace (Olimar's Shipwreck Tale)
|internal=748301629.wem
|link = https://youtu.be/Rt0KjHZlfhE
|links = https://youtu.be/51nShwgQWhs
|header = y
}}
The theme for the [[Sun-Speckled Terrace]] is reminiscent of [[The Impact Site]]'s main theme from ''Pikmin'' however it still primarily uses the same instruments of the [[#Sun-Speckled Terrace|story mode theme]] for this area.
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{{Infobox track
|name = Blossoming Arcadia (Olimar's Shipwreck Tale)
|internal = 763938080.wem
|link = https://youtu.be/tpN2DXo6K30
|links = https://youtu.be/d3-vB8JqjTk
|header = y
}}
The theme for [[Blossoming Arcadia]] is reminiscent of [[The Forest of Hope]]'s main theme from ''Pikmin''.
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{{Infobox track
|name = Serene Shores (Olimar's Shipwreck Tale)
|internal = 349004147.wem
|link = https://youtu.be/cxwZw9iEvDU
|links = https://youtu.be/zNu3_M9vkb8
|header = y
}}
The theme for the [[Serene Shores]] is reminiscent of [[The Distant Spring]]'s main theme from ''Pikmin'', using similar instruments to play similar parts from [[The Distant Spring]] in combination with the [[#Serene Shores|story mode theme]], as if both tracks are being mixed together.
{{clear}}
{{infobox track
{{infobox track
|name = Hero's Hideaway (Olimar)
|name = Hero's Hideaway (Olimar's Shipwreck Tale)
|link = https://www.youtube.com/watch?v=cVphsGNDMmM
|link = https://youtu.be/cVphsGNDMmM
|links = https://youtu.be/XqnxtNwvgPE
|internal = 988716588.wem
|header = y
|header = y
}}
}}
This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with [[Captain Olimar]].
This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with Captain Olimar. Unlike the other area themes, its melody does not clearly resemble any track from ''Pikmin''.
 
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==Dandori Challenges==
 
{{Infobox track
|name = Dandori Challenge 1
|header = y
}}
Plays in [[Dandori Day Care]], [[Test Tubs]], [[Ice-Cross Course]], [[Hefty Haulway]], and [[Oasis of Order]].
 
{{Infobox track
|name = Dandori Challenge 2
|header = y
}}
Plays in [[Hotshock Canyon]], [[Rockaway Cellars]], [[Aerial Incinerator]], [[Strategic Freezeway]], [[Planning Pools]], [[Toggle Training]], and [[Cliff-Hanger's Hold]].
 
{{Clear}}
 
{{Infobox track
|name = Trial of the Sage Leaf
|link = https://youtube.com/watch?v=IZ2_v7UFHvU
|header = y
}}
Plays in all ten stories of the [[Trial of the Sage Leaf]]. This theme departs in style from both typical cave music and other Dandori Challenge songs, with a fast pace and heavy use of electronic and percussive instruments. It samples some parts of the cave tracks however.
 
{{Clear}}
 
==Dandori Battles==
{{Infobox track
|name = Dandori Battle 1 (toys)
|link = https://youtu.be/zJLMPMAlD0M
|header = y
}}
Plays in [[Trial Run]], [[Battle in a Box]], and [[Final Battle]], all of which are set in toybox-like environments.
 
{{Infobox track
|name = Dandori Battle 2 (sand)
|link = https://youtu.be/ejZoTySmzL0
|header = y
}}
Plays in [[Dandori Castle]], [[Hot Sandy Duel]] and, in Dandori Battle mode, [[Leafy Showdown]]. All of these stages have a sandy aesthetic.
 
{{Infobox track
|name = Leafy Showdown
|link = https://youtu.be/qQ4kjvpMO_8
|header = y
}}
Plays in [[Leafy Showdown]] in Story Mode only. This track incorporates the melody from [[The Final Trial]]'s theme.
 
