Plasm Wraith: Difference between revisions

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Upon entering the arena, the Plasm Wraith will begin slowly walking toward the player and their Pikmin. When close enough, it will extend thin, needle-like arms from its "shoulders" to skewer Pikmin, raise them to the hole in its head and "eat" them. [[Rock Pikmin]] are immune to this attack. Throwing any Pikmin at its body will do damage to it. However, its health meter differs from all other creatures in the Pikmin world in that it is a beveled-gold color, rendering it more difficult to tell exactly how much health the boss has lost.
Upon entering the arena, the Plasm Wraith will begin slowly walking toward the player and their Pikmin. When close enough, it will extend thin, needle-like arms from its "shoulders" to skewer Pikmin, raise them to the hole in its head and "eat" them. [[Rock Pikmin]] are immune to this attack. Throwing any Pikmin at its body will do damage to it. However, its health meter differs from all other creatures in the Pikmin world in that it is a beveled-gold color, rendering it more difficult to tell exactly how much health the boss has lost.


It will not actively attack Pikmin, instead, he will follow the captains and attack when they are close. You can seperate the captains as a distraction, with one captain handling all the Pikmin. It is unwise to attack it head-on, as he will not be phased by attacks, and can easily kill the Pikmin. Instead, throw just a few Pikmin at it, preferably it's backside, until it tries to shake Pikmin off by twisting it's body. This will cause gold liquid to fly off of its body. Throw Pikmin at the liquid, or free your Pikmin inside the goo, the latter  is not recommended however, as the Plasm Wraith follows captains specifically, and Pikmin in range will be killed. The Pikmin will destroy the liquid, which will hurt it. As the Pikmin attack the gold liquid, throw a few Pikmin at it, repeating the process.
It will not actively attack Pikmin, instead, he will follow the captains and attack when they are close. You can seperate the captains as a distraction, with one captain handling all the Pikmin. It is unwise to attack it head-on, as he will not be phased by attacks, and can easily kill the Pikmin. Instead, throw just a few Pikmin at it, preferably it's backside, until it tries to shake Pikmin off by twisting it's body. This will cause morphoplasm to fly off of its body. Throw Pikmin at the morphoplasm, or free your Pikmin inside the morphoplasm, the latter is not recommended however, as the Plasm Wraith follows captains specifically, and Pikmin in range will be killed. The Pikmin will destroy the morphoplasm, which will hurt it. As the Pikmin attack the morphoplasm, throw a few Pikmin at it, repeating the process.


After a quarter of health is depleted, the boss will attack by spewing large masses of liquid gold onto the arena, then spitting out a solid cube of gold. The mass will form around this solid cube and take on the form of an element to guard it. If the boss spits out a cube, quickly call all Pikmin away from it. It has many forms, each of which can only be killed with certain Pikmin types...
After a quarter of health is depleted, the boss will attack by spewing large masses of morphoplasm onto the arena, then spitting out a solid cube of morphoplasm. The mass will form around this solid cube and take on the form of an element to guard it. If the boss spits out a cube, quickly call all Pikmin away from it. It has many forms, each of which can only be killed with certain Pikmin types...
#<span style="line-height:21px;">The gold will protect the cube in a bubble of water. Only </span>[[Blue Pikmin]]<span style="line-height:21px;"> can break it.</span>
#<span style="line-height:21px;">The morphoplasm will protect the cube in a bubble of water. Only </span>[[Blue Pikmin]]<span style="line-height:21px;"> can break it.</span>
#<span style="line-height:21px;">The gold will turn molten and surround the floor with fire. Only </span>[[Red Pikmin]]<span style="line-height:21px;"> can break it.</span>
#<span style="line-height:21px;">The morphoplasm will turn molten and surround the floor with fire. Only </span>[[Red Pikmin]]<span style="line-height:21px;"> can break it.</span>
#<span style="line-height:21px;">The gold will form a spike underneath the cube, setting it high up in the air. The cube will them generate an electric barrier around it and the gold. Only </span>[[Yellow Pikmin]]<span style="line-height:21px;"> can break it.</span>
#<span style="line-height:21px;">The morphoplasm will form a spike underneath the cube, setting it high up in the air. The cube will them generate an electric barrier around it and the morphoplasm. Only </span>[[Yellow Pikmin]]<span style="line-height:21px;"> can break it.</span>
#<span style="line-height:21px;">The gold will turn into a glass cube that slowly tumbles around the stage, crushing Pikmin. Only </span>[[Rock Pikmin]]<span style="line-height:21px;"> can break it.</span>
#<span style="line-height:21px;">The morphoplasm will turn into a glass cube that slowly tumbles around the stage, crushing Pikmin. Only </span>[[Rock Pikmin]]<span style="line-height:21px;"> can break it.</span>
#<span style="line-height:21px;">The boss itself can also become airborne, a state during which only [[Winged Pikmin]] can reach it.</span>
#<span style="line-height:21px;">The boss itself can also become airborne, a state during which only [[Winged Pikmin]] can reach it.</span>


