Dream Den: Difference between revisions

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The '''Dream Den''' is a [[cave]] in [[Pikmin 2]], found in the [[Wistful Wild]]. Because it contains what may be regarded as the game's final [[:category:bosses|boss]], it is often the last cave completed. It is located to the far left of the landing site, across the lake and behind a poison [[gate]] there. All of the enemies in the way should be defeated and then [[Blue Pikmin]] should build a [[bridge]] across the water. Destroying the poison gate requires use of [[White Pikmin]]. The cave is one of the game's longest, with 14 [[sublevel]]s, and contains a variety of enemies in large quantities. In addition, many of the sublevels are filled with gas pipes and have sealed exits, so it is imperative that you keep [[White Pikmin]] alive for clearing the way down. The cave design is also relatively varied, with many previously encountered themes showing up here.
The '''Dream Den''' is a [[cave]] in [[Pikmin 2]], found in the [[Wistful Wild]]. Because it contains what may be regarded as the game's final [[:category:bosses|boss]], it is often the last cave completed. It is located to the far left of the landing site, across the lake and behind a poison [[gate]] there. All of the enemies in the way should be defeated and then [[Blue Pikmin]] should build a [[bridge]] across the water. Destroying the poison gate requires use of [[White Pikmin]]. The cave is one of the game's longest, with 14 [[sublevel]]s, and contains a variety of enemies in large quantities. In addition, many of the sublevels are filled with gas pipes and have sealed exits, so it is imperative that you keep [[White Pikmin]] alive for clearing the way down. The cave design is also relatively varied, with many previously encountered themes showing up here.
In this cave, you will get a total of 5965 pokos for all treasures in the NTSC version.
In this cave, you will get a total of 5965 pokos for all treasures in the NTSC version.


{{spoiler}}
{{spoiler}}
The final floor of the Dream Den is the location of [[Louie]]. He is found atop the game's final boss, the [[Titan Dweevil]], and is afterwards collected as a treasure and added to the [[Treasure Hoard]]. He does not replace the [[President]] after having been rescued, however.
The final floor of the Dream Den is the location of [[Louie]]. He is found atop the game's final boss, the [[Titan Dweevil]], and is afterwards collected as a treasure and added to the [[Treasure Hoard]]. He does not replace the [[President]] after having been rescued, however.
{{endspoiler}}
{{endspoiler}}


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== Complete Guide ==
== Complete Guide ==
===Sublevel 1===
===Sublevel 1===
In the first level of the Dream Den, you are surrounded by [[Dwarf Orange Bulborb|Dwarf Orange Bulborbs]]. You will also find two [[Hermit Crawmad|Hermit Crawmads]] as well as two [[Lesser Spotted Jellyfloat|Lesser Spotted Jellyfloats]]. There are also gas pipes. Start by defeating the enemies near your starting area, especially Dwarf Orange Bulborbs that are blocking paths. Defeat the Lesser Spotted Jellyfloats (which may be near your starting area as well) the same way you usually do, but keep in mind that they will digest one Pikmin every thirty seconds. Once the area is clear of any obstructive enemies and gas pipes, take back the [[Disguised Delicacy]], use your Pikmin to destroy the seal on the hole, and continue down to the next sublevel.
In the first level of the Dream Den, you are surrounded by [[Dwarf Orange Bulborb]]s. You will also find two [[Hermit Crawmad]]s as well as two [[Lesser Spotted Jellyfloat]]s. There are also gas pipes. Start by defeating the enemies near your starting area, especially Dwarf Orange Bulborbs that are blocking paths. Defeat the Lesser Spotted Jellyfloats (which may be near your starting area as well) the same way you usually do, but keep in mind that they will digest one Pikmin every thirty seconds. Once the area is clear of any obstructive enemies and gas pipes, take back the [[Disguised Delicacy]], use your Pikmin to destroy the seal on the hole, and continue down to the next sublevel.


