Glow Pikmin: Difference between revisions
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Glow Pikmin are the only Pikmin that can be used during night expeditions. They can be thrown and commanded like other Pikmin; however, they have a unique "charge" mechanic. The player is able to charge up their squad of Glow Pikmin, causing them to coalesce into a single glowing ball called a Glowmob, which then charges forward when the charge is released. If this glowing ball comes into contact with an enemy, it will burst and all nearby enemies will be stunned; this also causes the Glow Pikmin to de-merge from the glowing ball and float to the enemies, attacking it. | Glow Pikmin are the only Pikmin that can be used during night expeditions. They can be thrown and commanded like other Pikmin; however, they have a unique "charge" mechanic. The player is able to charge up their squad of Glow Pikmin, causing them to coalesce into a single glowing ball called a Glowmob, which then charges forward when the charge is released. If this glowing ball comes into contact with an enemy, it will burst and all nearby enemies will be stunned; this also causes the Glow Pikmin to de-merge from the glowing ball and float to the enemies, attacking it. | ||
Glow Pikmin are not [[pluck]]ed from the ground; instead, they appear to be created by the [[Lumiknoll]]s the player is tasked with protecting. Glow Pikmin do not have [[Onion]]s or [[Candypop Bud]]s like most Pikmin; instead, to produce more Glow Pikmin, the player must collect glowing rocks that resemble {{w|konpeitō}} called glow pellets. The Glow Pikmin will bring these to Lumiknolls, generating more Glow Pikmin. [[Glow Seed]]s can be used to summon Glow Pikmin in caves. | Glow Pikmin are not [[pluck]]ed from the ground; instead, they appear to be created by the [[Lumiknoll]]s the player is tasked with protecting. Glow Pikmin do not have [[Onion]]s or [[Candypop Bud]]s like most Pikmin; instead, to produce more Glow Pikmin, the player must collect glowing rocks that resemble {{w|konpeitō}} called glow pellets. The Glow Pikmin will bring these to Lumiknolls, generating more Glow Pikmin. [[Glow Seed]]s can be used to summon Glow Pikmin in caves, but cannot leave the cave, similar to [[Bulbmin]]. | ||
In terms of [[hazards]], Glow Pikmin are functionally immortal | In terms of [[hazards]], Glow Pikmin are functionally immortal: [[fire]], [[electricity]], [[water]], [[poison]], and [[ice]] have no effect on them and they return to the nearest Lumiknoll if they are eaten by an enemy. | ||
Glow Pikmin automatically progress through the stages of Pikmin growth, and will not lose their flowers if they are shaken off. | Glow Pikmin automatically progress through the stages of Pikmin growth, and will not lose their flowers if they are shaken off. |