Glow Pikmin: Difference between revisions

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Glow Pikmin are the only Pikmin that can be used during night expeditions. They can be thrown and commanded like other Pikmin; however, they have a unique "charge" mechanic. The player is able to charge up their squad of Glow Pikmin, causing them to coalesce into a single glowing ball called a Glowmob, which then charges forward when the charge is released. If this glowing ball comes into contact with an enemy, it will burst and all nearby enemies will be stunned; this also causes the Glow Pikmin to de-merge from the glowing ball and float to the enemies, attacking it.
Glow Pikmin are the only Pikmin that can be used during night expeditions. They can be thrown and commanded like other Pikmin; however, they have a unique "charge" mechanic. The player is able to charge up their squad of Glow Pikmin, causing them to coalesce into a single glowing ball called a Glowmob, which then charges forward when the charge is released. If this glowing ball comes into contact with an enemy, it will burst and all nearby enemies will be stunned; this also causes the Glow Pikmin to de-merge from the glowing ball and float to the enemies, attacking it.


Glow Pikmin are not [[pluck]]ed from the ground; instead, they appear to be created by the [[Lumiknoll]]s the player is tasked with protecting. Glow Pikmin do not have [[Onion]]s or [[Candypop Bud]]s like most Pikmin; instead, to produce more Glow Pikmin, the player must collect glowing rocks that resemble {{w|konpeitō}} called glow pellets. The Glow Pikmin will bring these to Lumiknolls, generating more Glow Pikmin. [[Glow Seed]]s can be used to summon Glow Pikmin in caves.
Glow Pikmin are not [[pluck]]ed from the ground; instead, they appear to be created by the [[Lumiknoll]]s the player is tasked with protecting. Glow Pikmin do not have [[Onion]]s or [[Candypop Bud]]s like most Pikmin; instead, to produce more Glow Pikmin, the player must collect glowing rocks that resemble {{w|konpeitō}} called glow pellets. The Glow Pikmin will bring these to Lumiknolls, generating more Glow Pikmin. [[Glow Seed]]s can be used to summon Glow Pikmin in caves, but cannot leave the cave, similar to [[Bulbmin]].


In terms of [[hazards]], Glow Pikmin are functionally immortal as [[fire]], [[electricity]], [[water]], [[poison]] and [[ice]] have no effect on them and they return to the nearest Lumiknoll if they are eaten by an enemy.
In terms of [[hazards]], Glow Pikmin are functionally immortal: [[fire]], [[electricity]], [[water]], [[poison]], and [[ice]] have no effect on them and they return to the nearest Lumiknoll if they are eaten by an enemy.


Glow Pikmin automatically progress through the stages of Pikmin growth, and will not lose their flowers if they are shaken off.
Glow Pikmin automatically progress through the stages of Pikmin growth, and will not lose their flowers if they are shaken off.