Carry: Difference between revisions
Jump to navigation
Jump to search
(→Paths) |
(→Paths) |
||
Line 205: | Line 205: | ||
Once Pikmin begin to carry an object, they will decide on their path and stick to it, even if a shorter path becomes available while they are carrying. Pikmin only re-calculate their path if the load is dropped or (in ''Pikmin'' or ''Pikmin 2'') if the carrying speed changes. In ''Pikmin 4'', Pikmin are instead aware of route updates and will change their path immediately. | Once Pikmin begin to carry an object, they will decide on their path and stick to it, even if a shorter path becomes available while they are carrying. Pikmin only re-calculate their path if the load is dropped or (in ''Pikmin'' or ''Pikmin 2'') if the carrying speed changes. In ''Pikmin 4'', Pikmin are instead aware of route updates and will change their path immediately. | ||
In ''Pikmin | In ''Pikmin'', paths only enter [[water]] if there is no possible dry path, meaning bridges must be built instead of allowing [[Blue Pikmin]] to shortcut through the water.<!--p2?--> If entering water is required, Pikmin will gladly do so even if this would kill them. By comparison, if something is being carried by only Blue Pikmin in ''Pikmin 3'', and any part of the path (past or planned) crosses water, only Blue and [[Winged Pikmin]] will naturally join them. Stopping the transport once the water is cleared will recalculate a new fully-dry path and allow other colors to join. | ||
While in a [[cave]], Pikmin will never take a path that the player has not yet themselves explored nearby.{{cite youtube|uECUbCvuSrA|where Pikmin don't take the watery path that is closer, but go the long way around, since the player never explored the water path|m=28|s=25}} | |||
=== Charts === | === Charts === |