Waterwraith: Difference between revisions

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{{featured|24th March 2010}}
{{Infobox enemy
{{Infobox enemy
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==Strategy==
==Strategy==
[[Image:Waterwraith - Valley of Repose.jpg|thumb|left|In the Valley of Repose]]
[[Image:Waterwraith - Valley of Repose.jpg|thumb|left|In the Valley of Repose]]
 
When encountered, the beast falls from the sky and moves around on its stone 'rollers'. It will chase Olimar and any Pikmin nearby, with greater focus on crushing the active Captain. It is invincible to any Pikmin assault, even if [[ultra-bitter spray|petrified]], except that of [[Purple Pikmin]]. When a Purple lands on or near the Waterwraith in a fashion that would stun any other beast, it turns a deep shade of purple not dissimilar to that of the Pikmin that cause this state to come about. Like this, it is vulnerable to '''all''' Pikmin attacks. When the Wraith's health has been fully depleted, the rollers crumble and the Waterwraith will scoot all around the cave, no longer a threat to your Pikmin. Attack with more purples and then you can easily attack it with other Pikmin. When defeated, it will vanish into nothing, and you will be troubled no more. It drops the [[Professional Noisemaker]], a useful addition to the [[Exploration Kit]] the first time you beat it in the [[Submerged Castle]].
 
When encountered, the beast falls from the sky and moves around on its stone 'rollers'. It will chase Olimar and any Pikmin nearby, with greater focus on crushing the active Captain. Although Pikmin 2 is a +3 game, the Waterwraith can be pretty scary for the 3 year old kids. Appearing randomly and changing the music instantly to a more chasing-like theme. It is invincible to any Pikmin assault, even if [[ultra-bitter spray|petrified]], except that of [[Purple Pikmin]]. When a Purple lands on or near the Waterwraith in a fashion that would stun any other beast, it turns a deep shade of purple not dissimilar to that of the Pikmin that cause this state to come about. Like this, it is vulnerable to '''all''' Pikmin attacks. When the Wraith's health has been fully depleted, the rollers crumble and the Waterwraith will scoot all around the cave, no longer a threat to your Pikmin. Attack with more purples and then you can easily attack it with other Pikmin. When defeated, it will vanish into nothing, and you will be troubled no more. It drops the [[Professional Noisemaker]], a useful addition to the [[Exploration Kit]] the first time you beat it in the [[Submerged Castle]].


[[Image:Waterwraith2.jpg|thumb|220px|A Waterwraith (rear)]]
[[Image:Waterwraith2.jpg|thumb|220px|A Waterwraith (rear)]]


Strangely, petrifying the Waterwraith makes it less vulnerable to Purple Pikmin, in which case the Pikmin must be thrown in a perfect arch for enough impact to make the creature susceptible to attack. In other words, Purples make a certain "squashing" sound when they hit an enemy or a plant; when this sound is performed, a creature may also be stunned. These effects can only occur when the Purples have a straight fall downward after their throw (the distance in which they fall vertically is irrelevant, as long as it exists). Finally, when all these circumstances are achieved, the Waterwraith may gain damage; this will not happen when Purples are thrown on it without the drop. It is possible to kill the Waterwraith using only the captain. The way to do this is bring to the arena one purple pikmin and when it appears throw the purple pikmin at it ensuring the "squashing" sound on it or just toss it near it. When in its physical state throw the purple pikmin out of range and punch the Waterwraith! Repeat this until the Waterwraith is no more.
Strangely, petrifying the Waterwraith makes it less vulnerable to Purple Pikmin, in which case the Pikmin must be thrown in a perfect arch for enough impact to make the creature susceptible to attack. In other words, Purples make a certain "squashing" sound when they hit an enemy or a plant; when this sound is performed, a creature may also be stunned. These effects can only occur when the Purples have a straight fall downward after their throw (the distance in which they fall vertically is irrelevant, as long as it exists). Finally, when all these circumstances are achieved, the Waterwraith may gain damage; this will not happen when Purples are thrown on it without the drop.