===Sublevel 2===
===Sublevel 2===
There is a [[Gatling Groink]] on a raised platform that will start to attack you as soon as the sublevel begins. Hide your Pikmin behind the wall of blocks, and then send one of your captains out. With the captain, either beat up the [[Snow Bulborb|Snow Bulborbs]] and [[Hairy Bulborb]] with your fists or let the Gatling Groink kill them with its projectiles. Once all enemies but the Gatling Groink are killed, take the same captain and position him against the base of the platform the Gatling Groink is standing on. With your other captain, take a group of [[yellow Pikmin]] and, while the Gatling Groink is distracted, go up the slope and attack it from behind. Once it is defeated, make sure to take it back before its life regenerates. Once it is gone, take back the [[Manual Honer]] which was held by the Gatling Groink, and the [[Implement of Toil]], which is usually located somewhere close to the wall of blocks. Once finished, go down the hole to the next sublevel.
There is a [[Gatling Groink]] on a raised platform that will start to attack you as soon as the sublevel begins. Hide your Pikmin behind the wall of blocks, and then send one of your captains out. With the captain, either beat up the [[Snow Bulborb]]s and [[Hairy Bulborb]] with your fists or let the Gatling Groink kill them with its projectiles. Once all enemies but the Gatling Groink are killed, take the same captain and position him against the base of the platform the Gatling Groink is standing on. With your other captain, take a group of [[yellow Pikmin]] and, while the Gatling Groink is distracted, go up the slope and attack it from behind. Once it is defeated, make sure to take it back before its life regenerates. Once it is gone, take back the [[Manual Honer]] which was held by the Gatling Groink, and the [[Implement of Toil]], which is usually located somewhere close to the wall of blocks. Once finished, go down the hole to the next sublevel.


===Sublevel 3===
===Sublevel 3===
This sublevel is filled with falling bomb-rocks, electrical generators, gas pipes, and [[Dwarf Bulbear|Dwarf Bulbears]]. There are also some [[Careening Dirigibug|Careening Dirigibugs]] that throw bomb-rocks. Somewhere in the level, a [[Spotty Bulbear]] will fall from the sky. This creature contains a treasure. You could use Pikmin to defeat it, but there is a much easier strategy you can utilize. First of all, to make it fall, take one or two [[white Pikmin|white flower Pikmin]] and find the place where your treasure radar goes off (it will be near a place where a group of Dwarf Bulbears are looking upwards), and it will drop. The Spotty Bulbear will always take the most direct path to you, even if it means walking off an edge. Try to make it so that a bottomless pit lies between you and the Spotty Bulbear. The Bulbear will try to walk towards you, but fall in the pit instead. Its treasure, the [[Glee Spinner]], will drop right where the Spotty Bulbear was before it fell into the abyss. Take it back, and go down the hole to the next sublevel. As a side note, this strategy also works with fleeing [[Dweevil]]s that are holding treasures by chasing them over the edges.
This sublevel is filled with falling bomb-rocks, electrical generators, gas pipes, and [[Dwarf Bulbear]]s. There are also some [[Careening Dirigibug]]s that throw bomb-rocks. Somewhere in the level, a [[Spotty Bulbear]] will fall from the sky. This creature contains a treasure. You could use Pikmin to defeat it, but there is a much easier strategy you can utilize. First of all, to make it fall, take one or two [[white Pikmin|white flower Pikmin]] and find the place where your treasure radar goes off (it will be near a place where a group of Dwarf Bulbears are looking upwards), and it will drop. The Spotty Bulbear will always take the most direct path to you, even if it means walking off an edge. Try to make it so that a bottomless pit lies between you and the Spotty Bulbear. The Bulbear will try to walk towards you, but fall in the pit instead. Its treasure, the [[Glee Spinner]], will drop right where the Spotty Bulbear was before it fell into the abyss. Take it back, and go down the hole to the next sublevel. As a side note, this strategy also works with fleeing [[Dweevil]]s that are holding treasures by chasing them over the edges.


