Anode Dweevil
The Anode Dweevil (キショイグモ?, lit.: "Yellow Carrier Spider") is an enemy in Pikmin 2. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks. This electrical discharge will immediately electrocute and kill attacking Pikmin without a chance to save them, thus making it one of the most dangerous Dweevils. This suitably makes Yellow Pikmin the best choice in battle. Since Purple Pikmin can stun any small Dweevil, they will also work well; however, this is a very risky strategy. Anode Dweevils also pick up dead foes and treasures, which is common to all Dweevils. ContentsStats[edit]
NotesOlimar's notes
“Members of the dweevil family are known for carrying objects of astounding size on their backs and mimicking them. The anode dweevil is one species in this family. They seem to have no particular preference for which objects they carry on their backs, as they will carry anything they can lift. They boast an internal organ that generates electrical charges, which the anode dweevil releases when it senses danger.” Louie's notes
“Raw anode dweevil makes for an unforgettable sushi treat, but if it is not prepared by an expert hand with exacting precision, consumption could result in a jolting electrical explosion of apocalyptic proportion.”
Nintendo Player's Guide[edit]"The most dangerous of the Dweevils attacks by surrounding itself with electricity. If any non-yellow Pikmin are hit by the creature's sparks, they'll be fried instantly. Unless you have no other options, use yellows exclusively to fight the evil Dweevils." Behavior[edit]Anode Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing lethal electricity below it. Anode Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a leader. When a treasure or a corpse of another creature is nearby, an Anode Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away. Strategy[edit]
It's safest to attack Anode Dweevils with Yellow Pikmin. If Yellows are not available, it's better to kill it with leaders, especially if you have the Anti-Electrifier. Purples also work, as they have a one-hundred percent chance of stunning any small Dweevil; however, due to electricity's instant lethality, this is a riskier strategy, and if you only have a few purples with you, it's best not to attempt it. If you choose to use a leader to defeat one, run up to it and attack it until it starts glowing. If the Dream Material has already been acquired, keep attacking. If not, run away before it attacks, then run back when the electricity stops and continue the assault. Technical information[edit]
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Naming[edit]
An "anode" is the negative terminal of a voltaic battery. Hence, the word refers to the dweevil's electric nature. In Japan, it is known as キショイグモ?, which means "Yellow Carrier Spider", referring to the fact that it carries things on its back, and is the only yellow small dweevil. Its scientific name is Mandarachnia volticula; volticula refers to "volt", a measurement of electric potential. Internally, the anode dweevil is identified as Names in other languages[edit]
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