'''Note''': In the [[Submerged Castle]], you will only be able to get purples on the last sublevel (5) via the [[Violet Candypop Bud]]s.
'''Note''': In the [[Submerged Castle]], you will only be able to get purples on the last sublevel (5) via the [[Violet Candypop Bud]]s.
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The Waterwraith is one of the few enemies in Pikmin 2 which has its own background music, along with the [[Titan Dweevil]] and the [[Giant Breadbug]]. In Sublevels 1-4, when it appears, its own music track plays. When it has no rollers, a different piece of music plays, which has a more positive mood. The best way to defeat it is to get all your Pikmin and the 10 Purples that you got from the Violet Candypop Buds.
The Waterwraith is one of the few enemies in Pikmin 2 which has its own background music, along with the [[Titan Dweevil]] and the [[Giant Breadbug]]. In Sublevels 1-4, when it appears, its own music track plays. When it has no rollers, a different piece of music plays, which has a more positive mood. The best way to defeat it is to get all your Pikmin and the 10 Purples that you got from the Violet Candypop Buds.


Throw a purple on it to make it vulnerable. Now swarm all your Pikmin around the rollers. You should have destroyed the rollers in about 3 seconds. Then just finish it off.


{{Notes|enemy}}
{{Notes|enemy}}
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Then when it wears off, do it again. If your timing is correct you should only petrify it's rollers. The Waterwraith's arms will be stretched backwards grabbing the roller that is in mid air while it sits on the other roller facing the ground, trying to pull back the roller.
Then when it wears off, do it again. If your timing is correct you should only petrify it's rollers. The Waterwraith's arms will be stretched backwards grabbing the roller that is in mid air while it sits on the other roller facing the ground, trying to pull back the roller.


It is possible to defeat the waterwraith while petrified. First, it must be without its rollers, and the player must deplete its health as far as possible. Then, when frozen, if Purple Pikmin are thrown onto it, it should die in that state, shattering and leaving 6-7 pools of nectar and spray of any kind.
It is possible to defeat the waterwraith while petrified. First, it must be without its rollers, and the player must deplete its health as far as possible. Then, when frozen, if Purple Pikmin are thrown onto it, it should die in that state, shattering and leaving 6-7 pools of nectar and spray of any kind.{{#ev:youtube|V_ycRJlLkC4|330|How to petrify a waterraith.}}
 
[[Video:random waterwraith crap|thumb|330px|left|How to petrify a waterraith.]]
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Another glitch will occur. It is likely that this is caused by the Waterwraith's head coming into contact with the [[Research Pod]] after having lost its rollers. The outcome is a change in the way it moves: instead of walking, the creature glides along; and any Pikmin that touch it are thrown out of the way, though unharmed. The amount of health it had previously to the glitch occurring determines whether or not it can be damaged once in this state.
Another glitch will occur. It is likely that this is caused by the Waterwraith's head coming into contact with the [[Research Pod]] after having lost its rollers. The outcome is a change in the way it moves: instead of walking, the creature glides along; and any Pikmin that touch it are thrown out of the way, though unharmed. The amount of health it had previously to the glitch occurring determines whether or not it can be damaged once in this state.
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Another possible glitch is known to happen in the [[Bully Den]]. The cause of this glitch is unknown, but the effects are strange. When both Waterwraith have had their rollers taken away, they will sometimes only frantically run away from Olimar, and will casually walk past Louie and even stop right in front of him, as if they don't even notice him. They can still be attacked, though...
Another possible glitch is known to happen in the [[Bully Den]]. The cause of this glitch is unknown, but the effects are strange. When both Waterwraith have had their rollers taken away, they will sometimes only frantically run away from Olimar, and will casually walk past Louie and even stop right in front of him, as if they don't even notice him. They can still be attacked, though...
A video of this glitch can be viewed [http://www.youtube.com/watch?v=-nyfJIsf3f0&NR=1 here].
A video of this glitch can be viewed [http://www.youtube.com/watch?v=-nyfJIsf3f0&NR=1 here].
{{featured|24th March 2010|23rd September 2010}}
{{Enemies}}
{{Enemies}}
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Pikmin 2 enemies]]
[[Category:Pikmin 2 enemies]]
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