===Sublevel 4===
===Sublevel 4===
This sublevel is filled with [[Armored Cannon Beetle Larva|Armored Cannon Beetle Larvae]] and [[Anode Beetle|Anode Beetles]]. There are a few strategies you can use to safely get through this level. One is to simply dismiss your Pikmin and take a small group of [[purple Pikmin]] with one of your captains. Use the purples to kill the enemies, but watch out for when the Armored Cannon Beetle Larvae rear back and when the Anode Beetles start to spark. You can also bring [[white Pikmin]] to disable gas pipes on the way. Another method is to dismiss all your Pikmin and just take one or both of your captains out and try to trick the Armored Cannon Beetles into shooting the others of their own species and gas pipes. Once you are done killing the Armored Cannon Beetle Larvae, send in yellows and whites to kill Anode Beetles and disable gas pipes, respectively. After the coast is clear, take back the [[Mirrored Element]] (you may want to follow your Pikmin back, just in case) and continue down. Be careful when using Purple Pikmin to kill the enemies, as when an Anode Beetle is near the edge, your pikmin will sometimes fly off the edge when thrown on to it.
This sublevel is filled with [[Armored Cannon Beetle Larva]]e and [[Anode Beetle]]s. There are a few strategies you can use to safely get through this level. One is to simply dismiss your Pikmin and take a small group of [[purple Pikmin]] with one of your captains. Use the purples to kill the enemies, but watch out for when the Armored Cannon Beetle Larvae rear back and when the Anode Beetles start to spark. You can also bring [[white Pikmin]] to disable gas pipes on the way. Another method is to dismiss all your Pikmin and just take one or both of your captains out and try to trick the Armored Cannon Beetles into shooting the others of their own species and gas pipes. Once you are done killing the Armored Cannon Beetle Larvae, send in yellows and whites to kill Anode Beetles and disable gas pipes, respectively. After the coast is clear, take back the [[Mirrored Element]] (you may want to follow your Pikmin back, just in case) and continue down. Be careful when using Purple Pikmin to kill the enemies, as when an Anode Beetle is near the edge, your pikmin will sometimes fly off the edge when thrown on to it.


===Sublevel 5===
===Sublevel 5===
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===Sublevel 9===
===Sublevel 9===
Sublevel 9 is the only rest level in the Dream Den. Several underground beetles reside here: one [[Iridescent Flint Beetle]], one [[Iridescent Glint Beetle]], and two [[Doodlebug|Doodlebugs]]. Use [[Purple Pikmin|Purple]] to flip them easily with the help of their area-effective throw, or [[White Pikmin]] on the Doodlebugs for the safest approach. The bugs will drop lots of [[nectar]] and sprays. There are no treasures here, so just continue down when you’re ready, or use the geyser if you’re in need of it.
Sublevel 9 is the only rest level in the Dream Den. Several underground beetles reside here: one [[Iridescent Flint Beetle]], one [[Iridescent Glint Beetle]], and two [[Doodlebug]]s. Use [[Purple Pikmin|Purple]] to flip them easily with the help of their area-effective throw, or [[White Pikmin]] on the Doodlebugs for the safest approach. The bugs will drop lots of [[nectar]] and sprays. There are no treasures here, so just continue down when you’re ready, or use the geyser if you’re in need of it.


