Hey! Pikmin: Difference between revisions

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m (→‎Controls: added Glitches)
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It is still possible to grab Pikmin that Olimar should not be able to reach, as long as they are considered in the group. This can be seen by letting the Pikmin fall to a lower level right at the start of 3-A, but keeping Olimar on an upper level. A held Pikmin can be released if the player drags the stylus to one of the buttons on the bottom. This will activate the button, but since the button that represents the standby Pikmin's type does not do anything, moving the stylus there makes it possible to release the Pikmin without doing anything else.
It is still possible to grab Pikmin that Olimar should not be able to reach, as long as they are considered in the group. This can be seen by letting the Pikmin fall to a lower level right at the start of 3-A, but keeping Olimar on an upper level. A held Pikmin can be released if the player drags the stylus to one of the buttons on the bottom. This will activate the button, but since the button that represents the standby Pikmin's type does not do anything, moving the stylus there makes it possible to release the Pikmin without doing anything else.
==Lists==
===Glitches===
{{see|Glitches in Hey! Pikmin}}


==amiibo support==
==amiibo support==