Once the Elemental Plasm has been destroyed, any type of Pikmin can be used to destroy the bits of gold matter still left on the floor. The more gold the boss uses, the smaller and faster it becomes. At this time, the boss will also be capable of healing itself by bringing gold liquid that is on the ground back to it. Any cubes will dissolve before this, and the element surrounding it turns back to goo. After a while, it is able to drop multiple cubes. Attack one at a time, and make sure there are no idle Pikmin near them.
Once the Elemental Plasm has been destroyed, any type of Pikmin can be used to destroy the bits of morphoplasm still left on the floor. The more morphoplasm the boss uses, the smaller and faster it becomes. At this time, the boss will also be capable of healing itself by bringing morphoplasm that is on the ground back to it. Any cubes will dissolve before this, and the element surrounding it turns back to morphoplasm. After a while, it is able to drop multiple cubes. Attack one at a time, and make sure there are no idle Pikmin near them.


After its health depletes by 3/4, the boss can become airborne. It can only be reached by Winged Pikmin in this state, but the boss usually stays airborne for 5-15 seconds. When airborne, it will not move from its spot, so as long as no Pikmin are near it, they will not be killed. However, it can turn around, even when attacking. It also cannot kill Pikmin directly under it. If the boss is hit with Winged Pikmin, it may fall down and struggle to get up, which can give you an opening for attack.
After its health depletes by 3/4, the boss can become airborne. It can only be reached by Winged Pikmin in this state, but the boss usually stays airborne for 5-15 seconds. When airborne, it will not move from its spot, so as long as no Pikmin are near it, they will not be killed. However, it can turn around, even when attacking. It also cannot kill Pikmin directly under it. If the boss is hit with Winged Pikmin, it may fall down and struggle to get up, which can give you an opening for attack.


Once its health is down to red, you can give your Pikmin a Super-Spicy Spray and send all your Pikmin to attack It. Since the Onion is right beside the battlefield, you may go and deposit all your Pikmin, and pull out all your Red Pikmin and 5 winged Pikmin first, as Red Pikmin do more damage, and Winged Pikmin will knock it down from the air. When near death, it becomes very small in stature, and will hardly be able to attack your Pikmin. Once it "dies", it expells a gold cube, which dissolves to reveal [[Olimar]] inside, and the remaining gold on the floor crawls away and retreats back into the cave.
Once its health is down to red, you can give your Pikmin a Super-Spicy Spray and send all your Pikmin to attack It. Since the Onion is right beside the battlefield, you may go and deposit all your Pikmin, and pull out all your Red Pikmin and 5 winged Pikmin first, as Red Pikmin do more damage, and Winged Pikmin will knock it down from the air. When near death, it becomes very small in stature, and will hardly be able to attack your Pikmin. Once it "dies", it expells a gold cube, which dissolves to reveal [[Olimar]] inside, and the remaining morphoplasm on the floor crawls away and retreats back into the cave.


==Trivia==
==Trivia==