{{Clear}}
 
== Enemy mixes ==
{{stub|section=y}}
Whenever the player is near an enemy in the main story, that enemy will add a new layer of instruments to the music. However, there is not one singular enemy mix per song; rather, there is a unique enemy mix tied to every single type of enemy in the game. The instruments that are added are often characteristic of the creature they are associated with, and some few enemies may also have several different enemy mixes, depending on the enemy's current state.
 
{|class="wikitable sortable"
!Icon
!Name
!Description
|-
|style="text-align:center"|{{icon|Anode Beetle|v=P4||48px}}
|[[Anode Beetle]]
|A percussive, chirp-like synthesizer and a stylophone-like sound are added when nearby.
|-
|style="text-align:center"|{{icon|Anode Dweevil|v=P4||48px}}
|[[Anode Dweevil]]
|A shaker and singing Tesla coil are added when nearby.
|-
|style="text-align:center"|{{icon|Breadbug|v=P4||48px}}
|[[Breadbug]]
|The [[Music in Pikmin 2#Giant Breadbug|Giant Breadbug theme's]] combat mix from ''Pikmin 2'' is added when nearby. The melody of that song is also referenced on an additional synthesizer with quick portamento.
|-
|style="text-align:center"|{{icon|Doodlebug|v=P4||48px}}
|[[Doodlebug]]
|A pulsating, buzzing synthesizer and xylophone are added, while a comical, high-pitched sawtooth synthesizer plays the sound of the Doodlebug's flatulence.
|-
|style="text-align:center"|{{icon|Honeywisp|v=P4||48px}}
|[[Honeywisp]]
|Two synthesizers resembling a bell tree and an oscillating flute are added, mimicking the floating Honeywisp.
|-
|style="text-align:center"|{{icon|Iridescent Flint Beetle|v=P4||48px}}
|[[Iridescent Flint Beetle]]
|A glass marimba and a resonating synthesizer with a very quick release time are added, playing rapid sequences of random notes from the pentatonic F major scale.
|-
|style="text-align:center"|{{icon|Iridescent Glint Beetle|v=P4||48px}}
|[[Iridescent Glint Beetle]]
|Identical to the Iridescent Flint Beetle's enemy mix, but the the release time of the synthesizer has been lengthened.
|}


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==Trivia==
==Trivia==
*The Pikmin in the group may randomly sing either a long theme without a distinguishing melody, or a short theme with a distinguishable melody. Among the short themes with melody, the Pikmin can sing themes from areas from past games. So far, the Pikmin have been spotted singing the [[Awakening Wood]], [[Perplexing Pool]], and [[Waterwraith]] battle themes from {{P2}} and the [[Garden of Hope]] theme from {{P3}}, plus a theme with a melody that doesn't seem to align with any previous area theme. In overworld areas, Pikmin can seemingly sing a short tune while there are uncollected treasures in the area, though it is unknown if they can sing long tunes. Inside of caves, Pikmin seemingly can only sing long tunes if there is still uncollected treasure in the current sublevel, and then only sing short tunes after all of the treasure has been collected from the sublevel. It is yet unknown how many Pikmin are required to be in the group for them to sing something.
*When the player is walking with Pikmin alone or while riding on [[Oatchi]], they may sing a short song. These songs include the brief passages from the [[Awakening Wood]], the [[Garden of Hope]], the [[Waterwraith]]'s chase theme, the [[Leafy Showdown]] theme, the six note leitmotif of [[Pikmin 2]]'s title screen, and a new unique song.


*When there are no more days remaining in [[Olimar's Shipwreck Tale]], the main area themes speed up and their respective sunset themes are slowed down.
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==See also==
== See also ==
*[[Music in Pikmin|Music in ''Pikmin'']]
*[[Music in Pikmin]]
*[[Music in Pikmin 2|Music in ''Pikmin 2'']]
*[[Music in Pikmin 2]]
*[[Music in Pikmin 3|Music in ''Pikmin 3'']]
 
{{music}}
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