Anode Dweevil: Difference between revisions
no edit summary
No edit summary |
|||
Line 5: | Line 5: | ||
'''''Mandarachnia volticula''''' | '''''Mandarachnia volticula''''' | ||
The '''Anode Dweevil''' is | The '''Anode Dweevil''' is an enemy in the Pikmin 2 game. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks that will immediately electrocute and kill your Pikmin without a chance to save them, thus making it one of the most dangerous Dweevils. It also picks up dead foes and treasures, which is common to all Dweevils. This suitably makes [[Yellow Pikmin]] the best choice in battle. Also, since [[Purple Pikmin]] can stun any small Dweevil, they will also work well, but take great care. | ||
== Olimar's Notes == | == Olimar's Notes == | ||
Line 26: | Line 26: | ||
Attack it with yellows. If you don't have Yellow Pikmin, it's probably better to kill it with your captains. Purples also work as they have a hundred percent chance of stunning any small Dweevil. | Attack it with yellows. If you don't have Yellow Pikmin, it's probably better to kill it with your captains. Purples also work as they have a hundred percent chance of stunning any small Dweevil. | ||
====Captains==== | ====Captains==== | ||
Run up to it and attack it until you see it glowing, if you have the [[Dream Material]], keep attacking | Run up to it and attack it until you see it glowing, if you have the [[Dream Material]], keep attacking. If not, run away before it attacks, then run back when the electricity stops and repeat the assault. | ||
[[Category:Dweevils]] | [[Category:Dweevils]] |