===Sublevel 10===
===Sublevel 10===
If you need to use Ultra-Bitter Sprays here, go ahead – you probably won’t need them in the final battle. Immediately press X to dismiss your Pikmin (do '''not''' call them with B first) unless there is an enemy on your starting platform. If this happens, you should defeat it first, or simply reset the game and hope for a better layout. With one captain and no Pikmin, go out and find a Gatling Groink as soon as possible. Beat him up with your fists, and make sure to periodically check on the Pikmin because sometimes a [[Lesser Spotted Jellyfloat]] will come over to your starting platform and start eating your Pikmin. Another strategy is to use the Gatling Groink’s projectiles to kill [[Fiery Blowhog]]s, [[Water Dumple]]s, and [[Wollywog]]s; however, this can take a long time, and enemies may have more than enough time to sneak up on your Pikmin. If you have a spare Ultra-Bitter Spray, you can use it on the Gatling Groink when its health is three-fourths gone; if you can defeat it while it is frozen, you won’t have to take the regenerating body back to the ship. The lone treasure, the [[Talisman of Life]], is inside a Lesser Spotted Jellyfloat, usually far away from your starting area; you will probably need to use [[blue Pikmin]] to reach it. Use this opportunity to take care of any Water Dumples, Fiery Blowhogs, and Wollywogs that are in the way. Take back any enemy carcasses you want, and continue down to the next level with poop.
If you need to use Ultra-Bitter Sprays here, go ahead – you probably won’t need them in the final battle. Immediately press X to dismiss your Pikmin (do '''not''' call them with B first) unless there is an enemy on your starting platform. If this happens, you should defeat it first, or simply reset the game and hope for a better layout. With one captain and no Pikmin, go out and find a Gatling Groink as soon as possible. Beat him up with your fists, and make sure to periodically check on the Pikmin because sometimes a [[Lesser Spotted Jellyfloat]] will come over to your starting platform and start eating your Pikmin. Another strategy is to use the Gatling Groink’s projectiles to kill [[Fiery Blowhog]]s, [[Water Dumple]]s, and [[Wollywog]]s; however, this can take a long time, and enemies may have more than enough time to sneak up on your Pikmin. If you have a spare Ultra-Bitter Spray, you can use it on the Gatling Groink when its health is three-fourths gone; if you can defeat it while it is frozen, you won’t have to take the regenerating body back to the ship. The lone treasure, the [[Talisman of Life]], is inside a Lesser Spotted Jellyfloat, usually far away from your starting area; you will probably need to use [[blue Pikmin]] to reach it. Use this opportunity to take care of any Water Dumples, Fiery Blowhogs, and Wollywogs that are in the way. Take back any enemy carcasses you want, and continue down to the next level.


===Sublevel 11===
===Sublevel 11===
This sublevel has both [[Fiery Blowhog|Fiery Blowhogs]] and [[Watery Blowhog|Watery Blowhogs]], some [[Dwarf Bulbear|Dwarf Bulbears]], gas pipes, [[Cloaking Burrow-Nit|Cloaking Burrow-Nits]], a [[Breadbug]], and a [[Bumbling Snitchbug]]. Electric nodes have also been seen on this sublevel, placed in bizarre locations such as on top of a stump. Sometimes the Cloaking Burrow-Nit will be near the gas pipes, so the pipes will be difficult to disable without having your Pikmin eaten. The best way to clear this level is to take all of your Pikmin and just eliminate one threat at a time. One treasure, the [[Boss Stone]], is inside the [[Breadbug]]’s lair – use carcasses of other enemies or [[purple Pikmin]] to defeat it. The other treasure, the [[Yellow Taste Tyrant]], can be anywhere above ground, but usually on a high ledge. Use [[yellow Pikmin]] to get it. Collect your spoils, break the seal on the hole, and go down.
This sublevel has both [[Fiery Blowhog]]s and [[Watery Blowhog]]s, some [[Dwarf Bulbear]]s, gas pipes, [[Cloaking Burrow-Nit]]s, a [[Breadbug]], and a [[Bumbling Snitchbug]]. Electric nodes have also been seen on this sublevel, placed in bizarre locations such as on top of a stump. Sometimes the Cloaking Burrow-Nit will be near the gas pipes, so the pipes will be difficult to disable without having your Pikmin eaten. The best way to clear this level is to take all of your Pikmin and just eliminate one threat at a time. One treasure, the [[Boss Stone]], is inside the [[Breadbug]]’s lair – use carcasses of other enemies or [[purple Pikmin]] to defeat it. The other treasure, the [[Yellow Taste Tyrant]], can be anywhere above ground, but usually on a high ledge. Use [[yellow Pikmin]] to get it. Collect your spoils, break the seal on the hole, and go down.




