|Appears in||Pikmin 2|
|Scientific name||Mandarachnia volticula|
|Caves||Shower Room, Submerged Castle, Hole of Heroes, Dream Den|
|Challenge Mode levels||Cryptic Cavern, Dweevil Nest, Cave of Pain, Bully Den|
|2-Player Battle levels||None|
The Anode Dweevil (キショイグモ?, lit.: "Yellow Carrying Spider") is an enemy in Pikmin 2. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks. This electrical discharge will immediately electrocute and kill attacking Pikmin without a chance to save them, thus making it one of the most dangerous Dweevils. This suitably makes Yellow Pikmin the best choice in battle. Since Purple Pikmin can stun any small Dweevil, they will also work well; however, this is a very risky strategy. Anode Dweevils also pick up dead foes and treasures, which is common to all Dweevils.
|3||6||5[note 1]||× 2||150||No|
- ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.
Nintendo Player's Guide
"The most dangerous of the Dweevils attacks by surrounding itself with electricity. If any non-yellow Pikmin are hit by the creature's sparks, they'll be fried instantly. Unless you have no other options, use yellows exclusively to fight the evil Dweevils."
Anode Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing lethal electricity below it. Anode Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a leader.
When a treasure or a corpse of another creature is nearby, an Anode Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
The following article or section contains guides.
It's safest to attack Anode Dweevils with Yellow Pikmin. If Yellows are not available, it's better to kill it with leaders, especially if you have the Anti-Electrifier. Purples also work, as they have a one-hundred percent chance of stunning any small Dweevil; however, due to electricity's instant lethality, this is a riskier strategy, and if you only have a few purples with you, it's best not to attempt it.
If you choose to use a leader to defeat one, run up to it and attack it until it starts glowing. If the Dream Material has already been acquired, keep attacking. If not, run away before it attacks, then run back when the electricity stops and continue the assault.
|Pikmin 2 technical information (?)|
|Global properties (List)|
|s001||wallReflection||Unknown (wall bounce speed multiplier?)||0.5|
|s004||bounceFactor||Unknown (bounce when it hits the ground?)||0.3|
|fp01||マップとの当り||Unknown (related to slopes)||30|
|fp02||ダメージスケールXZ||Horizontal damage scale||0.1|
|fp03||ダメージスケールY||Vertical damage scale||0.1|
|fp04||ダメージフレーム||Damage scale duration||0.5|
|fp14||探索距離||Unknown (exploration radius?)||300|
|fp15||探索角度||Unknown (exploration angle?)||90|
|fp16||振り払い率||Successful shake rate||1|
|fp20||攻撃可能範囲||Unknown (shock attack max range?)||25|
|fp21||攻撃可能角度||Unknown (shock attack max angle?)||25|
|fp22||攻撃ヒット範囲||Unknown (attack hit range?)||60|
|fp23||攻撃ヒット角度||Unknown (attack hit angle?)||0|
|fp25||視界高||Unknown (height visibility?)||50|
|fp26||探索高||Unknown (exploration height?)||50|
|fp27||ライフの高さ||HP wheel height||75|
|fp29||警戒時間||Unknown (warning time?)||15|
|fp33||マップとのあたりポリゴンの選定||Collision processing radius||25|
|fp34||ピクミンとのあたり||Pikmin damage radius||5|
|fp36||ヒップドロップダメージ||Purple Pikmin drop damage||50|
|fp37||地震気絶確立||Purple Pikmin stun chance||1 (100%)|
|fp38||地震気絶時間||Purple Pikmin stun time||5|
|ip01||振り払い打撃Ａ||Shake mode 1 – hit count||6|
|ip02||振り払い張付１||Shake mode 1 – Pikmin requirement||5|
|ip03||振り払い打撃Ｂ||Shake mode 2 – hit count||12|
|ip04||振り払い張付２||Shake mode 2 – Pikmin requirement||10|
|ip05||振り払い打撃Ｃ||Shake mode 3 – hit count||17|
|ip06||振り払い張付３||Shake mode 3 – Pikmin requirement||20|
|ip07||振り払い打撃Ｄ||Shake mode 4 – hit count||22|
|fp01||オタカラライフ||Damage needed until treasure detach||80|
|fp10||ノーマルアタック||Unknown (normal attack?)||1|
|fp11||オタカラアタック||Unknown (treasure attack?)||1.25|
|fp21||オタカラキャッチ||Unknown (treasure catch?)||2.5|
- Size: Leg span: 54mm, as per the e-card
- Pikmin 2 Piklopedia number: #38
- See more: Dweevil family#Naming.
- Common name: Anode Dweevil. An "anode" is the negative terminal of a voltaic battery. Hence, the word refers to the dweevil's electric nature.
- Japanese nickname: キショイグモ?. It means "Yellow Carrier Spider", referring to the fact that it carries things on its back, and is the only yellow small dweevil.
- Japanese name: セオイカナエグモ?, lit.: "Carrying Ding Spider". It is shared with the Fiery, Caustic, Munge and Volatile Dweevils.
- Scientific name: Mandarachnia volticula. Volticula refers to "volt", a measurement of electric potential.
- Internal names: Internally, the anode dweevil is identified as
elecis short for "electric", or "electricity", and
- Prerelease: None.
Names in other languages
Ki Shoi Gumo
|Yellow Carrying Spider|
|French||Araknéak Electrique||Electric Dweevil|
|Spanish (NoA)||Electroaraña||Portmanteau of "electro" and "araña" (spider)|
The creature's e-card, #41.
- On the title screen's "Spring" theme, one can see some Anode Dweevils scurry along the tree as the camera moves to the ground. These Dweevils, however, have yellow feelers, as opposed to the regular in-game Dweevils' red feelers.
- In Super Smash Bros. Brawl, Anode Dweevils are mentioned in the description for the Yellow Pikmin Trophy.