Pikmin family: Difference between revisions

no edit summary
mNo edit summary
No edit summary
Tag: Mobile edit
Line 2: Line 2:
[[File:P3DX Prerelease Pikmin Family.jpg|thumb|250px|A group of [[Rock Pikmin]], [[Yellow Pikmin]], [[Red Pikmin]], [[Winged Pikmin]], and [[Blue Pikmin]].]]
[[File:P3DX Prerelease Pikmin Family.jpg|thumb|250px|A group of [[Rock Pikmin]], [[Yellow Pikmin]], [[Red Pikmin]], [[Winged Pikmin]], and [[Blue Pikmin]].]]
{{TOC right}}
{{TOC right}}
'''Pikmin''' ({{j|ピクミン|Pikumin}}) are a [[plant]]-animal life-form first encountered by [[Captain Olimar]] when his ship crash-lands on an [[PNF-404|uncharted planet]] in ''[[Pikmin (game)|Pikmin]]''. The Pikmin are loyal to their [[leader]]s, although their criteria for deciding a leader is unclear. They come in a number of different types, each indicating a unique set of attributes that better suit them to different environments and tasks. Most Pikmin are {{tt|1.2cm|0.47 inches}} tall head to toe – around {{tt|3cm|1.2 inches}} if the stem and top are included – and have a vaguely humanoid shape, allowing them to walk, run, [[carry]] and fight. Different types can have different shapes or sizes. Atop any Pikmin's head is a stem, topped with a leaf, bud, or flower, depending on their [[maturity]].
'''Pikmin''' ({{j|ピクミン|Pikumin}}) are a [[plant]]-animal life-form first encountered by [[Captain Olimar]] when his ship crash-lands on an [[PNF-404|uncharted planet]] in ''[[Pikmin (game)|Pikmin]]''. The Pikmin are loyal to their [[leader]]s, although their criteria for deciding a leader is unclear. They come in a number of different types, each indicating a unique set of attributes that better suit them to different environments and tasks. Most Pikmin are {{tt|1.2cm|0.47 inches}} tall head to toe – around {{tt|3cm|1.2 inches}} if the stem and top are included – and have a vaguely humanoid shape, allowing them to walk, run, [[carry]] and fight. Different types can have different shapes or sizes. Atop any Pikmin's head is a stem, topped with a leaf, bud, or flower, depending on their [[maturity]].pikmin are the best creatures.


Captain Olimar was noted in ''Pikmin'' to wonder, a bit uneasily, why the Pikmin don't attack him, and he speculated that they might see him as a "parental figure"{{cite quote|When I see the Pikmin engaged in fierce battle with other creatures of this world, I often grow uneasy wondering why they never attack me... Could it be that they actually view me as a parental figure? A strange, disturbing thought...|Captain Olimar|his [[Olimar's voyage log|voyage log]]}}. However, the [[Antenna Beetle]] being able to control Pikmin with its sound might prove that it is in fact the [[whistle]] that makes Pikmin non-aggressive. Despite having a highly developed and friendly social structure, they do not seem able to process more complex emotions such as love or disgust, however it is very likely they can process simple emotions such as happiness, sadness, or anger.
Captain Olimar was noted in ''Pikmin'' to wonder, a bit uneasily, why the Pikmin don't attack him, and he speculated that they might see him as a "parental figure"{{cite quote|When I see the Pikmin engaged in fierce battle with other creatures of this world, I often grow uneasy wondering why they never attack me... Could it be that they actually view me as a parental figure? A strange, disturbing thought...|Captain Olimar|his [[Olimar's voyage log|voyage log]]}}. However, the [[Antenna Beetle]] being able to control Pikmin with its sound might prove that it is in fact the [[whistle]] that makes Pikmin non-aggressive. Despite having a highly developed and friendly social structure, they do not seem able to process more complex emotions such as love or disgust, however it is very likely they can process simple emotions such as happiness, sadness, or anger.
Anonymous user