Unused content in Pikmin 2: Difference between revisions

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(→‎Cave units: could be worded better but I think I got the point across)
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The majority of "room" styled cave units are named in this pattern, with a few exceptions:  
The majority of "room" styled cave units are named in this pattern, with a few exceptions:  


''[type of unit]_[details of unit, plus the "layout ID" of the unit, linking it with other units with the same layout in different styles]_[unit size of unit]_[amount of exits in unit]_[unit style]''<br>
''[type of unit]_[details of unit, the "layout ID" of the unit, linking it with other units with the same layout in different styles, unit size of unit]_[amount of exits in unit]_[unit style]''<br>
For example: '''room_4x4d_4_conc''' is a room, that is 4 units wide and 4 units long, is a "d" styled layout (linking it up with '''room_4x4d_4_renga''' and '''room_4x4d_4_tile''', which share the same layout), it has 4 exits, and it is in the concrete theme.<br>
For example: '''room_4x4d_4_conc''' is a room, that is 4 units wide and 4 units long, is a "d" styled layout (linking it up with '''room_4x4d_4_renga''' and '''room_4x4d_4_tile''', which share the same layout), it has 4 exits, and it is in the concrete theme.<br>