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===Sublevel 13===
===Sublevel 13===
[[Image:DreamDen-sub13.jpg|thumb|sublevel 13]]
[[Image:DreamDen-sub13.jpg|thumb|sublevel 13]]
This level is small, but a plethora of adult Bulborbs cramps up the level. There are two [[Orange Bulborb|Orange Bulborbs]], two [[Red Bulborb|Red Bulborbs]], and two [[Hairy Bulborb]]s. Inside one of these Bulborbs is a treasure. First, use your treasure gauge to find the Bulborb with the treasure. If that Bulborb is dangerously close to another Bulborb, use an Ultra-Bitter Spray and bombard it with volleys of [[Purple Pikmin]]. If you can, try to freeze both (or all, if there are more than 2) Bulborbs at once to clear this level quicker. Once the Bulborb with the treasure is dead, clear out any Bulborbs in your way with Ultra-Bitter Sprays and/or purple Pikmin, take back the [[Hypnotic Platter]], and continue down to the final level. If you have all of the treasures, leave all of your pikmin with the president, and run to the exit with Olimar, as you don't need to open the way down.
This level is small, but a plethora of adult Bulborbs cramps up the level. There are two [[Orange Bulborb]]s, two [[Red Bulborb]]s, and two [[Hairy Bulborb]]s. Inside one of these Bulborbs is a treasure. First, use your treasure gauge to find the Bulborb with the treasure. If that Bulborb is dangerously close to another Bulborb, use an Ultra-Bitter Spray and bombard it with volleys of [[Purple Pikmin]]. If you can, try to freeze both (or all, if there are more than 2) Bulborbs at once to clear this level quicker. Once the Bulborb with the treasure is dead, clear out any Bulborbs in your way with Ultra-Bitter Sprays and/or purple Pikmin, take back the [[Hypnotic Platter]], and continue down to the final level. If you have all of the treasures, leave all of your pikmin with the president, and run to the exit with Olimar, as you don't need to open the way down.




===Sublevel 14 (Final Floor)===
===Sublevel 14 (Final Floor)===
''If you do not have 30 or more Pikmin left or at least three [[Purple Pikmin]] left, just leave now; you won’t be able to carry most of the treasures back to your ship.'' This is the last sublevel in the cave, and home to the diabolical [[Titan Dweevil]]. It has a sink-like appearance. If you need to regroup, there is a geyser available on this level that you can use to return to the surface without fighting the boss. In fact, there are several strategies that suggest this. You might want to return to the surface and come back with 100 [[Yellow Pikmin]] if you want to be done with this battle quickly. Another suggestion is to bring 30-35 [[red Pikmin]] (because they are stronger) or [[yellow Pikmin]] (because they can be thrown high and hit the Titan Dweevil easier), and 65-70 [[blue Pikmin]] that can just be placed in the alcove throughout the entire fight (so even if they get hit by the Monster Pump, they’ll be OK). For an in-depth guide on how to defeat the Titan Dweevil, go [[Titan Dweevil|here]]. Once it is defeated, take back the [[Monster Pump]], the [[Shock Therapist]], the [[Flare Cannon]], the [[Comedy Bomb]], and the [[King of Bugs]] for a total of 4,010 [[Poko|Pokos]]. Escape via geyser.
''If you do not have 30 or more Pikmin left or at least three [[Purple Pikmin]] left, just leave now; you won’t be able to carry most of the treasures back to your ship.'' This is the last sublevel in the cave, and home to the diabolical [[Titan Dweevil]]. It has a sink-like appearance. If you need to regroup, there is a geyser available on this level that you can use to return to the surface without fighting the boss. In fact, there are several strategies that suggest this. You might want to return to the surface and come back with 100 [[Yellow Pikmin]] if you want to be done with this battle quickly. Another suggestion is to bring 30-35 [[red Pikmin]] (because they are stronger) or [[yellow Pikmin]] (because they can be thrown high and hit the Titan Dweevil easier), and 65-70 [[blue Pikmin]] that can just be placed in the alcove throughout the entire fight (so even if they get hit by the Monster Pump, they’ll be OK). For an in-depth guide on how to defeat the Titan Dweevil, go [[Titan Dweevil|here]]. Once it is defeated, take back the [[Monster Pump]], the [[Shock Therapist]], the [[Flare Cannon]], the [[Comedy Bomb]], and the [[King of Bugs]] for a total of 4,010 [[Poko]]s. Escape via geyser.
{{Caves}}
{{Caves}}