Rock Pikmin: Difference between revisions

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(→‎Technical information: Added information relating to how rock pikmin damage functions in pikmin 4, modeled after how it is written for pikmin 3)
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{{pikmin technical
{{pikmin technical
|game = p4
|game = p4
|attack = 40
|attack = Depends
|carry = 1
|carry = 1
|run_speed = 140 leaf, 170 bud, 200 flower, 220 spicy
|run_speed = 140 leaf, 170 bud, 200 flower, 220 spicy
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Interestingly enough, when charging towards a [[gate]], a Rock Pikmin will deal the same amount of damage as when thrown.
Interestingly enough, when charging towards a [[gate]], a Rock Pikmin will deal the same amount of damage as when thrown.
===''Pikmin 4'' impact===
As with Pikmin 3, Rock Pikmin's [[Health|damage]] depends on the circumstances of their [[Combat|attack]], although they have been drastically reworked:
*Typically, they deal 40 damage as a standard when lunging by themselves or when commanded to [[charge]] at most targets.
*Some large enemies, such as the [[Horned Cannon Beetle]] and the [[Empress Bulblax]], have a resistance to Rock Pikmin's lunging headbutts, taking around half the usual damage.
*As with Pikmin 3, when thrown directly at an enemy Rock Pikmin will deal damage on a "hits to kill" statistic that differs from creature to creature, dealing similar damage this way as they did in Pikmin 3. Notably, this will almost always deal less damage than a slam from a [[Purple Pikmin]], which works similarly,
*When [[Rush|rushing]] with [[Oatchi]], rock pikmin use the same "hits to kill" statistic as they do when thrown at enemies directly, typically dealing a large chunk of damage all at once.


==Naming==
==Naming==