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{{Solution}} | {{Solution}} | ||
{{Infobox cave | {{Infobox cave | ||
|image=Shower Room sublevel 3.jpg | |||
|location=Perplexing Pool | |location=Perplexing Pool | ||
|sublevels=7 | |sublevels=7 | ||
|treasures=14 | |treasures=14 | ||
|hazards={{ | |hazards={{f}} {{w}} {{e}} {{p}} {{r}} {{b}} | ||
|obstacles={{waterbody}} {{wgate}} {{bgate}} | |||
}} | }} | ||
The '''Shower Room''' is a | The '''Shower Room''' is a dungeon found in the [[Perplexing Pool]] [[areas|area]] of [[Pikmin 2]], the [[sublevel]]s of which have mostly the same style as the 2P location [[Tile Lands]]. To access the [[cave]], a [[bridge]] must be built across the lake behind the landing area so that [[Yellow Pikmin]] can cross to destroy the electric [[gate]] there. [[Blue Pikmin|Blues]] are needed next in order to destroy the rock formation covering the cave entrance, allowing Pikmin of other colours to approach it more easily. | ||
It is possible to avoid building the bridge by throwing blues while running to land near the cave and unblock it. This allows yellows to approach the gate without the use of the bridge. It is also possible to enter the cave without destroying that gate via the [[scales glitch]]; other types of Pikmin can be brought in by having the other [[captain]] bring them to the cave area and whistling him with the one behind the gate. | It is possible to avoid building the bridge by throwing blues while running to land near the cave and unblock it. This allows yellows to approach the gate without the use of the bridge. It is also possible to enter the cave without destroying that gate via the [[scales glitch]]; other types of Pikmin can be brought in by having the other [[captain]] bring them to the cave area and whistling him with the one behind the gate. | ||
In the NTSC version of this cave, there are 1220 [[Poko]]s worth of treasure. In the PAL version of this cave, there are 1240 [[Poko]]s worth of treasure. | |||
{{Notes|ship=y}} | |||
==Treasures== | ==Treasures== | ||
#*[[Merciless Extractor]] (NTSC) / [[Broken Food Master]] (PAL) | |||
#[[Merciless Extractor]] (NTSC) / [[Broken Food Master]] (PAL) | #*[[Sud Generator]] | ||
#[[Sud Generator]] | #*[[Durable Energy Cell]] | ||
#[[Durable Energy Cell]] | #*[[Mirrored Stage]] | ||
#[[Mirrored Stage]] | #*[[Vorpal Platter]] | ||
#[[Vorpal Platter]] | #*[[Scrumptious Shell]] | ||
#[[Scrumptious Shell]] | #*[[Arboreal Frippery]] | ||
#[[Arboreal Frippery]] | #*[[Broken Food Master]] (NTSC) / [[Merciless Extractor]] (PAL) | ||
#[[Broken Food Master]] (NTSC) / [[Merciless Extractor]] (PAL) | #*[[Endless Repository]] (NTSC) / [[Permanent Container]] (PAL) | ||
#[[Endless Repository]] (NTSC) / [[Permanent Container]] (PAL) | #*[[Pondering Emblem]] (NTSC) / [[Happiness Emblem]] (PAL) | ||
#[[Pondering Emblem]] (NTSC) / [[Happiness Emblem]] (PAL) | #*[[Rubber Ugly]] | ||
#[[Rubber Ugly]] | #*[[Behemoth Jaw]] | ||
#[[Behemoth Jaw]] | #*[[Abstract Masterpiece]] (NTSC) / [[Plentiful Tank]] (PAL) | ||
#[[Abstract Masterpiece]] (NTSC) / [[Plentiful Tank]] (PAL) | #*[[Amplified Amplifier]] | ||
#[[Amplified Amplifier]] | |||
==Enemies== | ==Enemies== | ||
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*[[Munge Dweevil]] | *[[Munge Dweevil]] | ||
*[[Orange Bulborb]] | *[[Orange Bulborb]] | ||
*[[Unmarked | *[[Unmarked Spectralids]] | ||
*[[Volatile Dweevil]] | *[[Volatile Dweevil]] | ||
*[[Water Dumple]] | *[[Water Dumple]] | ||
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*[[Wollywog]] | *[[Wollywog]] | ||
*'''Boss: [[Ranging Bloyster]]''' | *'''Boss: [[Ranging Bloyster]]''' | ||
==Sublevel 1== | ==Sublevel 1== | ||
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Treasures: [[Merciless Extractor]] (NTSC) / [[Divine Cooking Tool]] (PAL) | Treasures: [[Merciless Extractor]] (NTSC) / [[Divine Cooking Tool]] (PAL) | ||
Electric generators should block the paths, sometimes with Watery Blowhogs nearby. In this instace, Yellow Pikmin should still be used to shut off the generators because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find | Electric generators should block the paths, sometimes with Watery Blowhogs nearby. In this instace, Yellow Pikmin should still be used to shut off the generators because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find. | ||
==Sublevel 2== | ==Sublevel 2== | ||
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==Sublevel 4== | ==Sublevel 4== | ||
[[Image:Shower Room.JPG|thumb|180px|right|The rest level]] | [[Image:Shower Room.JPG|thumb|180px|right|The rest level]] | ||
Enemies: [[Unmarked | Enemies: [[Unmarked Spectralids]] | ||
Treasures: [[Arboreal Frippery]] | Treasures: [[Arboreal Frippery]] | ||
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==Sublevel 5== | ==Sublevel 5== | ||
Enemies: [[Withering Blowhog]]s, [[Fiery Blowhog]]s, | Enemies: [[Withering Blowhog]]s, [[Fiery Blowhog]]s, Dwarf Orange Bulborb, Lesser Spotted Jellyfloat (Behind a fence, uncommon), Munge Dweevil (Behind a fence with a treasure, very uncommon) | ||
Treasures: [[Broken Food Master]] (NTSC) / [[Merciless Extractor]] (PAL) [[Endless Repository]] (NTSC) / [[Permanent Container]] (PAL) [[Pondering Emblem]] (NTSC) / [[Happiness Emblem]] (PAL) | Treasures: [[Broken Food Master]] (NTSC) / [[Merciless Extractor]] (PAL) [[Endless Repository]] (NTSC) / [[Permanent Container]] (PAL) [[Pondering Emblem]] (NTSC) / [[Happiness Emblem]] (PAL) | ||
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==Sublevel 6== | ==Sublevel 6== | ||
Enemies: [[Anode Dweevil]], [[Munge Dweevil]], [[Volatile Dweevil]], [[Bumbling Snitchbug]] | Enemies: [[Anode Dweevil]], [[Munge Dweevil]], [[Volatile Dweevil]], [[Bumbling Snitchbug]] Orange Bulborb, Dwarf Orange Bulborb, [[Doodlebug]] | ||
Treasures: [[Rubber Ugly]], [[Behemoth Jaw]], [[Abstract Masterpiece]] (NTSC) / [[Plentiful Tank]] (PAL) | Treasures: [[Rubber Ugly]], [[Behemoth Jaw]], [[Abstract Masterpiece]] (NTSC) / [[Plentiful Tank]] (PAL) | ||
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Treasure: [[Amplified Amplifier]] | Treasure: [[Amplified Amplifier]] | ||
Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes his | Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes his spikes can reach through the gate. See the link [[Ranging Bloyster|here]] for a very effective strategy. | ||
{{Caves}} | {{Caves}} | ||
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